#pragma once

#include "graphics/Screen.h"
#include "mesh/generated/meshtastic/mesh.pb.h"
#include <OLEDDisplay.h>
#include <OLEDDisplayUi.h>
#include <string>

namespace graphics
{

/// Forward declarations
class Screen;

/**
 * @brief Node list and entry rendering functions
 *
 * Contains all functions related to drawing node lists and individual node entries
 * including last heard, hop signal, distance, and compass views.
 */
namespace NodeListRenderer
{
// Entry renderer function types
typedef void (*EntryRenderer)(OLEDDisplay *, meshtastic_NodeInfoLite *, int16_t, int16_t, int);
typedef void (*NodeExtrasRenderer)(OLEDDisplay *, meshtastic_NodeInfoLite *, int16_t, int16_t, int, float, double, double);

// Node list mode enumeration for Last Heard and Hop Signal views
enum ListMode_Node { MODE_LAST_HEARD = 0, MODE_HOP_SIGNAL = 1, MODE_COUNT_NODE = 2 };

// Node list mode enumeration for Distance and Bearings views
enum ListMode_Location { MODE_DISTANCE = 0, MODE_BEARING = 1, MODE_COUNT_LOCATION = 2 };

// Main node list screen function
void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y, const char *title,
                        EntryRenderer renderer, NodeExtrasRenderer extras = nullptr, float headingRadian = 0, double lat = 0,
                        double lon = 0);

// Entry renderers
void drawEntryLastHeard(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
void drawEntryHopSignal(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
void drawEntryDynamic_Nodes(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);
void drawEntryCompass(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth);

// Extras renderers
void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth,
                      float myHeadingRadian, double userLat, double userLon);

// Screen frame functions
void drawLastHeardScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
void drawHopSignalScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
void drawDistanceScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
void drawDynamicListScreen_Nodes(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
void drawDynamicListScreen_Location(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
void drawNodeListWithCompasses(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);

// Utility functions
const char *getCurrentModeTitle_Nodes(int screenWidth);
const char *getCurrentModeTitle_Location(int screenWidth);
std::string getSafeNodeName(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int columnWidth);

// Scrolling controls
void scrollUp();
void scrollDown();

// Bitmap drawing function
void drawScaledXBitmap16x16(int x, int y, int width, int height, const uint8_t *bitmapXBM, OLEDDisplay *display);

} // namespace NodeListRenderer

} // namespace graphics
