class CrystalCell::Povray::Camera
Attributes
camera { orthographic
// orthographic // これを入れる場合は location の前に。 location < 3.0, 3.0, 3.0 > // camera location look_at < 0.0, 0.0, 0.0 > // 注視点 sky < 0.0, 0.0, 1.0 > right <-1.00, 0.0, 0.0 > up < 0.0, 1.0, 0.0 > angle 68 // カメラの水平方向の画角。左右合計の角度。
} @orthographic = true @location = [ 3.0, 3.0, 3.0 ] @look_at = [ 0.0, 0.0, 0.0 ] @sky = [ 0.0, 0.0, 1.0 ] @right = @up = [ 0.0, 1.0, 0.0 ] @angle = 68
camera { orthographic
// orthographic // これを入れる場合は location の前に。 location < 3.0, 3.0, 3.0 > // camera location look_at < 0.0, 0.0, 0.0 > // 注視点 sky < 0.0, 0.0, 1.0 > right <-1.00, 0.0, 0.0 > up < 0.0, 1.0, 0.0 > angle 68 // カメラの水平方向の画角。左右合計の角度。
} @orthographic = true @location = [ 3.0, 3.0, 3.0 ] @look_at = [ 0.0, 0.0, 0.0 ] @sky = [ 0.0, 0.0, 1.0 ] @right = @up = [ 0.0, 1.0, 0.0 ] @angle = 68
camera { orthographic
// orthographic // これを入れる場合は location の前に。 location < 3.0, 3.0, 3.0 > // camera location look_at < 0.0, 0.0, 0.0 > // 注視点 sky < 0.0, 0.0, 1.0 > right <-1.00, 0.0, 0.0 > up < 0.0, 1.0, 0.0 > angle 68 // カメラの水平方向の画角。左右合計の角度。
} @orthographic = true @location = [ 3.0, 3.0, 3.0 ] @look_at = [ 0.0, 0.0, 0.0 ] @sky = [ 0.0, 0.0, 1.0 ] @right = @up = [ 0.0, 1.0, 0.0 ] @angle = 68
camera { orthographic
// orthographic // これを入れる場合は location の前に。 location < 3.0, 3.0, 3.0 > // camera location look_at < 0.0, 0.0, 0.0 > // 注視点 sky < 0.0, 0.0, 1.0 > right <-1.00, 0.0, 0.0 > up < 0.0, 1.0, 0.0 > angle 68 // カメラの水平方向の画角。左右合計の角度。
} @orthographic = true @location = [ 3.0, 3.0, 3.0 ] @look_at = [ 0.0, 0.0, 0.0 ] @sky = [ 0.0, 0.0, 1.0 ] @right = @up = [ 0.0, 1.0, 0.0 ] @angle = 68
camera { orthographic
// orthographic // これを入れる場合は location の前に。 location < 3.0, 3.0, 3.0 > // camera location look_at < 0.0, 0.0, 0.0 > // 注視点 sky < 0.0, 0.0, 1.0 > right <-1.00, 0.0, 0.0 > up < 0.0, 1.0, 0.0 > angle 68 // カメラの水平方向の画角。左右合計の角度。
} @orthographic = true @location = [ 3.0, 3.0, 3.0 ] @look_at = [ 0.0, 0.0, 0.0 ] @sky = [ 0.0, 0.0, 1.0 ] @right = @up = [ 0.0, 1.0, 0.0 ] @angle = 68
camera { orthographic
// orthographic // これを入れる場合は location の前に。 location < 3.0, 3.0, 3.0 > // camera location look_at < 0.0, 0.0, 0.0 > // 注視点 sky < 0.0, 0.0, 1.0 > right <-1.00, 0.0, 0.0 > up < 0.0, 1.0, 0.0 > angle 68 // カメラの水平方向の画角。左右合計の角度。
} @orthographic = true @location = [ 3.0, 3.0, 3.0 ] @look_at = [ 0.0, 0.0, 0.0 ] @sky = [ 0.0, 0.0, 1.0 ] @right = @up = [ 0.0, 1.0, 0.0 ] @angle = 68
camera { orthographic
// orthographic // これを入れる場合は location の前に。 location < 3.0, 3.0, 3.0 > // camera location look_at < 0.0, 0.0, 0.0 > // 注視点 sky < 0.0, 0.0, 1.0 > right <-1.00, 0.0, 0.0 > up < 0.0, 1.0, 0.0 > angle 68 // カメラの水平方向の画角。左右合計の角度。
} @orthographic = true @location = [ 3.0, 3.0, 3.0 ] @look_at = [ 0.0, 0.0, 0.0 ] @sky = [ 0.0, 0.0, 1.0 ] @right = @up = [ 0.0, 1.0, 0.0 ] @angle = 68
camera { orthographic
// orthographic // これを入れる場合は location の前に。 location < 3.0, 3.0, 3.0 > // camera location look_at < 0.0, 0.0, 0.0 > // 注視点 sky < 0.0, 0.0, 1.0 > right <-1.00, 0.0, 0.0 > up < 0.0, 1.0, 0.0 > angle 68 // カメラの水平方向の画角。左右合計の角度。
} @orthographic = true @location = [ 3.0, 3.0, 3.0 ] @look_at = [ 0.0, 0.0, 0.0 ] @sky = [ 0.0, 0.0, 1.0 ] @right = @up = [ 0.0, 1.0, 0.0 ] @angle = 68
Public Class Methods
camera_type
: perspectice, orthographic, etc. Note: default values of some setting is modified from original povray
because of left-handed coordinate system. This library provide only on right-handed system in crystallography. --------------------------------------------- setting default_orig default_this camera_type perspective location <0,0,0> direction <0,0,1> right <1.33,0,0> [-1.33, 0.0, 0.0], sky <0,1,0> [ 0.0, 0.0, 1.0], up <0,1,0> look_at <0,0,1>
# File lib/crystalcell/povray/camera.rb, line 43 def initialize(camera_type: nil, # perspective location: nil, # <0,0,0> right: [-1.33, 0.0, 0.0], up: nil, direction: nil, sky: [0.0, 0.0, 1.0], angle: nil, #camera_modifiers: nil, look_at: nil ) @camera_type = camera_type @location = location @right = right @up = up @direction = direction @sky = sky @angle = angle #@camera_modifiers = camera_modifiers @look_at = look_at end
Public Instance Methods
# File lib/crystalcell/povray/camera.rb, line 64 def dump(io) io.puts "camera {" io.printf(" %s\n", @camera_type) if @camera_type io.printf(" location <%f, %f, %f >\n", *@location) if @location io.printf(" right <%f, %f, %f >\n", *@right) if @right io.printf(" up <%f, %f, %f >\n", *@up) if @up io.printf(" direction <%f, %f, %f >\n", *@direction) if @direction io.printf(" sky <%f, %f, %f >\n", *@sky) if @sky io.printf(" angle %f\n" , @angle) if @angle #@camera_modifiers.each do |i| # io.puts i #end io.printf(" look_at <%f, %f, %f >\n", *@look_at) if @look_at io.puts "}" end