Table of Contents - goose_game-1.0.0 Documentation
Classes and Modules
- GooseGame
- GooseGame::Cell
- GooseGame::Cell::Base
- GooseGame::Cell::Bounce
- GooseGame::Cell::Bridge
- GooseGame::Cell::Goose
- GooseGame::Cell::Winning
- GooseGame::Dice
- GooseGame::GameBoard
- GooseGame::GamePlay
- GooseGame::Messages
- GooseGame::Messages::In
- GooseGame::Messages::Out
- GooseGame::Player
Methods
- ::new — GooseGame::Cell::Base
- ::new — GooseGame::Dice
- ::new — GooseGame::GamePlay
- ::new — GooseGame::Player
- ::roll — GooseGame::Dice
- #[] — GooseGame::GameBoard
- #add_player — GooseGame::GamePlay
- #call — GooseGame::Cell::Base
- #call — GooseGame::Cell::Bounce
- #call — GooseGame::Cell::Winning
- #call — GooseGame::Cell::Bridge
- #call — GooseGame::Cell::Goose
- #call — GooseGame::GamePlay
- #cells — GooseGame::GameBoard
- #check_args — GooseGame::Dice
- #dest — GooseGame::Cell::Base
- #dest — GooseGame::Cell::Bounce
- #dest — GooseGame::Cell::Bridge
- #goose? — GooseGame::Cell::Goose
- #move — GooseGame::GamePlay
- #move — GooseGame::Player
- #play — GooseGame::GamePlay
- #player — GooseGame::GamePlay
- #position — GooseGame::Cell::Base
- #position — GooseGame::Cell::Bounce
- #position — GooseGame::Cell::Bridge
- #prank_check — GooseGame::GamePlay
- #prev — GooseGame::Player
- #to_i — GooseGame::Dice
- #to_s — GooseGame::Cell::Base
- #won? — GooseGame::Player