Table of Contents - codebreaker-yeroshek-0.1.5 Documentation
Classes and Modules
- Codebreaker
- Codebreaker::Entities
- Codebreaker::Entities::DataStorage
- Codebreaker::Entities::Game
- Codebreaker::Entities::Menu
- Codebreaker::Entities::Processor
- Codebreaker::Entities::Renderer
- Codebreaker::Entities::Statistics
- Codebreaker::Modules
- Codebreaker::Modules::Validator
Methods
- ::new — Codebreaker::Entities::Game
- ::new — Codebreaker::Entities::Menu
- #ask — Codebreaker::Entities::Menu
- #check_command_range — Codebreaker::Modules::Validator
- #check_emptyness — Codebreaker::Modules::Validator
- #check_length — Codebreaker::Modules::Validator
- #choice_code_process — Codebreaker::Entities::Menu
- #choice_menu_process — Codebreaker::Entities::Menu
- #command_error — Codebreaker::Entities::Renderer
- #command_int_error — Codebreaker::Entities::Renderer
- #command_length_error — Codebreaker::Entities::Renderer
- #create — Codebreaker::Entities::DataStorage
- #decrease_attempts! — Codebreaker::Entities::Game
- #exit_from_game — Codebreaker::Entities::Menu
- #game_menu — Codebreaker::Entities::Menu
- #game_process — Codebreaker::Entities::Menu
- #generate — Codebreaker::Entities::Game
- #generate_game — Codebreaker::Entities::Menu
- #generate_secret_code — Codebreaker::Entities::Game
- #goodbye_message — Codebreaker::Entities::Renderer
- #handle_command — Codebreaker::Entities::Menu
- #handle_lose — Codebreaker::Entities::Menu
- #handle_matched_digits — Codebreaker::Entities::Processor
- #handle_matched_digits_with_wrong_position — Codebreaker::Entities::Processor
- #handle_win — Codebreaker::Entities::Menu
- #hint_process — Codebreaker::Entities::Menu
- #hints_spent? — Codebreaker::Entities::Game
- #level_choice — Codebreaker::Entities::Menu
- #load — Codebreaker::Entities::DataStorage
- #lost_game_message — Codebreaker::Entities::Renderer
- #message — Codebreaker::Entities::Renderer
- #name_valid? — Codebreaker::Entities::Menu
- #no_hints_message? — Codebreaker::Entities::Renderer
- #print_hint_number — Codebreaker::Entities::Renderer
- #registrate_user — Codebreaker::Entities::Menu
- #registration_name_emptyness_error — Codebreaker::Entities::Renderer
- #registration_name_length_error — Codebreaker::Entities::Renderer
- #render_stats — Codebreaker::Entities::Menu
- #round_message — Codebreaker::Entities::Renderer
- #rules — Codebreaker::Entities::Menu
- #rules — Codebreaker::Entities::Renderer
- #save — Codebreaker::Entities::DataStorage
- #save_game_result — Codebreaker::Entities::DataStorage
- #save_result — Codebreaker::Entities::Menu
- #save_results_message — Codebreaker::Entities::Renderer
- #secret_code_proc — Codebreaker::Entities::Processor
- #start — Codebreaker::Entities::Menu
- #start_message — Codebreaker::Entities::Renderer
- #start_process — Codebreaker::Entities::Game
- #stats — Codebreaker::Entities::Menu
- #stats — Codebreaker::Entities::Statistics
- #stats_sort — Codebreaker::Entities::Statistics
- #storage_exist? — Codebreaker::Entities::DataStorage
- #take_a_hint! — Codebreaker::Entities::Game
- #to_h — Codebreaker::Entities::Game
- #win? — Codebreaker::Entities::Game
- #win_game_message — Codebreaker::Entities::Renderer