class Aws::GameLift::Types::StartMatchmakingInput

Represents the input for a request operation.

@note When making an API call, you may pass StartMatchmakingInput

data as a hash:

    {
      ticket_id: "MatchmakingIdStringModel",
      configuration_name: "MatchmakingConfigurationName", # required
      players: [ # required
        {
          player_id: "NonZeroAndMaxString",
          player_attributes: {
            "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
          },
          team: "NonZeroAndMaxString",
          latency_in_ms: {
            "NonEmptyString" => 1,
          },
        },
      ],
    }

@!attribute [rw] ticket_id

A unique identifier for a matchmaking ticket. If no ticket ID is
specified here, Amazon GameLift will generate one in the form of a
UUID. Use this identifier to track the matchmaking ticket status and
retrieve match results.
@return [String]

@!attribute [rw] configuration_name

Name of the matchmaking configuration to use for this request.
Matchmaking configurations must exist in the same Region as this
request. You can use either the configuration name or ARN value.
@return [String]

@!attribute [rw] players

Information on each player to be matched. This information must
include a player ID, and may contain player attributes and latency
data to be used in the matchmaking process. After a successful
match, `Player` objects contain the name of the team the player is
assigned to.
@return [Array<Types::Player>]

@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchmakingInput AWS API Documentation

Constants

SENSITIVE