class Disp3D::NodeCoord
Public Class Methods
new(name = nil, base_position = Vector3.new(), length = 1)
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Calls superclass method
Disp3D::NodeCollection::new
# File lib/node/node_coord.rb, line 8 def initialize(name = nil, base_position = Vector3.new(), length = 1) super(name) @length = length @base_position = base_position @x_color = [1,0,0,1] @y_color = [0,1,0,1] @z_color = [0,0,1,1] @x_node = NodeArrows.new(geom[0]) @y_node = NodeArrows.new(geom[1]) @z_node = NodeArrows.new(geom[2]) @x_node.colors = @x_color @y_node.colors = @y_color @z_node.colors = @z_color add(@x_node) add(@y_node) add(@z_node) end
Public Instance Methods
update_for_display()
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Calls superclass method
Disp3D::NodeCollection#update_for_display
# File lib/node/node_coord.rb, line 27 def update_for_display @x_node.geom = geom[0] @y_node.geom = geom[1] @z_node.geom = geom[2] super end
Private Instance Methods
geom()
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# File lib/node/node_coord.rb, line 35 def geom x_geom = FiniteLine.new(@base_position, @base_position + Vector3.new(@length,0,0)) y_geom = FiniteLine.new(@base_position, @base_position + Vector3.new(0,@length,0)) z_geom = FiniteLine.new(@base_position, @base_position + Vector3.new(0,0,@length)) return [x_geom, y_geom, z_geom] end