class Aws::GameLift::Types::GameServer

**This data type is used with the GameLift FleetIQ and game server groups.**

Properties describing a game server that is running on an instance in a GameServerGroup.

A game server is created by a successful call to `RegisterGameServer` and deleted by calling `DeregisterGameServer`. A game server is claimed to host a game session by calling `ClaimGameServer`.

**Related actions**

RegisterGameServer | ListGameServers | ClaimGameServer | DescribeGameServer | UpdateGameServer | DeregisterGameServer | [All APIs by task]

[1]: docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html

@!attribute [rw] game_server_group_name

A unique identifier for the game server group where the game server
is running. Use either the GameServerGroup name or ARN value.
@return [String]

@!attribute [rw] game_server_group_arn

The ARN identifier for the game server group where the game server
is located.
@return [String]

@!attribute [rw] game_server_id

A custom string that uniquely identifies the game server. Game
server IDs are developer-defined and are unique across all game
server groups in an AWS account.
@return [String]

@!attribute [rw] instance_id

The unique identifier for the instance where the game server is
running. This ID is available in the instance metadata. EC2 instance
IDs use a 17-character format, for example: `i-1234567890abcdef0`.
@return [String]

@!attribute [rw] connection_info

The port and IP address that must be used to establish a client
connection to the game server.
@return [String]

@!attribute [rw] game_server_data

A set of custom game server properties, formatted as a single string
value. This data is passed to a game client or service when it
requests information on game servers using ListGameServers or
ClaimGameServer.
@return [String]

@!attribute [rw] claim_status

Indicates when an available game server has been reserved for
gameplay but has not yet started hosting a game. Once it is claimed,
the game server remains in `CLAIMED` status for a maximum of one
minute. During this time, game clients connect to the game server to
start the game and trigger the game server to update its utilization
status. After one minute, the game server claim status reverts to
null.
@return [String]

@!attribute [rw] utilization_status

Indicates whether the game server is currently available for new
games or is busy. Possible statuses include:

* `AVAILABLE` - The game server is available to be claimed. A game
  server that has been claimed remains in this status until it
  reports game hosting activity.

* `UTILIZED` - The game server is currently hosting a game session
  with players.
@return [String]

@!attribute [rw] registration_time

Timestamp that indicates when the game server was created with a
RegisterGameServer request. The format is a number expressed in Unix
time as milliseconds (for example `"1469498468.057"`).
@return [Time]

@!attribute [rw] last_claim_time

Timestamp that indicates the last time the game server was claimed
with a ClaimGameServer request. The format is a number expressed in
Unix time as milliseconds (for example `"1469498468.057"`). This
value is used to calculate when a claimed game server's status
should revert to null.
@return [Time]

@!attribute [rw] last_health_check_time

Timestamp that indicates the last time the game server was updated
with health status using an UpdateGameServer request. The format is
a number expressed in Unix time as milliseconds (for example
`"1469498468.057"`). After game server registration, this property
is only changed when a game server update specifies a health check
value.
@return [Time]

@see docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameServer AWS API Documentation

Constants

SENSITIVE