class Aws::GameLift::Types::GameSessionConnectionInfo
Connection information for a new game session that is created in response to a StartMatchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket
, which can be retrieved by calling DescribeMatchmaking.
@!attribute [rw] game_session_arn
A unique identifier for the game session. Use the game session ID. @return [String]
@!attribute [rw] ip_address
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number. @return [String]
@!attribute [rw] dns_name
The DNS identifier assigned to the instance that is running the game session. Values have the following format: * TLS-enabled fleets: `<unique identifier>.<region identifier>.amazongamelift.com`. * Non-TLS-enabled fleets: `ec2-<unique identifier>.compute.amazonaws.com`. (See [Amazon EC2 Instance IP Addressing][1].) When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address. [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses @return [String]
@!attribute [rw] port
The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number. @return [Integer]
@!attribute [rw] matched_player_sessions
A collection of player session IDs, one for each player ID that was included in the original matchmaking request. @return [Array<Types::MatchedPlayerSession>]
@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionConnectionInfo AWS API Documentation
Constants
- SENSITIVE