Table of Contents - demigod_game-1.1.0 Documentation
Classes and Modules
Methods
- ::clear_messages — UiHandler
- ::get_decision — UiHandler
- ::get_price — GameData
- ::new — Demigod
- ::new — Tile
- ::new — Sea
- ::new — Ridge
- ::new — Plains
- ::new — Forest
- ::new — World
- ::new — DemigodGame
- ::print_error — UiHandler
- ::print_hash — UiHandler
- ::print_lost_message — UiHandler
- ::print_status — UiHandler
- ::print_tile_options — UiHandler
- ::print_turn_message — UiHandler
- ::print_win_message — UiHandler
- ::print_world — UiHandler
- ::run — DemigodGame
- #accepts? — Tile
- #advance — World
- #build — Tile
- #build_on_tile — World
- #check_cost — Tile
- #do_event — Demigod
- #generate_tiles — World
- #get_tile — World
- #production — World
- #raise_tile — World
- #reduce — Demigod
- #temp_print_world — World
- #to_s — Tile
- #turn — Demigod
- #valid? — World