class Aws::GameLift::Types::UpdateGameServerInput

@note When making an API call, you may pass UpdateGameServerInput

data as a hash:

    {
      game_server_group_name: "GameServerGroupNameOrArn", # required
      game_server_id: "GameServerId", # required
      game_server_data: "GameServerData",
      utilization_status: "AVAILABLE", # accepts AVAILABLE, UTILIZED
      health_check: "HEALTHY", # accepts HEALTHY
    }

@!attribute [rw] game_server_group_name

A unique identifier for the game server group where the game server
is running. Use either the GameServerGroup name or ARN value.
@return [String]

@!attribute [rw] game_server_id

A custom string that uniquely identifies the game server to update.
@return [String]

@!attribute [rw] game_server_data

A set of custom game server properties, formatted as a single string
value. This data is passed to a game client or service when it
requests information on game servers using ListGameServers or
ClaimGameServer.
@return [String]

@!attribute [rw] utilization_status

Indicates whether the game server is available or is currently
hosting gameplay.
@return [String]

@!attribute [rw] health_check

Indicates health status of the game server. A request that includes
this parameter updates the game server's *LastHealthCheckTime*
timestamp.
@return [String]

@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameServerInput AWS API Documentation

Constants

SENSITIVE