Table of Contents - conreality-0.0.4 Documentation
Classes and Modules
- Conreality
- Conreality::Action
- Conreality::Asset
- Conreality::Binary
- Conreality::Camera
- Conreality::Client
- Conreality::Event
- Conreality::Game
- Conreality::Message
- Conreality::Object
- Conreality::Player
- Conreality::RPC
- Conreality::RPC::Public
- Conreality::RPC::Public::Service
- Conreality::RPC::Session
- Conreality::RPC::Session::Service
- Conreality::Session
- Conreality::Theater
- Conreality::VERSION
Methods
- ::connect — Conreality::Client
- ::new — Conreality::Action
- ::new — Conreality::Asset
- ::new — Conreality::Binary
- ::new — Conreality::Camera
- ::new — Conreality::Client
- ::new — Conreality::Event
- ::new — Conreality::Game
- ::new — Conreality::Message
- ::new — Conreality::Object
- ::new — Conreality::Player
- ::new — Conreality::Session
- ::new — Conreality::Theater
- ::to_a — Conreality::VERSION
- ::to_s — Conreality::VERSION
- ::to_str — Conreality::VERSION
- #_execute — Conreality::Session
- #as_asset — Conreality::Object
- #as_camera — Conreality::Object
- #as_player — Conreality::Object
- #authenticate — Conreality::Client
- #bye — Conreality::Client
- #camera — Conreality::Player
- #connect — Conreality::Client
- #deregister! — Conreality::Player
- #disconnect! — Conreality::Client
- #each_asset — Conreality::Theater
- #each_camera — Conreality::Theater
- #each_object — Conreality::Game
- #each_object — Conreality::Theater
- #each_player — Conreality::Theater
- #each_target — Conreality::Theater
- #each_theater — Conreality::Game
- #find_event — Conreality::Game
- #find_message — Conreality::Game
- #find_object — Conreality::Game
- #find_theater — Conreality::Game
- #game — Conreality::Session
- #has_camera? — Conreality::Player
- #hello — Conreality::Client
- #inspect — Conreality::Action
- #inspect — Conreality::Binary
- #inspect — Conreality::Client
- #inspect — Conreality::Event
- #inspect — Conreality::Game
- #inspect — Conreality::Message
- #inspect — Conreality::Object
- #inspect — Conreality::Session
- #inspect — Conreality::Theater
- #is_asset? — Conreality::Object
- #is_camera? — Conreality::Object
- #is_player? — Conreality::Object
- #is_target? — Conreality::Object
- #logout! — Conreality::Session
- #ping — Conreality::Client
- #ping — Conreality::Session
- #send_event — Conreality::Action
- #send_event — Conreality::Session
- #send_message — Conreality::Action
- #send_message — Conreality::Object
- #send_message — Conreality::Session
- #update_player — Conreality::Session