class Aws::GameLift::Types::CreateGameSessionQueueInput

Represents the input for a request operation.

@note When making an API call, you may pass CreateGameSessionQueueInput

data as a hash:

    {
      name: "GameSessionQueueName", # required
      timeout_in_seconds: 1,
      player_latency_policies: [
        {
          maximum_individual_player_latency_milliseconds: 1,
          policy_duration_seconds: 1,
        },
      ],
      destinations: [
        {
          destination_arn: "ArnStringModel",
        },
      ],
      filter_configuration: {
        allowed_locations: ["LocationStringModel"],
      },
      priority_configuration: {
        priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
        location_order: ["LocationStringModel"],
      },
      custom_event_data: "QueueCustomEventData",
      notification_target: "QueueSnsArnStringModel",
      tags: [
        {
          key: "TagKey", # required
          value: "TagValue", # required
        },
      ],
    }

@!attribute [rw] name

A descriptive label that is associated with game session queue.
Queue names must be unique within each Region.
@return [String]

@!attribute [rw] timeout_in_seconds

The maximum time, in seconds, that a new game session placement
request remains in the queue. When a request exceeds this time, the
game session placement changes to a `TIMED_OUT` status.
@return [Integer]

@!attribute [rw] player_latency_policies

A set of policies that act as a sliding cap on player latency.
FleetIQ works to deliver low latency for most players in a game
session. These policies ensure that no individual player can be
placed into a game with unreasonably high latency. Use multiple
policies to gradually relax latency requirements a step at a time.
Multiple policies are applied based on their maximum allowed
latency, starting with the lowest value.
@return [Array<Types::PlayerLatencyPolicy>]

@!attribute [rw] destinations

A list of fleets and/or fleet aliases that can be used to fulfill
game session placement requests in the queue. Destinations are
identified by either a fleet ARN or a fleet alias ARN, and are
listed in order of placement preference.
@return [Array<Types::GameSessionQueueDestination>]

@!attribute [rw] filter_configuration

A list of locations where a queue is allowed to place new game
sessions. Locations are specified in the form of AWS Region codes,
such as `us-west-2`. If this parameter is not set, game sessions can
be placed in any queue location.
@return [Types::FilterConfiguration]

@!attribute [rw] priority_configuration

Custom settings to use when prioritizing destinations and locations
for game session placements. This configuration replaces the FleetIQ
default prioritization process. Priority types that are not
explicitly named will be automatically applied at the end of the
prioritization process.
@return [Types::PriorityConfiguration]

@!attribute [rw] custom_event_data

Information to be added to all events that are related to this game
session queue.
@return [String]

@!attribute [rw] notification_target

An SNS topic ARN that is set up to receive game session placement
notifications. See [ Setting up notifications for game session
placement][1].

[1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
@return [String]

@!attribute [rw] tags

A list of labels to assign to the new game session queue resource.
Tags are developer-defined key-value pairs. Tagging AWS resources
are useful for resource management, access management and cost
allocation. For more information, see [ Tagging AWS Resources][1] in
the *AWS General Reference*. Once the resource is created, you can
use TagResource, UntagResource, and ListTagsForResource to add,
remove, and view tags. The maximum tag limit may be lower than
stated. See the AWS General Reference for actual tagging limits.

[1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
@return [Array<Types::Tag>]

@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionQueueInput AWS API Documentation

Constants

SENSITIVE