class Aws::GameLift::Types::UpdateGameServerInput
@note When making an API call, you may pass UpdateGameServerInput
data as a hash: { game_server_group_name: "GameServerGroupNameOrArn", # required game_server_id: "GameServerId", # required game_server_data: "GameServerData", utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED health_check: "HEALTHY", # accepts HEALTHY }
@!attribute [rw] game_server_group_name
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. @return [String]
@!attribute [rw] game_server_id
A custom string that uniquely identifies the game server to update. @return [String]
@!attribute [rw] game_server_data
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer. @return [String]
@!attribute [rw] utilization_status
Indicates whether the game server is available or is currently hosting gameplay. @return [String]
@!attribute [rw] health_check
Indicates health status of the game server. A request that includes this parameter updates the game server's *LastHealthCheckTime* timestamp. @return [String]
@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerInput AWS API Documentation
Constants
- SENSITIVE