class Aws::GameLift::Types::PlayerLatency
Regional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.
@note When making an API call, you may pass PlayerLatency
data as a hash: { player_id: "NonZeroAndMaxString", region_identifier: "NonZeroAndMaxString", latency_in_milliseconds: 1.0, }
@!attribute [rw] player_id
A unique identifier for a player associated with the latency data. @return [String]
@!attribute [rw] region_identifier
Name of the Region that is associated with the latency value. @return [String]
@!attribute [rw] latency_in_milliseconds
Amount of time that represents the time lag experienced by the player when connected to the specified Region. @return [Float]
@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerLatency AWS API Documentation
Constants
- SENSITIVE