class Aws::GameLift::Types::UpdateScriptInput
@note When making an API call, you may pass UpdateScriptInput
data as a hash: { script_id: "ScriptIdOrArn", # required name: "NonZeroAndMaxString", version: "NonZeroAndMaxString", storage_location: { bucket: "NonEmptyString", key: "NonEmptyString", role_arn: "NonEmptyString", object_version: "NonEmptyString", }, zip_file: "data", }
@!attribute [rw] script_id
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value. @return [String]
@!attribute [rw] name
A descriptive label that is associated with a script. Script names do not need to be unique. @return [String]
@!attribute [rw] version
Version information that is associated with a build or script. Version strings do not need to be unique. @return [String]
@!attribute [rw] storage_location
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the `ObjectVersion` parameter to specify an earlier version. @return [Types::S3Location]
@!attribute [rw] zip_file
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB. When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: `--zip-file fileb://myRealtimeScript.zip`. @return [String]
@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateScriptInput AWS API Documentation
Constants
- SENSITIVE