class Aws::GameLift::Types::GameSessionConnectionInfo

Connection information for a new game session that is created in response to a StartMatchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket, which can be retrieved by calling DescribeMatchmaking.

@!attribute [rw] game_session_arn

A unique identifier for the game session. Use the game session ID.
@return [String]

@!attribute [rw] ip_address

The IP address of the game session. To connect to a GameLift game
server, an app needs both the IP address and port number.
@return [String]

@!attribute [rw] dns_name

The DNS identifier assigned to the instance that is running the game
session. Values have the following format:

* TLS-enabled fleets: `<unique identifier>.<region
  identifier>.amazongamelift.com`.

* Non-TLS-enabled fleets: `ec2-<unique
  identifier>.compute.amazonaws.com`. (See [Amazon EC2 Instance IP
  Addressing][1].)

When connecting to a game session that is running on a TLS-enabled
fleet, you must use the DNS name, not the IP address.

[1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses
@return [String]

@!attribute [rw] port

The port number for the game session. To connect to a GameLift game
server, an app needs both the IP address and port number.
@return [Integer]

@!attribute [rw] matched_player_sessions

A collection of player session IDs, one for each player ID that was
included in the original matchmaking request.
@return [Array<Types::MatchedPlayerSession>]

@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionConnectionInfo AWS API Documentation

Constants

SENSITIVE