class Aws::GameLift::Types::CreateBuildInput

Represents the input for a request operation.

@note When making an API call, you may pass CreateBuildInput

data as a hash:

    {
      name: "NonZeroAndMaxString",
      version: "NonZeroAndMaxString",
      storage_location: {
        bucket: "NonEmptyString",
        key: "NonEmptyString",
        role_arn: "NonEmptyString",
        object_version: "NonEmptyString",
      },
      operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2
      tags: [
        {
          key: "TagKey", # required
          value: "TagValue", # required
        },
      ],
    }

@!attribute [rw] name

A descriptive label that is associated with a build. Build names do
not need to be unique. You can use UpdateBuild to change this value
later.
@return [String]

@!attribute [rw] version

Version information that is associated with a build or script.
Version strings do not need to be unique. You can use UpdateBuild to
change this value later.
@return [String]

@!attribute [rw] storage_location

Information indicating where your game build files are stored. Use
this parameter only when creating a build with files stored in an
Amazon S3 bucket that you own. The storage location must specify an
Amazon S3 bucket name and key. The location must also specify a role
ARN that you set up to allow Amazon GameLift to access your Amazon
S3 bucket. The S3 bucket and your new build must be in the same
Region.
@return [Types::S3Location]

@!attribute [rw] operating_system

The operating system that the game server binaries are built to run
on. This value determines the type of fleet resources that you can
use for this build. If your game build contains multiple
executables, they all must run on the same operating system. If an
operating system is not specified when creating a build, Amazon
GameLift uses the default value (WINDOWS\_2012). This value cannot
be changed later.
@return [String]

@!attribute [rw] tags

A list of labels to assign to the new build resource. Tags are
developer-defined key-value pairs. Tagging AWS resources are useful
for resource management, access management and cost allocation. For
more information, see [ Tagging AWS Resources][1] in the *AWS
General Reference*. Once the resource is created, you can use
TagResource, UntagResource, and ListTagsForResource to add, remove,
and view tags. The maximum tag limit may be lower than stated. See
the AWS General Reference for actual tagging limits.

[1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
@return [Array<Types::Tag>]

@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuildInput AWS API Documentation

Constants

SENSITIVE