class StudioGame::Game

Attributes

title[R]

Public Class Methods

new(title) click to toggle source
# File lib/studio_game/game.rb, line 9
def initialize(title)
    @title = title
    @players = []
end

Public Instance Methods

add_player(player) click to toggle source
# File lib/studio_game/game.rb, line 14
def add_player(player)
    @players << player
end
high_score_entry(player) click to toggle source
# File lib/studio_game/game.rb, line 18
def high_score_entry(player)
  "#{player.name.ljust(30, '.')} #{player.score}"
end
load_players(from_file) click to toggle source

def load_players(from_file)

File.readlines(from_file).each do |line|
  add_player(Player.from_csv(line))
end

end

# File lib/studio_game/game.rb, line 28
def load_players(from_file)
  CSV.foreach(from_file) do |row|
    add_player(Player.new(row.first, Integer(row.last)))
  end
end
play(rounds) { || ... } click to toggle source
# File lib/studio_game/game.rb, line 43
def play(rounds)
    puts "There are #{@players.size} players in #{@title}:"
    puts @players
    treasures = TreasureTrove::TREASURES
    puts "\nThe trove contains #{treasures.size} treasures!"
    treasures.each do |tr|
        puts "#{tr.name.to_s.ljust(30, '_')} #{tr.points}"
    end
    1.upto(rounds) do |round|
        if block_given?
          break if yield
        end
        puts "\nRound #{round}:"
        @players.each do |a_player|
            GameTurn.take_turn(a_player)
            puts a_player
        end
    end
end
print_name_and_health(players) click to toggle source
print_stats() click to toggle source
save_high_scores(to_file='high_scores.txt') click to toggle source
# File lib/studio_game/game.rb, line 34
def save_high_scores(to_file='high_scores.txt')
  File.open(to_file,'w') do |file|
    file.puts "#{@title} High Scores:\n"
    @players.sort.each do |player|
      file.puts high_score_entry(player)
    end
  end
end
total_points() click to toggle source
# File lib/studio_game/game.rb, line 67
def total_points
    @players.reduce(0) { |sum, player| sum + player.points }
end