- n -
- Name() : Vertex< V > , Material
- Near() : Frustum
- Normal() : Plane< T > , Triangle3< T > , Vector3< T >
- Normalize() : Angle , Quaternion< T > , Vector2< T > , Vector3< T > , Vector4< T >
- Normalized() : Angle , Quaternion< T > , Vector2< T > , Vector3< T > , Vector4< T >