Table of Contents - chichilku3-14.0.4 Documentation
Classes and Modules
- Client
- ClientCfg
- Config
- Console
- Game
- GameLogic
- Gui
- Object
- Player
- Projectile
- ServerCfg
- ServerCore
- TextField
Methods
- ::get_player_by_id — Player
- ::get_player_index_by_id — Player
- ::new — Game
- ::new — Client
- ::new — Gui
- ::new — TextField
- ::new — ServerCore
- ::new — GameLogic
- ::new — Config
- ::new — Player
- ::new — Projectile
- ::update_player — Player
- #accept — ServerCore
- #add_menu_item — Gui
- #add_player — ServerCore
- #add_score — Player
- #apply_force — Player
- #button_press? — Gui
- #calc_rotation — Projectile
- #chat_tick — Gui
- #check_collide — GameLogic
- #check_hit — Projectile
- #check_out_of_world — Player
- #check_player_collide — Player
- #client_by_playerid — ServerCore
- #client_tick — ServerCore
- #collide_string — Player
- #command_package — ServerCore
- #connect — Client
- #connect — Gui
- #connect_menu — Gui
- #create_default_cfg — Config
- #create_name_package — ServerCore
- #damage — Player
- #dbg — Console
- #delete_player — ServerCore
- #die — Player
- #disconnect — Client
- #disconnect_client — ServerCore
- #do_collide — Player
- #do_jump — Player
- #draw — Gui
- #draw — TextField
- #draw_debug — Gui
- #draw_events — Gui
- #draw_main_menu — Gui
- #draw_scoreboard — Object
- #draw_tick — Player
- #enter_ip_tick — Gui
- #enter_name_tick — Gui
- #err — Console
- #event_blood — Gui
- #fetch_server_data — Client
- #filter — TextField
- #fire — Projectile
- #game_tick — Gui
- #get_frame_time — Object
- #get_free_id — ServerCore
- #get_server_version — Client
- #grab_id — Client
- #gravity — GameLogic
- #handle_client_data — ServerCore
- #handle_client_requests — GameLogic
- #handle_protocol — Client
- #handle_protocol — ServerCore
- #height — TextField
- #hit — Projectile
- #id_packet — Client
- #id_pck — ServerCore
- #img — Gui
- #init_menu — Gui
- #load — Config
- #load_recording — Client
- #log — Console
- #main_tick — Gui
- #menu_tick — Gui
- #move_caret_to_mouse — TextField
- #move_left — Player
- #move_right — Player
- #move_x — Player
- #move_y — Player
- #net_error — Object
- #net_pack_bigint — Object
- #net_pack_int — Object
- #net_to_state — Player
- #net_unpack_bigint — Object
- #net_unpack_int — Object
- #net_write — Client
- #net_write — ServerCore
- #normalize_zero — Player
- #parse_client_version — ServerCore
- #play_recording — Gui
- #player_strs_to_objects — Object
- #player_strs_to_objects — Client
- #players_to_packet — ServerCore
- #posttick — GameLogic
- #protocol_names — Client
- #protocol_names_strs_to_objs — Client
- #protocol_names_to_player_strs — Client
- #recording_playback_tick — Client
- #recording_record_tick — Client
- #reset — Client
- #reset_collide — Player
- #run — ServerCore
- #sanitize_data — ClientCfg
- #sanitize_data — Config
- #save — Config
- #save_read — Object
- #send_data — Client
- #server_package_to_player_array — Object
- #server_package_to_player_array — Client
- #server_package_to_player_strs — Object
- #server_package_to_player_strs — Client
- #set_id — Client
- #set_name — Player
- #start_recording — Client
- #state_to_net — Player
- #tick — Client
- #tick — GameLogic
- #tick — Player
- #tick — Projectile
- #to_n_pck — Player
- #to_s — Player
- #toggle_fullscreen — Gui
- #under_mouse? — TextField
- #update — Gui
- #update_img — Player
- #update_pck — ServerCore
- #update_state — Client
- #username_page — Gui