class EsiClient::GetCharactersCharacterIdBlueprints200Ok
200 ok object
Attributes
Unique ID for this item. The ID of an item is stable if that item is not repackaged, stacked, detached from a stack, assembled, or otherwise altered. If an item is changed in one of these ways, then the ID will also change (see notes below).
Indicates something about this item's storage location. The flag is used to differentiate between hangar divisions, drone bay, fitting location, and similar.
References a solar system, station or itemID if this blueprint is located within a container. If an itemID the Character - AssetList API must be queried to find the container using the itemID, from which the correct location of the Blueprint can be derived.
Material Efficiency Level of the blueprint, can be any integer between 0 and 10.
Typically will be -1 or -2 designating a singleton item, where -1 is an original and -2 is a copy. It can be a positive integer if it is a stack of blueprint originals fresh from the market (no activities performed on them yet).
Number of runs remaining if the blueprint is a copy, -1 if it is an original.
Time Efficiency Level of the blueprint, can be any even integer between 0 and 20.
type_id
integer
Public Class Methods
Attribute mapping from ruby-style variable name to JSON key.
# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 64 def self.attribute_map { :'item_id' => :'item_id', :'location_flag' => :'location_flag', :'location_id' => :'location_id', :'material_efficiency' => :'material_efficiency', :'quantity' => :'quantity', :'runs' => :'runs', :'time_efficiency' => :'time_efficiency', :'type_id' => :'type_id' } end
Initializes the object @param [Hash] attributes Model attributes in the form of hash
# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 93 def initialize(attributes = {}) return unless attributes.is_a?(Hash) # convert string to symbol for hash key attributes = attributes.each_with_object({}){|(k,v), h| h[k.to_sym] = v} if attributes.has_key?(:'item_id') self.item_id = attributes[:'item_id'] end if attributes.has_key?(:'location_flag') self.location_flag = attributes[:'location_flag'] end if attributes.has_key?(:'location_id') self.location_id = attributes[:'location_id'] end if attributes.has_key?(:'material_efficiency') self.material_efficiency = attributes[:'material_efficiency'] end if attributes.has_key?(:'quantity') self.quantity = attributes[:'quantity'] end if attributes.has_key?(:'runs') self.runs = attributes[:'runs'] end if attributes.has_key?(:'time_efficiency') self.time_efficiency = attributes[:'time_efficiency'] end if attributes.has_key?(:'type_id') self.type_id = attributes[:'type_id'] end end
Attribute type mapping.
# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 78 def self.swagger_types { :'item_id' => :'Integer', :'location_flag' => :'String', :'location_id' => :'Integer', :'material_efficiency' => :'Integer', :'quantity' => :'Integer', :'runs' => :'Integer', :'time_efficiency' => :'Integer', :'type_id' => :'Integer' } end
Public Instance Methods
Checks equality by comparing each attribute. @param [Object] Object to be compared
# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 200 def ==(o) return true if self.equal?(o) self.class == o.class && item_id == o.item_id && location_flag == o.location_flag && location_id == o.location_id && material_efficiency == o.material_efficiency && quantity == o.quantity && runs == o.runs && time_efficiency == o.time_efficiency && type_id == o.type_id end
Deserializes the data based on type @param string type Data type @param string value Value to be deserialized @return [Object] Deserialized data
# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 249 def _deserialize(type, value) case type.to_sym when :DateTime DateTime.parse(value) when :Date Date.parse(value) when :String value.to_s when :Integer value.to_i when :Float value.to_f when :BOOLEAN if value.to_s =~ /\A(true|t|yes|y|1)\z/i true else false end when :Object # generic object (usually a Hash), return directly value when /\AArray<(?<inner_type>.+)>\z/ inner_type = Regexp.last_match[:inner_type] value.map { |v| _deserialize(inner_type, v) } when /\AHash<(?<k_type>.+?), (?<v_type>.+)>\z/ k_type = Regexp.last_match[:k_type] v_type = Regexp.last_match[:v_type] {}.tap do |hash| value.each do |k, v| hash[_deserialize(k_type, k)] = _deserialize(v_type, v) end end else # model temp_model = EsiClient.const_get(type).new temp_model.build_from_hash(value) end end
Outputs non-array value in the form of hash For object, use to_hash. Otherwise, just return the value @param [Object] value Any valid value @return [Hash] Returns the value in the form of hash
# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 315 def _to_hash(value) if value.is_a?(Array) value.compact.map{ |v| _to_hash(v) } elsif value.is_a?(Hash) {}.tap do |hash| value.each { |k, v| hash[k] = _to_hash(v) } end elsif value.respond_to? :to_hash value.to_hash else value end end
Builds the object from hash @param [Hash] attributes Model attributes in the form of hash @return [Object] Returns the model itself
# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 228 def build_from_hash(attributes) return nil unless attributes.is_a?(Hash) self.class.swagger_types.each_pair do |key, type| if type =~ /\AArray<(.*)>/i # check to ensure the input is an array given that the the attribute # is documented as an array but the input is not if attributes[self.class.attribute_map[key]].is_a?(Array) self.send("#{key}=", attributes[self.class.attribute_map[key]].map{ |v| _deserialize($1, v) } ) end elsif !attributes[self.class.attribute_map[key]].nil? self.send("#{key}=", _deserialize(type, attributes[self.class.attribute_map[key]])) end # or else data not found in attributes(hash), not an issue as the data can be optional end self end
@see the `==` method @param [Object] Object to be compared
# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 215 def eql?(o) self == o end
Calculates hash code according to all attributes. @return [Fixnum] Hash code
# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 221 def hash [item_id, location_flag, location_id, material_efficiency, quantity, runs, time_efficiency, type_id].hash end
Show invalid properties with the reasons. Usually used together with valid? @return Array for valid properies with the reasons
# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 135 def list_invalid_properties invalid_properties = Array.new if @item_id.nil? invalid_properties.push("invalid value for 'item_id', item_id cannot be nil.") end if @location_flag.nil? invalid_properties.push("invalid value for 'location_flag', location_flag cannot be nil.") end if @location_id.nil? invalid_properties.push("invalid value for 'location_id', location_id cannot be nil.") end if @material_efficiency.nil? invalid_properties.push("invalid value for 'material_efficiency', material_efficiency cannot be nil.") end if @quantity.nil? invalid_properties.push("invalid value for 'quantity', quantity cannot be nil.") end if @runs.nil? invalid_properties.push("invalid value for 'runs', runs cannot be nil.") end if @time_efficiency.nil? invalid_properties.push("invalid value for 'time_efficiency', time_efficiency cannot be nil.") end if @type_id.nil? invalid_properties.push("invalid value for 'type_id', type_id cannot be nil.") end return invalid_properties end
Custom attribute writer method checking allowed values (enum). @param [Object] location_flag
Object to be assigned
# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 190 def location_flag=(location_flag) validator = EnumAttributeValidator.new('String', ["AutoFit", "Cargo", "CorpseBay", "DroneBay", "FleetHangar", "Deliveries", "HiddenModifiers", "Hangar", "HangarAll", "LoSlot0", "LoSlot1", "LoSlot2", "LoSlot3", "LoSlot4", "LoSlot5", "LoSlot6", "LoSlot7", "MedSlot0", "MedSlot1", "MedSlot2", "MedSlot3", "MedSlot4", "MedSlot5", "MedSlot6", "MedSlot7", "HiSlot0", "HiSlot1", "HiSlot2", "HiSlot3", "HiSlot4", "HiSlot5", "HiSlot6", "HiSlot7", "AssetSafety", "Locked", "Unlocked", "Implant", "QuafeBay", "RigSlot0", "RigSlot1", "RigSlot2", "RigSlot3", "RigSlot4", "RigSlot5", "RigSlot6", "RigSlot7", "ShipHangar", "SpecializedFuelBay", "SpecializedOreHold", "SpecializedGasHold", "SpecializedMineralHold", "SpecializedSalvageHold", "SpecializedShipHold", "SpecializedSmallShipHold", "SpecializedMediumShipHold", "SpecializedLargeShipHold", "SpecializedIndustrialShipHold", "SpecializedAmmoHold", "SpecializedCommandCenterHold", "SpecializedPlanetaryCommoditiesHold", "SpecializedMaterialBay", "SubSystemSlot0", "SubSystemSlot1", "SubSystemSlot2", "SubSystemSlot3", "SubSystemSlot4", "SubSystemSlot5", "SubSystemSlot6", "SubSystemSlot7", "FighterBay", "FighterTube0", "FighterTube1", "FighterTube2", "FighterTube3", "FighterTube4", "Module"]) unless validator.valid?(location_flag) fail ArgumentError, "invalid value for 'location_flag', must be one of #{validator.allowable_values}." end @location_flag = location_flag end
Returns the object in the form of hash @return [Hash] Returns the object in the form of hash
# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 301 def to_hash hash = {} self.class.attribute_map.each_pair do |attr, param| value = self.send(attr) next if value.nil? hash[param] = _to_hash(value) end hash end
Returns the string representation of the object @return [String] String presentation of the object
# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 289 def to_s to_hash.to_s end
Check to see if the all the properties in the model are valid @return true if the model is valid
# File lib/esi-ruby/models/get_characters_character_id_blueprints_200_ok.rb, line 174 def valid? return false if @item_id.nil? return false if @location_flag.nil? location_flag_validator = EnumAttributeValidator.new('String', ["AutoFit", "Cargo", "CorpseBay", "DroneBay", "FleetHangar", "Deliveries", "HiddenModifiers", "Hangar", "HangarAll", "LoSlot0", "LoSlot1", "LoSlot2", "LoSlot3", "LoSlot4", "LoSlot5", "LoSlot6", "LoSlot7", "MedSlot0", "MedSlot1", "MedSlot2", "MedSlot3", "MedSlot4", "MedSlot5", "MedSlot6", "MedSlot7", "HiSlot0", "HiSlot1", "HiSlot2", "HiSlot3", "HiSlot4", "HiSlot5", "HiSlot6", "HiSlot7", "AssetSafety", "Locked", "Unlocked", "Implant", "QuafeBay", "RigSlot0", "RigSlot1", "RigSlot2", "RigSlot3", "RigSlot4", "RigSlot5", "RigSlot6", "RigSlot7", "ShipHangar", "SpecializedFuelBay", "SpecializedOreHold", "SpecializedGasHold", "SpecializedMineralHold", "SpecializedSalvageHold", "SpecializedShipHold", "SpecializedSmallShipHold", "SpecializedMediumShipHold", "SpecializedLargeShipHold", "SpecializedIndustrialShipHold", "SpecializedAmmoHold", "SpecializedCommandCenterHold", "SpecializedPlanetaryCommoditiesHold", "SpecializedMaterialBay", "SubSystemSlot0", "SubSystemSlot1", "SubSystemSlot2", "SubSystemSlot3", "SubSystemSlot4", "SubSystemSlot5", "SubSystemSlot6", "SubSystemSlot7", "FighterBay", "FighterTube0", "FighterTube1", "FighterTube2", "FighterTube3", "FighterTube4", "Module"]) return false unless location_flag_validator.valid?(@location_flag) return false if @location_id.nil? return false if @material_efficiency.nil? return false if @quantity.nil? return false if @runs.nil? return false if @time_efficiency.nil? return false if @type_id.nil? return true end