class Aws::GameLift::Types::DeleteGameServerGroupInput
@note When making an API call, you may pass DeleteGameServerGroupInput
data as a hash: { game_server_group_name: "GameServerGroupNameOrArn", # required delete_option: "SAFE_DELETE", # accepts SAFE_DELETE, FORCE_DELETE, RETAIN }
@!attribute [rw] game_server_group_name
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value. @return [String]
@!attribute [rw] delete_option
The type of delete to perform. Options include the following: * `SAFE_DELETE` – (default) Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in `UTILIZED` status. * `FORCE_DELETE` – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group. * `RETAIN` – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is. @return [String]
@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameServerGroupInput AWS API Documentation
Constants
- SENSITIVE