class Fastlane::Actions::FlutterBuildAction
Public Class Methods
available_options()
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# File lib/fastlane/plugin/flutter_build/actions/flutter_build_action.rb, line 30 def self.available_options [ # FastlaneCore::ConfigItem.new(key: :your_option, # env_name: "FLUTTER_BUILD_YOUR_OPTION", # description: "A description of your option", # optional: false, # type: String) ] end
description()
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# File lib/fastlane/plugin/flutter_build/actions/flutter_build_action.rb, line 13 def self.description "Build our project directly from your lane." end
details()
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# File lib/fastlane/plugin/flutter_build/actions/flutter_build_action.rb, line 25 def self.details # Optional: "A wrapper flutter build command." end
is_supported?(platform)
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# File lib/fastlane/plugin/flutter_build/actions/flutter_build_action.rb, line 40 def self.is_supported?(platform) # Adjust this if your plugin only works for a particular platform (iOS vs. Android, for example) # See: https://github.com/fastlane/fastlane/blob/master/fastlane/docs/Platforms.md # # [:ios, :mac, :android].include?(platform) true end
return_value()
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# File lib/fastlane/plugin/flutter_build/actions/flutter_build_action.rb, line 21 def self.return_value # If your method provides a return value, you can describe here what it does end
run(params)
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# File lib/fastlane/plugin/flutter_build/actions/flutter_build_action.rb, line 4 def self.run(params) current_folder = Dir.pwd if(current_folder.include?("ios")) then system("cd .. && flutter build ios --release --no-codesign") elsif(current_folder.include?("android")) then system("cd .. && flutter build apk --release") end end