module StudioGame::GameTurn

Public Class Methods

take_turn(player) click to toggle source
# File lib/studio_game/game_turn.rb, line 10
def self.take_turn(player)
  die = Die.new
  # die = LoadedDie.new

  case die.roll
    when 1..2
      player.blam
    when 3..4
      print "Player #{player.name} was skipped."
    else
      player.w00t
  end

  treasure = TreasureTrove.random
  player.find_treasure(treasure)

  puts "\n#{player.name} found a #{treasure.name} worth #{treasure.points} points."

  puts "#{player}"
end