class EsiClient::GetCharactersCharacterIdBlueprints200Ok

200 ok object

Attributes

item_id[RW]

Unique ID for this item. The ID of an item is stable if that item is not repackaged, stacked, detached from a stack, assembled, or otherwise altered. If an item is changed in one of these ways, then the ID will also change (see notes below).

location_flag[RW]

Indicates something about this item's storage location. The flag is used to differentiate between hangar divisions, drone bay, fitting location, and similar.

location_id[RW]

References a solar system, station or itemID if this blueprint is located within a container. If an itemID the Character - AssetList API must be queried to find the container using the itemID, from which the correct location of the Blueprint can be derived.

material_efficiency[RW]

Material Efficiency Level of the blueprint, can be any integer between 0 and 10.

quantity[RW]

Typically will be -1 or -2 designating a singleton item, where -1 is an original and -2 is a copy. It can be a positive integer if it is a stack of blueprint originals fresh from the market (no activities performed on them yet).

runs[RW]

Number of runs remaining if the blueprint is a copy, -1 if it is an original.

time_efficiency[RW]

Time Efficiency Level of the blueprint, can be any even integer between 0 and 20.

type_id[RW]

type_id integer

Public Class Methods

attribute_map() click to toggle source

Attribute mapping from ruby-style variable name to JSON key.

# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 64
def self.attribute_map
  {
    :'item_id' => :'item_id',
    :'location_flag' => :'location_flag',
    :'location_id' => :'location_id',
    :'material_efficiency' => :'material_efficiency',
    :'quantity' => :'quantity',
    :'runs' => :'runs',
    :'time_efficiency' => :'time_efficiency',
    :'type_id' => :'type_id'
  }
end
new(attributes = {}) click to toggle source

Initializes the object @param [Hash] attributes Model attributes in the form of hash

# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 93
def initialize(attributes = {})
  return unless attributes.is_a?(Hash)

  # convert string to symbol for hash key
  attributes = attributes.each_with_object({}){|(k,v), h| h[k.to_sym] = v}

  if attributes.has_key?(:'item_id')
    self.item_id = attributes[:'item_id']
  end

  if attributes.has_key?(:'location_flag')
    self.location_flag = attributes[:'location_flag']
  end

  if attributes.has_key?(:'location_id')
    self.location_id = attributes[:'location_id']
  end

  if attributes.has_key?(:'material_efficiency')
    self.material_efficiency = attributes[:'material_efficiency']
  end

  if attributes.has_key?(:'quantity')
    self.quantity = attributes[:'quantity']
  end

  if attributes.has_key?(:'runs')
    self.runs = attributes[:'runs']
  end

  if attributes.has_key?(:'time_efficiency')
    self.time_efficiency = attributes[:'time_efficiency']
  end

  if attributes.has_key?(:'type_id')
    self.type_id = attributes[:'type_id']
  end

end
swagger_types() click to toggle source

Attribute type mapping.

# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 78
def self.swagger_types
  {
    :'item_id' => :'Integer',
    :'location_flag' => :'String',
    :'location_id' => :'Integer',
    :'material_efficiency' => :'Integer',
    :'quantity' => :'Integer',
    :'runs' => :'Integer',
    :'time_efficiency' => :'Integer',
    :'type_id' => :'Integer'
  }
end

Public Instance Methods

==(o) click to toggle source

Checks equality by comparing each attribute. @param [Object] Object to be compared

# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 200
def ==(o)
  return true if self.equal?(o)
  self.class == o.class &&
      item_id == o.item_id &&
      location_flag == o.location_flag &&
      location_id == o.location_id &&
      material_efficiency == o.material_efficiency &&
      quantity == o.quantity &&
      runs == o.runs &&
      time_efficiency == o.time_efficiency &&
      type_id == o.type_id
end
_deserialize(type, value) click to toggle source

Deserializes the data based on type @param string type Data type @param string value Value to be deserialized @return [Object] Deserialized data

# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 249
def _deserialize(type, value)
  case type.to_sym
  when :DateTime
    DateTime.parse(value)
  when :Date
    Date.parse(value)
  when :String
    value.to_s
  when :Integer
    value.to_i
  when :Float
    value.to_f
  when :BOOLEAN
    if value.to_s =~ /\A(true|t|yes|y|1)\z/i
      true
    else
      false
    end
  when :Object
    # generic object (usually a Hash), return directly
    value
  when /\AArray<(?<inner_type>.+)>\z/
    inner_type = Regexp.last_match[:inner_type]
    value.map { |v| _deserialize(inner_type, v) }
  when /\AHash<(?<k_type>.+?), (?<v_type>.+)>\z/
    k_type = Regexp.last_match[:k_type]
    v_type = Regexp.last_match[:v_type]
    {}.tap do |hash|
      value.each do |k, v|
        hash[_deserialize(k_type, k)] = _deserialize(v_type, v)
      end
    end
  else # model
    temp_model = EsiClient.const_get(type).new
    temp_model.build_from_hash(value)
  end
end
_to_hash(value) click to toggle source

Outputs non-array value in the form of hash For object, use to_hash. Otherwise, just return the value @param [Object] value Any valid value @return [Hash] Returns the value in the form of hash

# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 315
def _to_hash(value)
  if value.is_a?(Array)
    value.compact.map{ |v| _to_hash(v) }
  elsif value.is_a?(Hash)
    {}.tap do |hash|
      value.each { |k, v| hash[k] = _to_hash(v) }
    end
  elsif value.respond_to? :to_hash
    value.to_hash
  else
    value
  end
end
build_from_hash(attributes) click to toggle source

Builds the object from hash @param [Hash] attributes Model attributes in the form of hash @return [Object] Returns the model itself

# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 228
def build_from_hash(attributes)
  return nil unless attributes.is_a?(Hash)
  self.class.swagger_types.each_pair do |key, type|
    if type =~ /\AArray<(.*)>/i
      # check to ensure the input is an array given that the the attribute
      # is documented as an array but the input is not
      if attributes[self.class.attribute_map[key]].is_a?(Array)
        self.send("#{key}=", attributes[self.class.attribute_map[key]].map{ |v| _deserialize($1, v) } )
      end
    elsif !attributes[self.class.attribute_map[key]].nil?
      self.send("#{key}=", _deserialize(type, attributes[self.class.attribute_map[key]]))
    end # or else data not found in attributes(hash), not an issue as the data can be optional
  end

  self
end
eql?(o) click to toggle source

@see the `==` method @param [Object] Object to be compared

# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 215
def eql?(o)
  self == o
end
hash() click to toggle source

Calculates hash code according to all attributes. @return [Fixnum] Hash code

# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 221
def hash
  [item_id, location_flag, location_id, material_efficiency, quantity, runs, time_efficiency, type_id].hash
end
list_invalid_properties() click to toggle source

Show invalid properties with the reasons. Usually used together with valid? @return Array for valid properies with the reasons

# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 135
def list_invalid_properties
  invalid_properties = Array.new
  if @item_id.nil?
    invalid_properties.push("invalid value for 'item_id', item_id cannot be nil.")
  end

  if @location_flag.nil?
    invalid_properties.push("invalid value for 'location_flag', location_flag cannot be nil.")
  end

  if @location_id.nil?
    invalid_properties.push("invalid value for 'location_id', location_id cannot be nil.")
  end

  if @material_efficiency.nil?
    invalid_properties.push("invalid value for 'material_efficiency', material_efficiency cannot be nil.")
  end

  if @quantity.nil?
    invalid_properties.push("invalid value for 'quantity', quantity cannot be nil.")
  end

  if @runs.nil?
    invalid_properties.push("invalid value for 'runs', runs cannot be nil.")
  end

  if @time_efficiency.nil?
    invalid_properties.push("invalid value for 'time_efficiency', time_efficiency cannot be nil.")
  end

  if @type_id.nil?
    invalid_properties.push("invalid value for 'type_id', type_id cannot be nil.")
  end

  return invalid_properties
end
location_flag=(location_flag) click to toggle source

Custom attribute writer method checking allowed values (enum). @param [Object] location_flag Object to be assigned

# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 190
def location_flag=(location_flag)
  validator = EnumAttributeValidator.new('String', ["AutoFit", "Cargo", "CorpseBay", "DroneBay", "FleetHangar", "Deliveries", "HiddenModifiers", "Hangar", "HangarAll", "LoSlot0", "LoSlot1", "LoSlot2", "LoSlot3", "LoSlot4", "LoSlot5", "LoSlot6", "LoSlot7", "MedSlot0", "MedSlot1", "MedSlot2", "MedSlot3", "MedSlot4", "MedSlot5", "MedSlot6", "MedSlot7", "HiSlot0", "HiSlot1", "HiSlot2", "HiSlot3", "HiSlot4", "HiSlot5", "HiSlot6", "HiSlot7", "AssetSafety", "Locked", "Unlocked", "Implant", "QuafeBay", "RigSlot0", "RigSlot1", "RigSlot2", "RigSlot3", "RigSlot4", "RigSlot5", "RigSlot6", "RigSlot7", "ShipHangar", "SpecializedFuelBay", "SpecializedOreHold", "SpecializedGasHold", "SpecializedMineralHold", "SpecializedSalvageHold", "SpecializedShipHold", "SpecializedSmallShipHold", "SpecializedMediumShipHold", "SpecializedLargeShipHold", "SpecializedIndustrialShipHold", "SpecializedAmmoHold", "SpecializedCommandCenterHold", "SpecializedPlanetaryCommoditiesHold", "SpecializedMaterialBay", "SubSystemSlot0", "SubSystemSlot1", "SubSystemSlot2", "SubSystemSlot3", "SubSystemSlot4", "SubSystemSlot5", "SubSystemSlot6", "SubSystemSlot7", "FighterBay", "FighterTube0", "FighterTube1", "FighterTube2", "FighterTube3", "FighterTube4", "Module"])
  unless validator.valid?(location_flag)
    fail ArgumentError, "invalid value for 'location_flag', must be one of #{validator.allowable_values}."
  end
  @location_flag = location_flag
end
to_body() click to toggle source

to_body is an alias to to_hash (backward compatibility) @return [Hash] Returns the object in the form of hash

# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 295
def to_body
  to_hash
end
to_hash() click to toggle source

Returns the object in the form of hash @return [Hash] Returns the object in the form of hash

# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 301
def to_hash
  hash = {}
  self.class.attribute_map.each_pair do |attr, param|
    value = self.send(attr)
    next if value.nil?
    hash[param] = _to_hash(value)
  end
  hash
end
to_s() click to toggle source

Returns the string representation of the object @return [String] String presentation of the object

# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 289
def to_s
  to_hash.to_s
end
valid?() click to toggle source

Check to see if the all the properties in the model are valid @return true if the model is valid

# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 174
def valid?
  return false if @item_id.nil?
  return false if @location_flag.nil?
  location_flag_validator = EnumAttributeValidator.new('String', ["AutoFit", "Cargo", "CorpseBay", "DroneBay", "FleetHangar", "Deliveries", "HiddenModifiers", "Hangar", "HangarAll", "LoSlot0", "LoSlot1", "LoSlot2", "LoSlot3", "LoSlot4", "LoSlot5", "LoSlot6", "LoSlot7", "MedSlot0", "MedSlot1", "MedSlot2", "MedSlot3", "MedSlot4", "MedSlot5", "MedSlot6", "MedSlot7", "HiSlot0", "HiSlot1", "HiSlot2", "HiSlot3", "HiSlot4", "HiSlot5", "HiSlot6", "HiSlot7", "AssetSafety", "Locked", "Unlocked", "Implant", "QuafeBay", "RigSlot0", "RigSlot1", "RigSlot2", "RigSlot3", "RigSlot4", "RigSlot5", "RigSlot6", "RigSlot7", "ShipHangar", "SpecializedFuelBay", "SpecializedOreHold", "SpecializedGasHold", "SpecializedMineralHold", "SpecializedSalvageHold", "SpecializedShipHold", "SpecializedSmallShipHold", "SpecializedMediumShipHold", "SpecializedLargeShipHold", "SpecializedIndustrialShipHold", "SpecializedAmmoHold", "SpecializedCommandCenterHold", "SpecializedPlanetaryCommoditiesHold", "SpecializedMaterialBay", "SubSystemSlot0", "SubSystemSlot1", "SubSystemSlot2", "SubSystemSlot3", "SubSystemSlot4", "SubSystemSlot5", "SubSystemSlot6", "SubSystemSlot7", "FighterBay", "FighterTube0", "FighterTube1", "FighterTube2", "FighterTube3", "FighterTube4", "Module"])
  return false unless location_flag_validator.valid?(@location_flag)
  return false if @location_id.nil?
  return false if @material_efficiency.nil?
  return false if @quantity.nil?
  return false if @runs.nil?
  return false if @time_efficiency.nil?
  return false if @type_id.nil?
  return true
end