class StudioGame::Game

Attributes

title[R]

Public Class Methods

new(title) click to toggle source
# File lib/studio_game/game.rb, line 11
def initialize(title)
    @title = title
    @players = []
end

Public Instance Methods

add_player(player) click to toggle source
# File lib/studio_game/game.rb, line 16
def add_player(player)
    @players << player
end
high_score_entry(player) click to toggle source
# File lib/studio_game/game.rb, line 95
def high_score_entry(player)
    formatted_name = player.name.ljust(20, '.')
    "#{formatted_name} #{player.score}"
end
load_players(from_file) click to toggle source
# File lib/studio_game/game.rb, line 79
def load_players(from_file)
    CSV.foreach(from_file) do |row|
      player = Player.new(row[0], row[1].to_i)
      add_player(player)
    end
end
play(rounds) { || ... } click to toggle source
# File lib/studio_game/game.rb, line 20
def play(rounds)
    puts "There are #{@players.size} players in #{@title}: "

    @players.each do |player|
      puts player
    end

    treasures = TreasureTrove::TREASURES
    puts "\nThere are #{treasures.size} treasures to be found:"
    treasures.each do |treasure|
        puts "A #{treasure.name} is worth #{treasure.points} points"
    end

    1.upto(rounds) do |round|
        if block_given?
            break if yield
        end
        puts "\nRound #{round}:"
        @players.each do |player|
            GameTurn.take_turn(player)
            puts player
        end
    end
end
print_name_and_health(player) click to toggle source
print_stats() click to toggle source
save_high_scores(to_file="high_scores.txt") click to toggle source
# File lib/studio_game/game.rb, line 86
def save_high_scores(to_file="high_scores.txt")
    File.open(to_file, "w") do |file|
      file.puts "#{@title} High Scores:"
      @players.sort.each do |player|
        file.puts high_score_entry(player)
        end
    end
end
total_points() click to toggle source
# File lib/studio_game/game.rb, line 75
def total_points
    @players.reduce(0) { |sum, player| sum + player.points }
end