module DiamondLang
say … summon <entity> <coordinates> {entityData} gamemode <gamemode> @ tellraw @ {text} blockdata <coordinates> {blockData} setblock <coordinates> <block dataValue> [old] {blockData}
/summon FallingSand ~ ~1 ~ {
Block:stone, Time:1, Passengers:[ { id:FallingSand, Block:redstone_block, Time:1, Passengers:[