class EnemyPlayer
Constants
- MAX_ATTACK_SPEED
- POINT_VALUE_BASE
- SPEED
Attributes
armor[RW]
attack_speed[RW]
cooldown_wait[RW]
health[RW]
x[RW]
y[RW]
Public Class Methods
new(scale, screen_width, screen_height, x = nil, y = nil, options = {})
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Calls superclass method
GeneralObject::new
# File line-em-up/models/enemy_player.rb, line 16 def initialize scale, screen_width, screen_height, x = nil, y = nil, options = {} super(scale, x || rand(screen_width), y || 0, screen_width, screen_height, options) @cooldown_wait = 0 @attack_speed = 0.5 @health = 25 @armor = 0 @current_speed = (rand(5) * @scale).round + 1 end
Public Instance Methods
attack(player)
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# File line-em-up/models/enemy_player.rb, line 38 def attack player return { projectiles: [EnemyBullet.new(@scale, @screen_width, @screen_height, self)], cooldown: EnemyBullet::COOLDOWN_DELAY } end
drops()
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# File line-em-up/models/enemy_player.rb, line 46 def drops [ SmallExplosion.new(@scale, @screen_width, @screen_height, @x, @y, @image), Star.new(@scale, @screen_width, @screen_height, @x, @y) ] end
get_draw_ordering()
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# File line-em-up/models/enemy_player.rb, line 53 def get_draw_ordering ZOrder::Enemy end
get_image()
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# File line-em-up/models/enemy_player.rb, line 12 def get_image Gosu::Image.new("#{MEDIA_DIRECTORY}/airship1_color1_reverse.png") end
get_points()
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# File line-em-up/models/enemy_player.rb, line 25 def get_points return POINT_VALUE_BASE end
get_speed()
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SPEED
= 1
# File line-em-up/models/enemy_player.rb, line 62 def get_speed @current_speed end
is_alive()
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# File line-em-up/models/enemy_player.rb, line 29 def is_alive @health > 0 end
take_damage(damage)
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# File line-em-up/models/enemy_player.rb, line 34 def take_damage damage @health -= damage end
update(mouse_x = nil, mouse_y = nil, player = nil, scroll_factor = 1)
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# File line-em-up/models/enemy_player.rb, line 66 def update mouse_x = nil, mouse_y = nil, player = nil, scroll_factor = 1 @cooldown_wait -= 1 if @cooldown_wait > 0 if is_alive # Stay above the player if player.y < @y @y -= get_speed else if rand(2).even? @y += get_speed @y = @screen_height / 2 if @y > @screen_height / 2 else @y -= get_speed @y = 0 + (get_height / 2) if @y < 0 + (get_height / 2) end end if rand(2).even? @x += get_speed @x = @screen_width if @x > @screen_width else @x -= get_speed @x = 0 + (get_width / 2) if @x < 0 + (get_width / 2) end @y < @screen_height + (get_height / 2) else false end end