Table of Contents - studio_game_jb-1.1.0 Documentation
Classes and Modules
- StudioGameJB
- StudioGameJB::Auditable
- StudioGameJB::BerserkPlayer
- StudioGameJB::ClumsyPlayer
- StudioGameJB::Dice
- StudioGameJB::Game
- StudioGameJB::GameTurn
- StudioGameJB::LoadedDice
- StudioGameJB::Playable
- StudioGameJB::Player
- StudioGameJB::TreasureTrove
Methods
- ::new — StudioGameJB::BerserkPlayer
- ::new — StudioGameJB::ClumsyPlayer
- ::new — StudioGameJB::Dice
- ::new — StudioGameJB::Game
- ::new — StudioGameJB::Player
- ::random — StudioGameJB::TreasureTrove
- ::take_turn — StudioGameJB::GameTurn
- #<=> — StudioGameJB::Player
- #add_player — StudioGameJB::Game
- #audit — StudioGameJB::Auditable
- #berserk? — StudioGameJB::BerserkPlayer
- #blam — StudioGameJB::BerserkPlayer
- #blam — StudioGameJB::Playable
- #calculate_stats — StudioGameJB::Game
- #each_found_treasure — StudioGameJB::Player
- #found_treasure — StudioGameJB::ClumsyPlayer
- #found_treasure — StudioGameJB::Player
- #high_score_entry — StudioGameJB::Game
- #load_players — StudioGameJB::Game
- #name= — StudioGameJB::Player
- #number_of_players — StudioGameJB::Game
- #play — StudioGameJB::Game
- #points — StudioGameJB::Player
- #print_name_and_health — StudioGameJB::Player
- #print_stats — StudioGameJB::Game
- #roll — StudioGameJB::Dice
- #roll — StudioGameJB::LoadedDice
- #save_high_scores — StudioGameJB::Game
- #score — StudioGameJB::Player
- #strong? — StudioGameJB::Playable
- #to_s — StudioGameJB::Player
- #total_points — StudioGameJB::Game
- #w00t — StudioGameJB::BerserkPlayer
- #w00t — StudioGameJB::ClumsyPlayer
- #w00t — StudioGameJB::Playable