# Generated from abro_studio_game-1.0.0.gem by gem2rpm -*- rpm-spec -*- %global gem_name abro_studio_game Name: rubygem-%{gem_name} Version: 1.0.0 Release: 1%{?dist} Summary: Plays and strengthens or weakens the players License: MIT Source0: https://rubygems.org/gems/%{gem_name}-%{version}.gem BuildRequires: ruby(release) BuildRequires: rubygems-devel BuildRequires: ruby >= 1.9 # BuildRequires: rubygem(rspec) >= 2.8.0 # BuildRequires: rubygem(rspec) >= 2.8 # BuildRequires: rubygem(rspec) < 3 BuildArch: noarch %description My name is Angel and this is my studio game. You enter in player names, you enter how many rounds you want to play, and then you are able to find treasures and see your total health and score at the end. %package doc Summary: Documentation for %{name} Requires: %{name} = %{version}-%{release} BuildArch: noarch %description doc Documentation for %{name}. %prep %setup -q -n %{gem_name}-%{version} %build # Create the gem as gem install only works on a gem file gem build ../%{gem_name}-%{version}.gemspec # %%gem_install compiles any C extensions and installs the gem into ./%%gem_dir # by default, so that we can move it into the buildroot in %%install %gem_install %install mkdir -p %{buildroot}%{gem_dir} cp -a .%{gem_dir}/* \ %{buildroot}%{gem_dir}/ mkdir -p %{buildroot}%{_bindir} cp -a .%{_bindir}/* \ %{buildroot}%{_bindir}/ find %{buildroot}%{gem_instdir}/bin -type f | xargs chmod a+x %check pushd .%{gem_instdir} # rspec spec popd %files %dir %{gem_instdir} %{_bindir}/studio_game %license %{gem_instdir}/LICENSE.txt %{gem_instdir}/bin %{gem_libdir} %exclude %{gem_cache} %{gem_spec} %files doc %doc %{gem_docdir} %doc %{gem_instdir}/README.md %{gem_instdir}/spec %changelog * Sun Aug 22 2021 mockbuilder - 1.0.0-1 - Initial package