class U3d::MacInstaller
Public Instance Methods
install(file_path, version, installation_path: nil, info: nil)
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# File lib/u3d/installer.rb, line 191 def install(file_path, version, installation_path: nil, info: nil) # rubocop:enable UnusedMethodArgument extension = File.extname(file_path) raise "Installation of #{extension} files is not supported on Mac" unless %w[.zip .po .pkg .dmg].include? extension path = installation_path || DEFAULT_MAC_INSTALL if extension == '.po' install_po(file_path, version, info: info) elsif extension == '.zip' install_zip(file_path, version, info: info) elsif extension == '.dmg' UI.important "Skipping installation of #{file_path} for now" else install_pkg(file_path, version: version, target_path: path) end end
install_pkg(file_path, version: nil, target_path: nil)
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# File lib/u3d/installer.rb, line 207 def install_pkg(file_path, version: nil, target_path: nil) target_path ||= DEFAULT_MAC_INSTALL command = "installer -pkg #{file_path.shellescape} -target #{target_path.shellescape}" unity = installed.find { |u| u.version == version } temp_path = File.join(target_path, 'Applications', 'Unity') if unity.nil? UI.verbose "No Unity install for version #{version} was found" U3dCore::CommandExecutor.execute(command: command, admin: true) destination_path = File.join(target_path, 'Applications', format(UNITY_DIR, version: version)) FileUtils.mv temp_path, destination_path else UI.verbose "Unity install for version #{version} found under #{unity.root_path}" begin path = unity.root_path move_to_temp = (temp_path != path) if move_to_temp UI.verbose "Temporary switching location of #{path} to #{temp_path} for installation purpose" FileUtils.mv path, temp_path end U3dCore::CommandExecutor.execute(command: command, admin: true) ensure FileUtils.mv temp_path, path if move_to_temp end end rescue StandardError => e UI.error "Failed to install pkg at #{file_path}: #{e}" else UI.success "Successfully installed package from #{file_path}" end
installed()
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# File lib/u3d/installer.rb, line 186 def installed paths = (list_installed_paths + spotlight_installed_paths).uniq paths.map { |path| MacInstallation.new(root_path: path) } end
sanitize_install(unity, long: false, dry_run: false)
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# File lib/u3d/installer.rb, line 175 def sanitize_install(unity, long: false, dry_run: false) source_path = unity.root_path parent = File.expand_path('..', source_path) dir_name = format(long ? UNITY_DIR_LONG : UNITY_DIR, version: unity.version, build_number: unity.build_number) new_path = File.join(parent, dir_name) moved = U3dCore::AdminTools.move_os_file(:mac, source_path, new_path, dry_run: dry_run) unity.root_path = new_path if moved && !dry_run end
uninstall(unity: nil)
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# File lib/u3d/installer.rb, line 237 def uninstall(unity: nil) UI.verbose("Uninstalling Unity at '#{unity.root_path}'...") command = "rm -r #{unity.root_path.argescape}" U3dCore::CommandExecutor.execute(command: command, admin: true) rescue StandardError => e UI.error "Failed to uninstall unity at #{unity.path}: #{e}" else UI.success "Successfully uninstalled '#{unity.root_path}'" end
Private Instance Methods
list_installed_paths()
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# File lib/u3d/installer.rb, line 249 def list_installed_paths paths = find_installations_with_path( default_root_path: DEFAULT_MAC_INSTALL, postfix: %w[ Applications Unity* Unity.app ] ) { |u| Pathname.new(u).parent.to_s } UI.verbose "Found list_installed_paths: #{paths}" paths end
spotlight_installed_paths()
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# File lib/u3d/installer.rb, line 262 def spotlight_installed_paths unless (`mdutil -s /` =~ /disabled/).nil? UI.important 'Please enable Spotlight indexing for /Applications.' return [] end bundle_identifiers = ['com.unity3d.UnityEditor4.x', 'com.unity3d.UnityEditor5.x'] mdfind_args = bundle_identifiers.map { |bi| "kMDItemCFBundleIdentifier == '#{bi}'" }.join(' || ') cmd = "mdfind \"#{mdfind_args}\" 2>/dev/null" UI.verbose cmd paths = `#{cmd}`.split("\n") paths = paths.map { |u| Pathname.new(u).parent.to_s } UI.verbose "Found spotlight_installed_paths: #{paths}" paths end