class FMOD::Effects::SfxReverb
This unit implements SFX reverb.
This is a high quality I3DL2 based reverb.
On top of the I3DL2 property set, “Dry Level” is also included to allow the dry mix to be changed.
@attr decay_time [Float] Reverberation decay time at low-frequencies in
milliseconds. * *Minimum:* 100.0 * *Maximum:* 20000.0 * *Default:* 1500
@attr early_delay [Float] Delay
time of first reflection in milliseconds.
* *Minimum:* 0.0 * *Maximum:* 300.0 * *Default:* 20.0
@attr late_delay [Float] Late reverberation delay time relative to first
reflection in milliseconds. * *Minimum:* 0.0 * *Maximum:* 100.0 * *Default:* 40.0
@attr hf_reference [Float] Reference frequency for high-frequency decay in
Hz. * *Minimum:* 20.0 * *Maximum:* 20000.0 * *Default:* 5000.0
@attr hf_decay_ratio [Float] High-frequency decay time relative to decay
time in percent. * *Minimum:* 10.0 * *Maximum:* 100.0 * *Default:* 50.0
@attr diffusion [Float] Reverberation diffusion (echo density) in percent.
* *Minimum:* 0.0 * *Maximum:* 100.0 * *Default:* 100.0
@attr density [Float] Reverberation density (modal density) in percent.
* *Minimum:* 0.0 * *Maximum:* 100.0 * *Default:* 100.0
@attr low_shelf_frequency [Float] Transition frequency of low-shelf filter
in Hz. * *Minimum:* 20.0 * *Maximum:* 1000.0 * *Default:* 250.0
@attr low_shelf_gain [Float] Gain of low-shelf filter in dB.
* *Minimum:* -36.0 * *Maximum:* 12.0 * *Default:* 0.0
@attr high_cut [Float] Cutoff frequency of low-pass filter in Hz.
* *Minimum:* 20.0 * *Maximum:* 20000.0 * *Default:* 20000.0
@attr early_late_mix [Float] Blend ratio of late reverb to early
reflections in percent. * *Minimum:* 0.0 * *Maximum:* 100.0 * *Default:* 50.0
@attr wet_level [Float] Reverb signal level in dB.
* *Minimum:* -80.0 * *Maximum:* 20.0 * *Default:* -6.0
@attr dry_level [Float] Dry signal level in dB.
* *Minimum:* -80.0 * *Maximum:* 20.0 * *Default:* 0.0