class SquashMatrixAPI::Game
Attributes
Squash Matrix mathch id
Player
association
Player
association
Public Class Methods
Attribute mapping from ruby-style variable name to JSON key.
# File lib/squash_matrix_api/models/game.rb, line 61 def self.attribute_map { :'id' => :'id', :'date' => :'date', :'division' => :'division', :'event' => :'event', :'round' => :'round', :'position' => :'position', :'player_a_name' => :'player_a_name', :'player_b_name' => :'player_b_name', :'player_a_id' => :'player_a_id', :'player_b_id' => :'player_b_id', :'player_a_points' => :'player_a_points', :'player_b_points' => :'player_b_points', :'player_a_games' => :'player_a_games', :'player_b_games' => :'player_b_games', :'player_a_rating' => :'player_a_rating', :'player_b_rating' => :'player_b_rating', :'player_a_rating_adjustment' => :'player_a_rating_adjustment', :'player_b_rating_adjustment' => :'player_b_rating_adjustment', :'match_id' => :'match_id' } end
Initializes the object @param [Hash] attributes Model attributes in the form of hash
# File lib/squash_matrix_api/models/game.rb, line 112 def initialize(attributes = {}) return unless attributes.is_a?(Hash) # convert string to symbol for hash key attributes = attributes.each_with_object({}){|(k,v), h| h[k.to_sym] = v} if attributes.has_key?(:'id') self.id = attributes[:'id'] end if attributes.has_key?(:'date') self.date = attributes[:'date'] end if attributes.has_key?(:'division') self.division = attributes[:'division'] end if attributes.has_key?(:'event') self.event = attributes[:'event'] end if attributes.has_key?(:'round') self.round = attributes[:'round'] end if attributes.has_key?(:'position') self.position = attributes[:'position'] end if attributes.has_key?(:'player_a_name') self.player_a_name = attributes[:'player_a_name'] end if attributes.has_key?(:'player_b_name') self.player_b_name = attributes[:'player_b_name'] end if attributes.has_key?(:'player_a_id') self.player_a_id = attributes[:'player_a_id'] end if attributes.has_key?(:'player_b_id') self.player_b_id = attributes[:'player_b_id'] end if attributes.has_key?(:'player_a_points') self.player_a_points = attributes[:'player_a_points'] end if attributes.has_key?(:'player_b_points') self.player_b_points = attributes[:'player_b_points'] end if attributes.has_key?(:'player_a_games') self.player_a_games = attributes[:'player_a_games'] end if attributes.has_key?(:'player_b_games') self.player_b_games = attributes[:'player_b_games'] end if attributes.has_key?(:'player_a_rating') self.player_a_rating = attributes[:'player_a_rating'] end if attributes.has_key?(:'player_b_rating') self.player_b_rating = attributes[:'player_b_rating'] end if attributes.has_key?(:'player_a_rating_adjustment') self.player_a_rating_adjustment = attributes[:'player_a_rating_adjustment'] end if attributes.has_key?(:'player_b_rating_adjustment') self.player_b_rating_adjustment = attributes[:'player_b_rating_adjustment'] end if attributes.has_key?(:'match_id') self.match_id = attributes[:'match_id'] end end
Attribute type mapping.
# File lib/squash_matrix_api/models/game.rb, line 86 def self.swagger_types { :'id' => :'Integer', :'date' => :'Date', :'division' => :'String', :'event' => :'String', :'round' => :'String', :'position' => :'String', :'player_a_name' => :'String', :'player_b_name' => :'String', :'player_a_id' => :'Integer', :'player_b_id' => :'Integer', :'player_a_points' => :'Integer', :'player_b_points' => :'Integer', :'player_a_games' => :'Integer', :'player_b_games' => :'Integer', :'player_a_rating' => :'Float', :'player_b_rating' => :'Float', :'player_a_rating_adjustment' => :'Float', :'player_b_rating_adjustment' => :'Float', :'match_id' => :'Integer' } end
Public Instance Methods
Checks equality by comparing each attribute. @param [Object] Object to be compared
# File lib/squash_matrix_api/models/game.rb, line 211 def ==(o) return true if self.equal?(o) self.class == o.class && id == o.id && date == o.date && division == o.division && event == o.event && round == o.round && position == o.position && player_a_name == o.player_a_name && player_b_name == o.player_b_name && player_a_id == o.player_a_id && player_b_id == o.player_b_id && player_a_points == o.player_a_points && player_b_points == o.player_b_points && player_a_games == o.player_a_games && player_b_games == o.player_b_games && player_a_rating == o.player_a_rating && player_b_rating == o.player_b_rating && player_a_rating_adjustment == o.player_a_rating_adjustment && player_b_rating_adjustment == o.player_b_rating_adjustment && match_id == o.match_id end
Deserializes the data based on type @param string type Data type @param string value Value to be deserialized @return [Object] Deserialized data
# File lib/squash_matrix_api/models/game.rb, line 271 def _deserialize(type, value) case type.to_sym when :DateTime DateTime.parse(value) when :Date Date.parse(value) when :String value.to_s when :Integer value.to_i when :Float value.to_f when :BOOLEAN if value.to_s =~ /\A(true|t|yes|y|1)\z/i true else false end when :Object # generic object (usually a Hash), return directly value when /\AArray<(?<inner_type>.+)>\z/ inner_type = Regexp.last_match[:inner_type] value.map { |v| _deserialize(inner_type, v) } when /\AHash<(?<k_type>.+?), (?<v_type>.+)>\z/ k_type = Regexp.last_match[:k_type] v_type = Regexp.last_match[:v_type] {}.tap do |hash| value.each do |k, v| hash[_deserialize(k_type, k)] = _deserialize(v_type, v) end end else # model temp_model = SquashMatrixAPI.const_get(type).new temp_model.build_from_hash(value) end end
Outputs non-array value in the form of hash For object, use to_hash. Otherwise, just return the value @param [Object] value Any valid value @return [Hash] Returns the value in the form of hash
# File lib/squash_matrix_api/models/game.rb, line 337 def _to_hash(value) if value.is_a?(Array) value.compact.map{ |v| _to_hash(v) } elsif value.is_a?(Hash) {}.tap do |hash| value.each { |k, v| hash[k] = _to_hash(v) } end elsif value.respond_to? :to_hash value.to_hash else value end end
Builds the object from hash @param [Hash] attributes Model attributes in the form of hash @return [Object] Returns the model itself
# File lib/squash_matrix_api/models/game.rb, line 250 def build_from_hash(attributes) return nil unless attributes.is_a?(Hash) self.class.swagger_types.each_pair do |key, type| if type =~ /\AArray<(.*)>/i # check to ensure the input is an array given that the the attribute # is documented as an array but the input is not if attributes[self.class.attribute_map[key]].is_a?(Array) self.send("#{key}=", attributes[self.class.attribute_map[key]].map{ |v| _deserialize($1, v) } ) end elsif !attributes[self.class.attribute_map[key]].nil? self.send("#{key}=", _deserialize(type, attributes[self.class.attribute_map[key]])) end # or else data not found in attributes(hash), not an issue as the data can be optional end self end
@see the `==` method @param [Object] Object to be compared
# File lib/squash_matrix_api/models/game.rb, line 237 def eql?(o) self == o end
Calculates hash code according to all attributes. @return [Fixnum] Hash code
# File lib/squash_matrix_api/models/game.rb, line 243 def hash [id, date, division, event, round, position, player_a_name, player_b_name, player_a_id, player_b_id, player_a_points, player_b_points, player_a_games, player_b_games, player_a_rating, player_b_rating, player_a_rating_adjustment, player_b_rating_adjustment, match_id].hash end
Show invalid properties with the reasons. Usually used together with valid? @return Array for valid properties with the reasons
# File lib/squash_matrix_api/models/game.rb, line 198 def list_invalid_properties invalid_properties = Array.new return invalid_properties end
Returns the object in the form of hash @return [Hash] Returns the object in the form of hash
# File lib/squash_matrix_api/models/game.rb, line 323 def to_hash hash = {} self.class.attribute_map.each_pair do |attr, param| value = self.send(attr) next if value.nil? hash[param] = _to_hash(value) end hash end
Returns the string representation of the object @return [String] String presentation of the object
# File lib/squash_matrix_api/models/game.rb, line 311 def to_s to_hash.to_s end
Check to see if the all the properties in the model are valid @return true if the model is valid
# File lib/squash_matrix_api/models/game.rb, line 205 def valid? return true end