KDL 1.5.4
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 NKDL
  CArticulatedBodyInertia6D Inertia of a articulated body
  CChain
  CChainDynParamImplementation of a method to calculate the matrices H (inertia),C(coriolis) and G(gravitation) for the calculation torques out of the pose and derivatives
  CChainExternalWrenchEstimatorFirst-order momentum observer for the estimation of external wrenches applied on the robot's end-effector
  CChainFdSolverThis abstract class encapsulates the inverse dynamics solver for a KDL::Chain
  CChainFdSolver_RNERecursive newton euler forward dynamics solver
  CChainFkSolverAccThis abstract class encapsulates a solver for the forward acceleration kinematics for a KDL::Chain
  CChainFkSolverPosThis abstract class encapsulates a solver for the forward position kinematics for a KDL::Chain
  CChainFkSolverPos_recursiveImplementation of a recursive forward position kinematics algorithm to calculate the position transformation from joint space to Cartesian space of a general kinematic chain (KDL::Chain)
  CChainFkSolverVelThis abstract class encapsulates a solver for the forward velocity kinematics for a KDL::Chain
  CChainFkSolverVel_recursiveImplementation of a recursive forward position and velocity kinematics algorithm to calculate the position and velocity transformation from joint space to Cartesian space of a general kinematic chain (KDL::Chain)
  CChainHdSolver_VereshchaginAbstract: Acceleration constrained hybrid dynamics calculations for a chain, based on Vereshchagin 1989
   Csegment_info
  CChainIdSolverThis abstract class encapsulates the inverse dynamics solver for a KDL::Chain
  CChainIdSolver_RNERecursive newton euler inverse dynamics solver
  CChainIdSolver_Vereshchagin
  CChainIkSolverAcc
  CChainIkSolverPos
  CChainIkSolverPos_LMASolver for the inverse position kinematics that uses Levenberg-Marquardt
  CChainIkSolverPos_NRImplementation of a general inverse position kinematics algorithm based on Newton-Raphson iterations to calculate the position transformation from Cartesian to joint space of a general KDL::Chain
  CChainIkSolverPos_NR_JLImplementation of a general inverse position kinematics algorithm based on Newton-Raphson iterations to calculate the position transformation from Cartesian to joint space of a general KDL::Chain
  CChainIkSolverVel
  CChainIkSolverVel_pinvImplementation of a inverse velocity kinematics algorithm based on the generalize pseudo inverse to calculate the velocity transformation from Cartesian to joint space of a general KDL::Chain
  CChainIkSolverVel_pinv_givensImplementation of a inverse velocity kinematics algorithm based on the generalize pseudo inverse to calculate the velocity transformation from Cartesian to joint space of a general KDL::Chain
  CChainIkSolverVel_pinv_nsoImplementation of a inverse velocity kinematics algorithm based on the generalize pseudo inverse to calculate the velocity transformation from Cartesian to joint space of a general KDL::Chain
  CChainIkSolverVel_wdlsImplementation of a inverse velocity kinematics algorithm based on the weighted pseudo inverse with damped least-square to calculate the velocity transformation from Cartesian to joint space of a general KDL::Chain
  CChainJntToJacDotSolverComputes the Jacobian time derivative (Jdot) by calculating the partial derivatives regarding to a joint angle, in the Hybrid, Body-fixed or Inertial representation
  CChainJntToJacSolverClass to calculate the jacobian of a general KDL::Chain, it is used by other solvers
  CFrame
  CFrame2A 2D frame class, for further documentation see the Frames class for methods with unchanged semantics
  CFrameAcc
  CFrameVel
  CJacobian
  CJntArray
  CJntArrayAcc
  CJntArrayVel
  CJoint
   Cjoint_type_exception
  CPathThe specification of the path of a trajectory
  CPath_CircleA circular Path with 'open ends'
  CPath_CompositeA Path being the composition of other Path objects
  CPath_Cyclic_ClosedA Path representing a closed circular movement, which is traversed a number of times
  CPath_LineA path representing a line from A to B
  CPath_PointA Path consisting only of a point in space
  CPath_RoundedCompositeThe specification of a path, composed of way-points with rounded corners
  CRigidBodyInertia6D Inertia of a rigid body
  CRotationRotations in 3 dimensional space
  CRotation2A 2D Rotation class, for conventions see Rotation. For further documentation of the methods see Rotation class
  CRotationAcc
  CRotationalInertia
  CRotationalInterpolationRotationalInterpolation specifies the rotational part of a geometric trajectory
  CRotationalInterpolation_SingleAxisAn interpolation algorithm which rotates a frame over the existing single rotation axis formed by start and end rotation
  CRotationVel
  CSegment
  CSolverISolver interface supporting storage and description of the latest error
  CStiffnessPreliminary class to implement Stiffness, only diagonal stiffness is implemented no transformations provided..
  CTrajectoryAn abstract class that implements a trajectory contains a cartesian space trajectory and an underlying velocity profile
  CTrajectory_CompositeTrajectory_Composite implements a trajectory that is composed of underlying trajectoria
  CTrajectory_SegmentTrajectory_Segment combines a VelocityProfile and a Path into a trajectory
  CTrajectory_StationaryImplements a "trajectory" of a stationary position for an amount of time
  CTreeThis class encapsulates a tree kinematic interconnection structure
  CTreeElement
  CTreeFkSolverPos
  CTreeFkSolverPos_recursiveImplementation of a recursive forward position kinematics algorithm to calculate the position transformation from joint space to Cartesian space of a general kinematic tree (KDL::Tree)
  CTreeIdSolverThis abstract class encapsulates the inverse dynamics solver for a KDL::Tree
  CTreeIdSolver_RNERecursive newton euler inverse dynamics solver for kinematic trees
  CTreeIkSolverPosThis abstract class encapsulates the inverse position solver for a KDL::Chain
  CTreeIkSolverPos_NR_JLImplementation of a general inverse position kinematics algorithm based on Newton-Raphson iterations to calculate the position transformation from Cartesian to joint space of a general KDL::Tree
  CTreeIkSolverPos_OnlineImplementation of a general inverse position kinematics algorithm to calculate the position transformation from Cartesian to joint space of a general KDL::Tree
  CTreeIkSolverVelThis abstract class encapsulates the inverse velocity solver for a KDL::Tree
  CTreeIkSolverVel_wdls
  CTreeJntToJacSolver
  CTwistBoth translational and rotational velocities
  CTwistAcc
  CTwistVel
  CVectorA concrete implementation of a 3 dimensional vector class
  CVector22D version of Vector
  CVectorAcc
  CVectorVel
  CVelocityProfileA VelocityProfile stores the velocity profile that is used within a trajectory
  CVelocityProfile_DiracA Dirac VelocityProfile generates an infinite velocity so that the position jumps from A to B in in infinite short time
  CVelocityProfile_RectangularA rectangular VelocityProfile generates a constant velocity for moving from A to B
  CVelocityProfile_SplineA spline VelocityProfile trajectory interpolation
  CVelocityProfile_TrapA Trapezoidal VelocityProfile implementation
  CVelocityProfile_TrapHalfA 'Half' Trapezoidal VelocityProfile
  CWrenchBoth translational and rotational acceleration
 NstdSTL namespace
  Chash< KDL::doubleAcc >
  Chash< KDL::doubleVel >
  Chash< KDL::Frame >
  Chash< KDL::Frame2 >
  Chash< KDL::FrameAcc >
  Chash< KDL::FrameVel >
  Chash< KDL::Rotation >
  Chash< KDL::Rotation2 >
  Chash< KDL::RotationAcc >
  Chash< KDL::RotationVel >
  Chash< KDL::Twist >
  Chash< KDL::TwistAcc >
  Chash< KDL::TwistVel >
  Chash< KDL::Vector >
  Chash< KDL::Vector2 >
  Chash< KDL::VectorAcc >
  Chash< KDL::VectorVel >
  Chash< KDL::Wrench >
 CTraits< KDL::doubleVel >