class Aws::GameLift::Types::UpdateRuntimeConfigurationInput
Represents the input for a request operation.
@note When making an API call, you may pass UpdateRuntimeConfigurationInput
data as a hash: { fleet_id: "FleetIdOrArn", # required runtime_configuration: { # required server_processes: [ { launch_path: "NonZeroAndMaxString", # required parameters: "NonZeroAndMaxString", concurrent_executions: 1, # required }, ], max_concurrent_game_session_activations: 1, game_session_activation_timeout_seconds: 1, }, }
@!attribute [rw] fleet_id
A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value. @return [String]
@!attribute [rw] runtime_configuration
Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently. @return [Types::RuntimeConfiguration]
@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfigurationInput AWS API Documentation
Constants
- SENSITIVE