module Emojidex::Data::EmojiComponentSetInformation
Combination information for emoji
Attributes
combinations[RW]
customizations[RW]
Public Instance Methods
add_combination(combination_info)
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# File lib/emojidex/data/emoji/component_set_information.rb, line 22 def add_combination(combination_info) _check_and_init_combinations @combinations << ComponentSet.new(@code, combination_info) end
add_customization(combo)
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# File lib/emojidex/data/emoji/component_set_information.rb, line 27 def add_customization(combo) _check_and_init_combinations added = false @customizations.each do |customization| if (customization.base == combo.base) && (customization.component_layer_order == combo.component_layer_order) customization.components.each_with_index do |components, i| customization.components[i] = components | combo.components[i] end added = true end end @customizations << combo unless added end
fill_combinations(combinations)
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# File lib/emojidex/data/emoji/component_set_information.rb, line 15 def fill_combinations(combinations) _check_and_init_combinations combinations.each do |combination| add_combination(combination) end end
init_combination_info(details)
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# File lib/emojidex/data/emoji/component_set_information.rb, line 10 def init_combination_info(details) _check_and_init_combinations fill_combinations(details[:combinations]) if details.include? :combinations end
Private Instance Methods
_check_and_init_combinations()
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# File lib/emojidex/data/emoji/component_set_information.rb, line 44 def _check_and_init_combinations @combinations = [] if @combinations.nil? @customizations = [] if @customizations.nil? end