class Aws::GameLift::Types::RegisterGameServerInput
@note When making an API call, you may pass RegisterGameServerInput
data as a hash: { game_server_group_name: "GameServerGroupNameOrArn", # required game_server_id: "GameServerId", # required instance_id: "GameServerInstanceId", # required connection_info: "GameServerConnectionInfo", game_server_data: "GameServerData", }
@!attribute [rw] game_server_group_name
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. @return [String]
@!attribute [rw] game_server_id
A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account. @return [String]
@!attribute [rw] instance_id
The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: `i-1234567890abcdef0`. @return [String]
@!attribute [rw] connection_info
Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information. @return [String]
@!attribute [rw] game_server_data
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer. @return [String]
@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterGameServerInput AWS API Documentation
Constants
- SENSITIVE