class FMOD::Effects::SfxReverb

This unit implements SFX reverb.

This is a high quality I3DL2 based reverb.

On top of the I3DL2 property set, “Dry Level” is also included to allow the dry mix to be changed.

@attr decay_time [Float] Reverberation decay time at low-frequencies in

milliseconds.
* *Minimum:* 100.0
* *Maximum:* 20000.0
* *Default:* 1500

@attr early_delay [Float] Delay time of first reflection in milliseconds.

* *Minimum:* 0.0
* *Maximum:* 300.0
* *Default:* 20.0

@attr late_delay [Float] Late reverberation delay time relative to first

reflection in milliseconds.
* *Minimum:* 0.0
* *Maximum:* 100.0
* *Default:* 40.0

@attr hf_reference [Float] Reference frequency for high-frequency decay in

Hz.
* *Minimum:* 20.0
* *Maximum:* 20000.0
* *Default:* 5000.0

@attr hf_decay_ratio [Float] High-frequency decay time relative to decay

time in percent.
* *Minimum:* 10.0
* *Maximum:* 100.0
* *Default:* 50.0

@attr diffusion [Float] Reverberation diffusion (echo density) in percent.

* *Minimum:* 0.0
* *Maximum:* 100.0
* *Default:* 100.0

@attr density [Float] Reverberation density (modal density) in percent.

* *Minimum:* 0.0
* *Maximum:* 100.0
* *Default:* 100.0

@attr low_shelf_frequency [Float] Transition frequency of low-shelf filter

in Hz.
* *Minimum:* 20.0
* *Maximum:* 1000.0
* *Default:* 250.0

@attr low_shelf_gain [Float] Gain of low-shelf filter in dB.

* *Minimum:* -36.0
* *Maximum:* 12.0
* *Default:* 0.0

@attr high_cut [Float] Cutoff frequency of low-pass filter in Hz.

* *Minimum:* 20.0
* *Maximum:* 20000.0
* *Default:* 20000.0

@attr early_late_mix [Float] Blend ratio of late reverb to early

reflections in percent.
* *Minimum:* 0.0
* *Maximum:* 100.0
* *Default:* 50.0

@attr wet_level [Float] Reverb signal level in dB.

* *Minimum:* -80.0
* *Maximum:* 20.0
* *Default:* -6.0

@attr dry_level [Float] Dry signal level in dB.

* *Minimum:* -80.0
* *Maximum:* 20.0
* *Default:* 0.0