Table of Contents - leonardo-bridge-0.6.5 Documentation
Classes and Modules
- Bridge
- Bridge::Auction
- Bridge::Bid
- Bridge::Board
- Bridge::Call
- Bridge::CallError
- Bridge::Card
- Bridge::CardError
- Bridge::Contract
- Bridge::Deal
- Bridge::Deck
- Bridge::Direction
- Bridge::Double
- Bridge::DuplicateCallError
- Bridge::DuplicateResult
- Bridge::Game
- Bridge::GameError
- Bridge::Hand
- Bridge::InvalidAuctionError
- Bridge::InvalidCallClassError
- Bridge::InvalidCallError
- Bridge::LeonardoResult
- Bridge::Level
- Bridge::Pass
- Bridge::Player
- Bridge::Rank
- Bridge::Redouble
- Bridge::Result
- Bridge::Rubber
- Bridge::RubberResult
- Bridge::Strain
- Bridge::Suit
- Bridge::Trick
- Bridge::TrickPlay
- Bridge::Vulnerability
- Enum
Methods
- ::all — Bridge::Call
- ::assert_card — Bridge
- ::first — Bridge::Board
- ::from_page — Bridge::Deal
- ::from_string — Bridge::Call
- ::from_string — Bridge::Card
- ::new — Bridge::Auction
- ::new — Bridge::Board
- ::new — Bridge::Bid
- ::new — Bridge::Card
- ::new — Bridge::Contract
- ::new — Bridge::Deal
- ::new — Bridge::Deck
- ::new — Bridge::Game
- ::new — Bridge::Hand
- ::new — Bridge::Player
- ::new — Bridge::Result
- ::new — Bridge::Trick
- ::new — Bridge::TrickPlay
- #<=> — Bridge::Bid
- #<=> — Bridge::Card
- #[] — Enum
- #_add_result — Bridge::Game
- #_get_games — Bridge::Rubber
- #_get_score — Bridge::Result
- #_get_score — Bridge::DuplicateResult
- #_get_score — Bridge::RubberResult
- #_get_score_components — Bridge::Result
- #_get_winner — Bridge::Rubber
- #add_player — Bridge::Game
- #all — Enum
- #assert_call — Bridge::Auction
- #assert_card — Bridge
- #claim — Bridge::Game
- #complete? — Bridge::Auction
- #complete? — Bridge::TrickPlay
- #copy — Bridge::Board
- #current_bid — Bridge::Auction
- #current_double — Bridge::Auction
- #current_redouble — Bridge::Auction
- #deal! — Bridge::Deal
- #done? — Bridge::Trick
- #game — Bridge::Player
- #get_contract — Bridge::Auction
- #get_current_call — Bridge::Auction
- #get_current_trick — Bridge::TrickPlay
- #get_hand — Bridge::Game
- #get_hand — Bridge::Player
- #get_state — Bridge::Game
- #get_trick — Bridge::TrickPlay
- #get_trick_count — Bridge::TrickPlay
- #get_tricks — Bridge::TrickPlay
- #get_turn — Bridge::Game
- #hand — Bridge::Player
- #honour — Bridge::Card
- #in_auction? — Bridge::Game
- #in_play? — Bridge::Game
- #in_progress? — Bridge::Game
- #inspect — Bridge::Deck
- #leader_card — Bridge::Trick
- #make_call — Bridge::Auction
- #make_call — Bridge::Game
- #make_call — Bridge::Player
- #method_missing — Bridge::Deal
- #method_missing — Bridge::Deck
- #method_missing — Bridge::Hand
- #method_missing — Bridge::Trick
- #method_missing — Enum
- #name — Enum
- #next — Bridge::Board
- #next — Enum
- #next_game_ready? — Bridge::Game
- #passed_out? — Bridge::Auction
- #play_card — Bridge::Game
- #play_card — Bridge::Player
- #play_card — Bridge::TrickPlay
- #remove_player — Bridge::Game
- #reveal_hand — Bridge::Game
- #root — Bridge
- #set_values — Enum
- #shuffle — Bridge::Deck
- #shuffle! — Bridge::Deck
- #signal_alert — Bridge::Game
- #start! — Bridge::Game
- #start_next_game — Bridge::Player
- #suit_i — Bridge::Card
- #to_a — Bridge::Auction
- #to_a — Bridge::Result
- #to_a — Bridge::TrickPlay
- #to_hash — Bridge::Contract
- #to_json — Bridge::Board
- #to_json — Bridge::Hand
- #to_page — Bridge::Deal
- #to_s — Bridge::Call
- #to_s — Bridge::Bid
- #to_s — Bridge::Card
- #to_s — Bridge::Hand
- #undo! — Bridge::Game
- #valid_call? — Bridge::Auction
- #valid_play? — Bridge::TrickPlay
- #who_called? — Bridge::Auction
- #who_played? — Bridge::TrickPlay
- #whose_turn — Bridge::Auction
- #whose_turn — Bridge::TrickPlay
- #winning_card — Bridge::TrickPlay