module Aws::GameLift::Errors
When GameLift
returns an error response, the Ruby SDK constructs and raises an error. These errors all extend Aws::GameLift::Errors::ServiceError < {Aws::Errors::ServiceError}
You can rescue all GameLift
errors using ServiceError:
begin # do stuff rescue Aws::GameLift::Errors::ServiceError # rescues all GameLift API errors end
## Request Context ServiceError objects have a {Aws::Errors::ServiceError#context context} method that returns information about the request that generated the error. See {Seahorse::Client::RequestContext} for more information.
## Error Classes
-
{ConflictException}
-
{FleetCapacityExceededException}
-
{GameSessionFullException}
-
{IdempotentParameterMismatchException}
-
{InternalServiceException}
-
{InvalidFleetStatusException}
-
{InvalidGameSessionStatusException}
-
{InvalidRequestException}
-
{LimitExceededException}
-
{NotFoundException}
-
{OutOfCapacityException}
-
{TaggingFailedException}
-
{TerminalRoutingStrategyException}
-
{UnauthorizedException}
-
{UnsupportedRegionException}
Additionally, error classes are dynamically generated for service errors based on the error code if they are not defined above.