/*
BaseUI

Developed and Maintained By:
- Ronald Garcia (HarukiToreda) – Lead development and implementation.
- JasonP (Xaositek)  – Screen layout and icon design, UI improvements and testing.
- TonyG (Tropho) – Project management, structural planning, and testing

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

*/

#include "configuration.h"
#if HAS_SCREEN
#include "MessageRenderer.h"

// Core includes
#include "NodeDB.h"
#include "configuration.h"
#include "gps/RTC.h"
#include "graphics/ScreenFonts.h"
#include "graphics/SharedUIDisplay.h"
#include "graphics/emotes.h"
#include "main.h"
#include "meshUtils.h"

// Additional includes for UI rendering
#include "UIRenderer.h"
#include "graphics/TimeFormatters.h"

// Additional includes for dependencies
#include <string>
#include <vector>

// External declarations
extern bool hasUnreadMessage;
extern meshtastic_DeviceState devicestate;

using graphics::Emote;
using graphics::emotes;
using graphics::numEmotes;

namespace graphics
{
namespace MessageRenderer
{

// Simple cache based on text hash
static size_t cachedKey = 0;
static std::vector<std::string> cachedLines;
static std::vector<int> cachedHeights;

void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const std::string &line, const Emote *emotes, int emoteCount)
{
    int cursorX = x;
    const int fontHeight = FONT_HEIGHT_SMALL;

    // === Step 1: Find tallest emote in the line ===
    int maxIconHeight = fontHeight;
    for (size_t i = 0; i < line.length();) {
        bool matched = false;
        for (int e = 0; e < emoteCount; ++e) {
            size_t emojiLen = strlen(emotes[e].label);
            if (line.compare(i, emojiLen, emotes[e].label) == 0) {
                if (emotes[e].height > maxIconHeight)
                    maxIconHeight = emotes[e].height;
                i += emojiLen;
                matched = true;
                break;
            }
        }
        if (!matched) {
            uint8_t c = static_cast<uint8_t>(line[i]);
            if ((c & 0xE0) == 0xC0)
                i += 2;
            else if ((c & 0xF0) == 0xE0)
                i += 3;
            else if ((c & 0xF8) == 0xF0)
                i += 4;
            else
                i += 1;
        }
    }

    // === Step 2: Baseline alignment ===
    int lineHeight = std::max(fontHeight, maxIconHeight);
    int baselineOffset = (lineHeight - fontHeight) / 2;
    int fontY = y + baselineOffset;
    int fontMidline = fontY + fontHeight / 2;

    // === Step 3: Render line in segments ===
    size_t i = 0;
    bool inBold = false;

    while (i < line.length()) {
        // Check for ** start/end for faux bold
        if (line.compare(i, 2, "**") == 0) {
            inBold = !inBold;
            i += 2;
            continue;
        }

        // Look ahead for the next emote match
        size_t nextEmotePos = std::string::npos;
        const Emote *matchedEmote = nullptr;
        size_t emojiLen = 0;

        for (int e = 0; e < emoteCount; ++e) {
            size_t pos = line.find(emotes[e].label, i);
            if (pos != std::string::npos && (nextEmotePos == std::string::npos || pos < nextEmotePos)) {
                nextEmotePos = pos;
                matchedEmote = &emotes[e];
                emojiLen = strlen(emotes[e].label);
            }
        }

        // Render normal text segment up to the emote or bold toggle
        size_t nextControl = std::min(nextEmotePos, line.find("**", i));
        if (nextControl == std::string::npos)
            nextControl = line.length();

        if (nextControl > i) {
            std::string textChunk = line.substr(i, nextControl - i);
            if (inBold) {
                // Faux bold: draw twice, offset by 1px
                display->drawString(cursorX + 1, fontY, textChunk.c_str());
            }
            display->drawString(cursorX, fontY, textChunk.c_str());
#if defined(OLED_UA) || defined(OLED_RU)
            cursorX += display->getStringWidth(textChunk.c_str(), textChunk.length(), true);
#else
            cursorX += display->getStringWidth(textChunk.c_str());
#endif
            i = nextControl;
            continue;
        }

        // Render the emote (if found)
        if (matchedEmote && i == nextEmotePos) {
            int iconY = fontMidline - matchedEmote->height / 2 - 1;
            display->drawXbm(cursorX, iconY, matchedEmote->width, matchedEmote->height, matchedEmote->bitmap);
            cursorX += matchedEmote->width + 1;
            i += emojiLen;
        } else {
            // No more emotes — render the rest of the line
            std::string remaining = line.substr(i);
            if (inBold) {
                display->drawString(cursorX + 1, fontY, remaining.c_str());
            }
            display->drawString(cursorX, fontY, remaining.c_str());
#if defined(OLED_UA) || defined(OLED_RU)
            cursorX += display->getStringWidth(remaining.c_str(), remaining.length(), true);
#else
            cursorX += display->getStringWidth(remaining.c_str());
#endif

            break;
        }
    }
}

void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
    // Clear the unread message indicator when viewing the message
    hasUnreadMessage = false;

    const meshtastic_MeshPacket &mp = devicestate.rx_text_message;
    const char *msg = reinterpret_cast<const char *>(mp.decoded.payload.bytes);

    display->clear();
    display->setTextAlignment(TEXT_ALIGN_LEFT);
    display->setFont(FONT_SMALL);
#if defined(M5STACK_UNITC6L)
    const int fixedTopHeight = 24;
    const int windowX = 0;
    const int windowY = fixedTopHeight;
    const int windowWidth = 64;
    const int windowHeight = SCREEN_HEIGHT - fixedTopHeight;
#else
    const int navHeight = FONT_HEIGHT_SMALL;
    const int scrollBottom = SCREEN_HEIGHT - navHeight;
    const int usableHeight = scrollBottom;
    const int textWidth = SCREEN_WIDTH;

#endif
    bool isInverted = (config.display.displaymode != meshtastic_Config_DisplayConfig_DisplayMode_INVERTED);
    bool isBold = config.display.heading_bold;

    // === Set Title
    const char *titleStr = "Messages";

    // Check if we have more than an empty message to show
    char messageBuf[237];
    snprintf(messageBuf, sizeof(messageBuf), "%s", msg);
    if (strlen(messageBuf) == 0) {
        // === Header ===
        graphics::drawCommonHeader(display, x, y, titleStr);
        const char *messageString = "No messages";
        int center_text = (SCREEN_WIDTH / 2) - (display->getStringWidth(messageString) / 2);
#if defined(M5STACK_UNITC6L)
        display->drawString(center_text, windowY + (windowHeight / 2) - (FONT_HEIGHT_SMALL / 2) - 5, messageString);
#else
        display->drawString(center_text, getTextPositions(display)[2], messageString);
#endif
        graphics::drawCommonFooter(display, x, y);
        return;
    }

    // === Header Construction ===
    meshtastic_NodeInfoLite *node = nodeDB->getMeshNode(getFrom(&mp));
    char headerStr[80];
    const char *sender = "???";
#if defined(M5STACK_UNITC6L)
    if (node && node->has_user)
        sender = node->user.short_name;
#else
    if (node && node->has_user) {
        if (SCREEN_WIDTH >= 200 && strlen(node->user.long_name) > 0) {
            sender = node->user.long_name;
        } else {
            sender = node->user.short_name;
        }
    }
#endif
    uint32_t seconds = sinceReceived(&mp), minutes = seconds / 60, hours = minutes / 60, days = hours / 24;
    uint8_t timestampHours, timestampMinutes;
    int32_t daysAgo;
    bool useTimestamp = deltaToTimestamp(seconds, &timestampHours, &timestampMinutes, &daysAgo);

    if (useTimestamp && minutes >= 15 && daysAgo == 0) {
        std::string prefix = (daysAgo == 1 && SCREEN_WIDTH >= 200) ? "Yesterday" : "At";
        if (config.display.use_12h_clock) {
            bool isPM = timestampHours >= 12;
            timestampHours = timestampHours % 12;
            if (timestampHours == 0)
                timestampHours = 12;
            snprintf(headerStr, sizeof(headerStr), "%s %d:%02d%s from %s", prefix.c_str(), timestampHours, timestampMinutes,
                     isPM ? "p" : "a", sender);
        } else {
            snprintf(headerStr, sizeof(headerStr), "%s %d:%02d from %s", prefix.c_str(), timestampHours, timestampMinutes,
                     sender);
        }
    } else {
#if defined(M5STACK_UNITC6L)
        snprintf(headerStr, sizeof(headerStr), "%s from %s", UIRenderer::drawTimeDelta(days, hours, minutes, seconds).c_str(),
                 sender);
#else
        snprintf(headerStr, sizeof(headerStr), "%s ago from %s", UIRenderer::drawTimeDelta(days, hours, minutes, seconds).c_str(),
                 sender);
#endif
    }
#if defined(M5STACK_UNITC6L)
    graphics::drawCommonHeader(display, x, y, titleStr);
    int headerY = getTextPositions(display)[1];
    display->drawString(x, headerY, headerStr);
    for (int separatorX = 0; separatorX < SCREEN_WIDTH; separatorX += 2) {
        display->setPixel(separatorX, fixedTopHeight - 1);
    }
    cachedLines.clear();
    std::string fullMsg(messageBuf);
    std::string currentLine;
    for (size_t i = 0; i < fullMsg.size();) {
        unsigned char c = fullMsg[i];
        size_t charLen = 1;
        if ((c & 0xE0) == 0xC0)
            charLen = 2;
        else if ((c & 0xF0) == 0xE0)
            charLen = 3;
        else if ((c & 0xF8) == 0xF0)
            charLen = 4;
        std::string nextChar = fullMsg.substr(i, charLen);
        std::string testLine = currentLine + nextChar;
        if (display->getStringWidth(testLine.c_str()) > windowWidth) {
            cachedLines.push_back(currentLine);
            currentLine = nextChar;
        } else {
            currentLine = testLine;
        }

        i += charLen;
    }
    if (!currentLine.empty())
        cachedLines.push_back(currentLine);
    cachedHeights = calculateLineHeights(cachedLines, emotes);
    int yOffset = windowY;
    int linesDrawn = 0;
    for (size_t i = 0; i < cachedLines.size(); ++i) {
        if (linesDrawn >= 2)
            break;
        int lineHeight = cachedHeights[i];
        if (yOffset + lineHeight > windowY + windowHeight)
            break;
        drawStringWithEmotes(display, windowX, yOffset, cachedLines[i], emotes, numEmotes);
        yOffset += lineHeight;
        linesDrawn++;
    }
    screen->forceDisplay();
#else
    uint32_t now = millis();
#ifndef EXCLUDE_EMOJI
    // === Bounce animation setup ===
    static uint32_t lastBounceTime = 0;
    static int bounceY = 0;
    const int bounceRange = 2;     // Max pixels to bounce up/down
    const int bounceInterval = 10; // How quickly to change bounce direction (ms)

    if (now - lastBounceTime >= bounceInterval) {
        lastBounceTime = now;
        bounceY = (bounceY + 1) % (bounceRange * 2);
    }
    for (int i = 0; i < numEmotes; ++i) {
        const Emote &e = emotes[i];
        if (strcmp(msg, e.label) == 0) {
            int headerY = getTextPositions(display)[1]; // same as scrolling header line
            display->drawString(x + 3, headerY, headerStr);
            if (isInverted && isBold)
                display->drawString(x + 4, headerY, headerStr);

            // Draw separator (same as scroll version)
            for (int separatorX = 1; separatorX <= (display->getStringWidth(headerStr) + 2); separatorX += 2) {
                display->setPixel(separatorX, headerY + ((isHighResolution) ? 19 : 13));
            }

            // Center the emote below the header line + separator + nav
            int remainingHeight = SCREEN_HEIGHT - (headerY + FONT_HEIGHT_SMALL) - navHeight;
            int emoteY = headerY + 6 + FONT_HEIGHT_SMALL + (remainingHeight - e.height) / 2 + bounceY - bounceRange;
            display->drawXbm((SCREEN_WIDTH - e.width) / 2, emoteY, e.width, e.height, e.bitmap);

            // Draw header at the end to sort out overlapping elements
            graphics::drawCommonHeader(display, x, y, titleStr);
            return;
        }
    }
#endif
    // === Generate the cache key ===
    size_t currentKey = (size_t)mp.from;
    currentKey ^= ((size_t)mp.to << 8);
    currentKey ^= ((size_t)mp.rx_time << 16);
    currentKey ^= ((size_t)mp.id << 24);

    if (cachedKey != currentKey) {
        LOG_INFO("Onscreen message scroll cache key needs updating: cachedKey=0x%0x, currentKey=0x%x", cachedKey, currentKey);

        // Cache miss - regenerate lines and heights
        cachedLines = generateLines(display, headerStr, messageBuf, textWidth);
        cachedHeights = calculateLineHeights(cachedLines, emotes);
        cachedKey = currentKey;
    } else {
        // Cache hit but update the header line with current time information
        cachedLines[0] = std::string(headerStr);
        // The header always has a fixed height since it doesn't contain emotes
        // As per calculateLineHeights logic for lines without emotes:
        cachedHeights[0] = FONT_HEIGHT_SMALL - 2;
        if (cachedHeights[0] < 8)
            cachedHeights[0] = 8; // minimum safety
    }

    // === Scrolling logic ===
    int totalHeight = 0;
    for (size_t i = 1; i < cachedHeights.size(); ++i) {
        totalHeight += cachedHeights[i];
    }
    int usableScrollHeight = usableHeight - cachedHeights[0]; // remove header height
    int scrollStop = std::max(0, totalHeight - usableScrollHeight + cachedHeights.back());

    static float scrollY = 0.0f;
    static uint32_t lastTime = 0, scrollStartDelay = 0, pauseStart = 0;
    static bool waitingToReset = false, scrollStarted = false;

    // === Smooth scrolling adjustment ===
    // You can tweak this divisor to change how smooth it scrolls.
    // Lower = smoother, but can feel slow.
    float delta = (now - lastTime) / 400.0f;
    lastTime = now;

    const float scrollSpeed = 2.0f; // pixels per second

    // Delay scrolling start by 2 seconds
    if (scrollStartDelay == 0)
        scrollStartDelay = now;
    if (!scrollStarted && now - scrollStartDelay > 2000)
        scrollStarted = true;

    if (totalHeight > usableScrollHeight) {
        if (scrollStarted) {
            if (!waitingToReset) {
                scrollY += delta * scrollSpeed;
                if (scrollY >= scrollStop) {
                    scrollY = scrollStop;
                    waitingToReset = true;
                    pauseStart = lastTime;
                }
            } else if (lastTime - pauseStart > 3000) {
                scrollY = 0;
                waitingToReset = false;
                scrollStarted = false;
                scrollStartDelay = lastTime;
            }
        }
    } else {
        scrollY = 0;
    }

    int scrollOffset = static_cast<int>(scrollY);
    int yOffset = -scrollOffset + getTextPositions(display)[1];
    for (int separatorX = 1; separatorX <= (display->getStringWidth(headerStr) + 2); separatorX += 2) {
        display->setPixel(separatorX, yOffset + ((isHighResolution) ? 19 : 13));
    }

    // === Render visible lines ===
    renderMessageContent(display, cachedLines, cachedHeights, x, yOffset, scrollBottom, emotes, numEmotes, isInverted, isBold);

    // Draw header at the end to sort out overlapping elements
    graphics::drawCommonHeader(display, x, y, titleStr);
#endif
    graphics::drawCommonFooter(display, x, y);
}

std::vector<std::string> generateLines(OLEDDisplay *display, const char *headerStr, const char *messageBuf, int textWidth)
{
    std::vector<std::string> lines;
    lines.push_back(std::string(headerStr)); // Header line is always first

    std::string line, word;
    for (int i = 0; messageBuf[i]; ++i) {
        char ch = messageBuf[i];
        if ((unsigned char)messageBuf[i] == 0xE2 && (unsigned char)messageBuf[i + 1] == 0x80 &&
            (unsigned char)messageBuf[i + 2] == 0x99) {
            ch = '\''; // plain apostrophe
            i += 2;    // skip over the extra UTF-8 bytes
        }
        if (ch == '\n') {
            if (!word.empty())
                line += word;
            if (!line.empty())
                lines.push_back(line);
            line.clear();
            word.clear();
        } else if (ch == ' ') {
            line += word + ' ';
            word.clear();
        } else {
            word += ch;
            std::string test = line + word;
// Keep these lines for diagnostics
// LOG_INFO("Char: '%c' (0x%02X)", ch, (unsigned char)ch);
// LOG_INFO("Current String: %s", test.c_str());
// Note: there are boolean comparison uint16 (getStringWidth) with int (textWidth), hope textWidth is always positive :)
#if defined(OLED_UA) || defined(OLED_RU)
            uint16_t strWidth = display->getStringWidth(test.c_str(), test.length(), true);
#else
            uint16_t strWidth = display->getStringWidth(test.c_str());
#endif
            if (strWidth > textWidth) {
                if (!line.empty())
                    lines.push_back(line);
                line = word;
                word.clear();
            }
        }
    }

    if (!word.empty())
        line += word;
    if (!line.empty())
        lines.push_back(line);

    return lines;
}

std::vector<int> calculateLineHeights(const std::vector<std::string> &lines, const Emote *emotes)
{
    std::vector<int> rowHeights;

    for (const auto &_line : lines) {
        int lineHeight = FONT_HEIGHT_SMALL;
        bool hasEmote = false;

        for (int i = 0; i < numEmotes; ++i) {
            const Emote &e = emotes[i];
            if (_line.find(e.label) != std::string::npos) {
                lineHeight = std::max(lineHeight, e.height);
                hasEmote = true;
            }
        }

        // Apply tighter spacing if no emotes on this line
        if (!hasEmote) {
            lineHeight -= 2; // reduce by 2px for tighter spacing
            if (lineHeight < 8)
                lineHeight = 8; // minimum safety
        }

        rowHeights.push_back(lineHeight);
    }

    return rowHeights;
}

void renderMessageContent(OLEDDisplay *display, const std::vector<std::string> &lines, const std::vector<int> &rowHeights, int x,
                          int yOffset, int scrollBottom, const Emote *emotes, int numEmotes, bool isInverted, bool isBold)
{
    for (size_t i = 0; i < lines.size(); ++i) {
        int lineY = yOffset;
        for (size_t j = 0; j < i; ++j)
            lineY += rowHeights[j];
        if (lineY > -rowHeights[i] && lineY < scrollBottom) {
            if (i == 0 && isInverted) {
                display->drawString(x, lineY, lines[i].c_str());
                if (isBold)
                    display->drawString(x, lineY, lines[i].c_str());
            } else {
                drawStringWithEmotes(display, x, lineY, lines[i], emotes, numEmotes);
            }
        }
    }
}

} // namespace MessageRenderer
} // namespace graphics
#endif