import “../core/array”; import “event”; import “mouse”;

d3.touches = function(container, touches) {

if (arguments.length < 2) touches = d3_eventSource().touches;
return touches ? d3_array(touches).map(function(touch) {
  var point = d3_mousePoint(container, touch);
  point.identifier = touch.identifier;
  return point;
}) : [];

};