module StudioGame::GameTurn

Public Class Methods

take_turn(player) click to toggle source
# File lib/studio_game/game_turn.rb, line 8
def self.take_turn(player)
 treasure = TreasureTrove.random
 player.found_treasure(treasure)
 die = Die.new()

  case die.roll
    when  5..6
        player.w00t
        puts "#{player.name} found #{treasure.name} worth #{treasure.points} points"
    when  1..2
        player.blam
        puts "#{player.name} found #{treasure.name} worth #{treasure.points} points"
    else
     puts "#{player.name} was skipped"
    end
 end