class TicTacToe

Public Class Methods

new() click to toggle source
# File lib/glimmer-dsl-opal/samples/elaborate/tic_tac_toe.rb, line 27
def initialize
  @tic_tac_toe_board = Board.new
  @shell = shell {
    text "Tic-Tac-Toe"
    minimum_size 150, 178
    composite {
      grid_layout 3, true
      (1..3).each { |row|
        (1..3).each { |column|
          button {
            layout_data :fill, :fill, true, true
            text        <= [@tic_tac_toe_board[row, column], :sign]
            enabled     <= [@tic_tac_toe_board[row, column], :empty]
            font        style: :bold, height: 20
            on_widget_selected {
              @tic_tac_toe_board.mark(row, column)
            }
          }
        }
      }
    }
  }
  observe(@tic_tac_toe_board, :game_status) { |game_status|
    display_win_message if game_status == Board::WIN
    display_draw_message if game_status == Board::DRAW
  }
end

Public Instance Methods

display_draw_message() click to toggle source
# File lib/glimmer-dsl-opal/samples/elaborate/tic_tac_toe.rb, line 59
def display_draw_message
  display_game_over_message("Draw!")
end
display_game_over_message(message_text) click to toggle source
# File lib/glimmer-dsl-opal/samples/elaborate/tic_tac_toe.rb, line 63
def display_game_over_message(message_text)
  message_box {
    text 'Game Over'
    message message_text
  }.open
  @tic_tac_toe_board.reset
end
display_win_message() click to toggle source
# File lib/glimmer-dsl-opal/samples/elaborate/tic_tac_toe.rb, line 55
def display_win_message
  display_game_over_message("Player #{@tic_tac_toe_board.winning_sign} has won!")
end
open() click to toggle source
# File lib/glimmer-dsl-opal/samples/elaborate/tic_tac_toe.rb, line 71
def open
  @shell.open
end