class Aws::GameLift::Types::PlayerLatency

Regional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.

@note When making an API call, you may pass PlayerLatency

data as a hash:

    {
      player_id: "NonZeroAndMaxString",
      region_identifier: "NonZeroAndMaxString",
      latency_in_milliseconds: 1.0,
    }

@!attribute [rw] player_id

A unique identifier for a player associated with the latency data.
@return [String]

@!attribute [rw] region_identifier

Name of the Region that is associated with the latency value.
@return [String]

@!attribute [rw] latency_in_milliseconds

Amount of time that represents the time lag experienced by the
player when connected to the specified Region.
@return [Float]

@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PlayerLatency AWS API Documentation

Constants

SENSITIVE