class Aws::GameLift::Types::StartMatchBackfillInput
Represents the input for a request operation.
@note When making an API call, you may pass StartMatchBackfillInput
data as a hash: { ticket_id: "MatchmakingIdStringModel", configuration_name: "MatchmakingConfigurationName", # required game_session_arn: "ArnStringModel", players: [ # required { player_id: "NonZeroAndMaxString", player_attributes: { "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil> }, team: "NonZeroAndMaxString", latency_in_ms: { "NonEmptyString" => 1, }, }, ], }
@!attribute [rw] ticket_id
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results. @return [String]
@!attribute [rw] configuration_name
Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the GameSession object, `MatchmakerData` property. @return [String]
@!attribute [rw] game_session_arn
A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed. @return [String]
@!attribute [rw] players
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game. * PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession object, `MatchmakerData` property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see [ Match Data][1]. * LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region. [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data @return [Array<Types::Player>]
@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchBackfillInput AWS API Documentation
Constants
- SENSITIVE