Table of Contents - mineswiper-0.0.2 Documentation
Classes and Modules
- Mineswiper
- Mineswiper::Board
- Mineswiper::Display
- Mineswiper::Game
- Mineswiper::Player
- Mineswiper::Tile
Methods
- ::new — Mineswiper::Game
- ::new — Mineswiper::Board
- ::new — Mineswiper::Display
- ::new — Mineswiper::Player
- ::new — Mineswiper::Tile
- #assign_bomb_counts — Mineswiper::Board
- #bomb? — Mineswiper::Tile
- #build_grid — Mineswiper::Display
- #colors_for — Mineswiper::Display
- #count_adjacent_bombs — Mineswiper::Board
- #eval_move — Mineswiper::Board
- #find_neighbers — Mineswiper::Board
- #flag_it — Mineswiper::Tile
- #flag_pos — Mineswiper::Board
- #flagged? — Mineswiper::Tile
- #game_over? — Mineswiper::Game
- #get_indices — Mineswiper::Board
- #get_input — Mineswiper::Display
- #handle_key — Mineswiper::Display
- #in_bounds? — Mineswiper::Board
- #lost? — Mineswiper::Board
- #make_random_tiles — Mineswiper::Board
- #move — Mineswiper::Player
- #out_of_bounds? — Mineswiper::Board
- #parse_input — Mineswiper::Board
- #play — Mineswiper::Game
- #populate_mines — Mineswiper::Board
- #prepared_board — Mineswiper::Board
- #read_char — Mineswiper::Display
- #render — Mineswiper::Display
- #reveal — Mineswiper::Tile
- #reveal_titles — Mineswiper::Board
- #tilerender — Mineswiper::Tile
- #title_roll — Mineswiper::Board
- #unflag — Mineswiper::Tile
- #update_pos — Mineswiper::Display
- #won? — Mineswiper::Board