module StudioGame::GameTurn
Public Class Methods
take_turn(player)
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# File lib/studio_game/game_turn.rb, line 8 def self.take_turn(player) die = Die.new case die.roll when 5..6 player.w00t when 1..2 player.blam else # skip player puts "#{player.name} was skipped" end treasure = TreasureTrove.random puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points." player.found_treasure(treasure) end