class Aws::GameLift::Types::UpdateRuntimeConfigurationInput

Represents the input for a request operation.

@note When making an API call, you may pass UpdateRuntimeConfigurationInput

data as a hash:

    {
      fleet_id: "FleetIdOrArn", # required
      runtime_configuration: { # required
        server_processes: [
          {
            launch_path: "NonZeroAndMaxString", # required
            parameters: "NonZeroAndMaxString",
            concurrent_executions: 1, # required
          },
        ],
        max_concurrent_game_session_activations: 1,
        game_session_activation_timeout_seconds: 1,
      },
    }

@!attribute [rw] fleet_id

A unique identifier for the fleet to update runtime configuration
for. You can use either the fleet ID or ARN value.
@return [String]

@!attribute [rw] runtime_configuration

Instructions for launching server processes on each instance in the
fleet. Server processes run either a custom game build executable or
a Realtime Servers script. The runtime configuration lists the types
of server processes to run on an instance, how to launch them, and
the number of processes to run concurrently.
@return [Types::RuntimeConfiguration]

@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfigurationInput AWS API Documentation

Constants

SENSITIVE