// Capability that defines the color options available on a device.
import 'localized_string.proto';
message Color
{
enum Type { STANDARD_COLOR = 0; STANDARD_MONOCHROME = 1; CUSTOM_COLOR = 2; CUSTOM_MONOCHROME = 3; AUTO = 4; } message Option { // ID to help vendor identify the color option (required for options of type // CUSTOM_COLOR and CUSTOM_MONOCHROME). optional string vendor_id = 1; // Type of color option used in UIs to differentiate color and non-color // options (required). Note that there can be any number of options of type // CUSTOM_COLOR and CUSTOM_MONOCHROME, but there should be at most one // option of each of the other types. optional Type type = 2; // Non-localized user-friendly string that represents this option. // New CDDs should use custom_display_name_localized instead. It is required // that either custom_display_name or custom_display_name_localized is set // for options of type CUSTOM_COLOR and CUSTOM_MONOCHROME. Options of each // of the other types will have their display name localized by the server. optional string custom_display_name = 3; // Whether this option should be selected by default. Only one option // should be set as default. optional bool is_default = 4 [default = false]; // Translations of custom display name of the option. // If not empty, must contain an entry with locale == EN. repeated LocalizedString custom_display_name_localized = 5; } repeated Option option = 1;
}