module FMOD::Core::OutputType
Strongly-typed supported output types.
Constants
- ALSA
Linux - Advanced Linux
Sound
Architecture. (Default on Linux if PulseAudio isn't available)- ASIO
Windows only - Low latency
ASIO
2.0.- ATMOS
Windows - Dolby Atmos (
WASAPI
).- AUDIO3D
PS4 - Audio3D.
- AUDIO_TRACK
Android - Java Audio Track. (Default on Android 2.2 and below)
- AUTO_DETECT
Picks the best output mode for the platform. This is the default.
- CORE_AUDIO
Mac/iOS -
Core
Audio. (Default on Mac and iOS)- DSOUND
Windows only - Direct
Sound
. (Default on Windows XP and below)- NN_AUDIO
NX - NX nn::audio. (Default on NX)
- NO_SOUND
All - Perform all mixing but discard the final output.
- NO_SOUND_NRT
All - Non-realtime version of {NO_SOUND}. User can drive mixer with
System.update
at whatever rate they want.- OPEN_SL
Android - OpenSL ES. (Default on Android 2.3 and above)
- PS3
- PULSE_AUDIO
Linux - Pulse Audio. (Default on Linux if available)
- UNKNOWN
All - 3rd party plugin, unknown.
- WASAPI
Win/WinStore/XboxOne - Windows Audio Session API. (Default on Windows Vista and above, Xbox One and Windows Store Applications)
- WAV_WRITER
All - Writes output to a .wav file.
- WAV_WRITER_NRT
All - Non-realtime version of {WAV_WRITER}. User can drive mixer with
System.update
at whatever rate they want.- WEB_AUDIO
Web Browser - JavaScript webaudio output. (Default on JavaScript)
- WII_U
Wii U - AX. (Default on Wii U)
- WINMM
Windows only - Windows Multimedia.
- WIN_SONIC
Win10 / XboxOne - Windows Sonic.
- X_AUDIO
Xbox 360 - XAudio. (Default on Xbox 360)