class Gameball::Event
Public Class Methods
sendEvent(eventBody)
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# File lib/gameball/models/event.rb, line 3 def self.sendEvent(eventBody) # Validating keys in incoming body Gameball::Utils.validate(eventBody, ["events", "playerUniqueId"], ["playerAttributes"]) res = Gameball::Utils::request("post", "/integrations/event", eventBody) # Check for HTTP Success and throws error if not success unless res.kind_of? Net::HTTPSuccess if res.kind_of? Net::HTTPInternalServerError raise Gameball::GameballError.new("An Internal Server Error has occurred") else raise Gameball::GameballError.new(res.body) end else return true end end
sendEvent_async(eventBody)
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# File lib/gameball/models/event.rb, line 18 def self.sendEvent_async(eventBody) # Validating keys in incoming body Gameball::Utils.validate(eventBody, ["events", "playerUniqueId"], ["playerAttributes"]) res = Gameball::Utils::request_async("post", "/integrations/event", eventBody) # Check for HTTP Success and throws error if not success unless res.kind_of? Net::HTTPSuccess if res.kind_of? Net::HTTPInternalServerError raise Gameball::GameballError.new("An Internal Server Error has occurred") else raise Gameball::GameballError.new(res.body) end else return true end end