Table of Contents - line-em-up-2.0.4 Documentation
Pages
Classes and Modules
- BasicShip
- Bomb
- BombPack
- Building
- Bullet
- BulletLauncher
- ConfigSetting
- Cursor
- DifficultySetting
- DumbMissileLauncher
- DumbProjectile
- EnemyBomb
- EnemyBullet
- EnemyPlayer
- ExecuteOpenGl
- FooterBar
- GLBackground
- GameWindow
- GeneralObject
- GrapplingHook
- Hardpoint
- HealthPack
- HorizontalSwarm
- LaserLauncher
- LaserParticle
- Launcher
- LoadoutWindow
- Main
- Menu
- MenuItem
- Missile
- MissileBoat
- MissilePack
- Mite
- MiteShip
- Mothership
- Object
- Pickup
- PilotableShip
- Player
- Projectile
- ResolutionSetting
- RocketLauncherPickup
- SemiGuidedMissile
- Setting
- ShipLoadoutSetting
- ShipSetting
- SmallExplosion
- Star
- ZOrder
Methods
- ::convert_x_and_y_to_opengl_coords — GeneralObject
- ::create_file_if_non_existent — ConfigSetting
- ::descendants — GeneralObject
- ::down_resolution — GameWindow
- ::find_index_of_current_resolution — GameWindow
- ::fullscreen — GameWindow
- ::get_advanced_hit_box_detection — DumbProjectile
- ::get_advanced_hit_box_detection — Projectile
- ::get_aoe — DumbProjectile
- ::get_aoe — Projectile
- ::get_cooldown_delay — DumbProjectile
- ::get_cooldown_delay — Projectile
- ::get_damage — DumbProjectile
- ::get_damage — Projectile
- ::get_hardpoint_image — BulletLauncher
- ::get_hardpoint_image — DumbMissileLauncher
- ::get_hardpoint_image — Launcher
- ::get_id_button_mapping — Setting
- ::get_id_button_mapping — ShipLoadoutSetting
- ::get_id_button_mapping — ShipSetting
- ::get_id_button_mapping — LoadoutWindow
- ::get_image — GeneralObject
- ::get_image — LaserLauncher
- ::get_image — Launcher
- ::get_image — PilotableShip
- ::get_image_assets_path — PilotableShip
- ::get_image_path — GeneralObject
- ::get_image_path — PilotableShip
- ::get_initial_delay — DumbProjectile
- ::get_initial_delay — Projectile
- ::get_large_image — PilotableShip
- ::get_left_broadside_image — PilotableShip
- ::get_mapped_setting — ConfigSetting
- ::get_max_cursor_follow — DumbProjectile
- ::get_max_cursor_follow — Projectile
- ::get_max_speed — GeneralObject
- ::get_right_broadside_image — PilotableShip
- ::get_setting — ConfigSetting
- ::get_speed_increase_factor — DumbProjectile
- ::get_speed_increase_factor — Projectile
- ::get_starting_speed — DumbProjectile
- ::get_starting_speed — Projectile
- ::is_angle_between_two_angles? — GeneralObject
- ::nearest_angle — GeneralObject
- ::new — GameWindow
- ::new — Setting
- ::new — ShipLoadoutSetting
- ::new — ShipSetting
- ::new — LoadoutWindow
- ::new — Building
- ::new — Bullet
- ::new — Cursor
- ::new — DumbProjectile
- ::new — EnemyPlayer
- ::new — FooterBar
- ::new — GeneralObject
- ::new — GLBackground
- ::new — GrapplingHook
- ::new — Hardpoint
- ::new — LaserLauncher
- ::new — LaserParticle
- ::new — Launcher
- ::new — Main
- ::new — Menu
- ::new — MenuItem
- ::new — MissileBoat
- ::new — Mite
- ::new — Mothership
- ::new — Pickup
- ::new — PilotableShip
- ::new — Player
- ::new — Projectile
- ::new — RocketLauncherPickup
- ::new — SemiGuidedMissile
- ::new — SmallExplosion
- ::new — Star
- ::reset — GameWindow
- ::resize — GameWindow
- ::set_mapped_setting — ConfigSetting
- ::set_setting — ConfigSetting
- ::start — GameWindow
- ::start — LoadoutWindow
- ::trigger_swarm — HorizontalSwarm
- ::up_resolution — GameWindow
- #accelerate — PilotableShip
- #accelerate — Player
- #activate — GrapplingHook
- #add_angles — GeneralObject
- #add_hard_point — PilotableShip
- #add_hard_point — Player
- #add_item — Menu
- #add_kill_count — Player
- #attack — DumbMissileLauncher
- #attack — EnemyPlayer
- #attack — Hardpoint
- #attack — LaserLauncher
- #attack — Launcher
- #attack — MissileBoat
- #attack — Mite
- #attack — Mothership
- #attack_group — PilotableShip
- #attack_group_1 — PilotableShip
- #attack_group_1 — Player
- #attack_group_2 — PilotableShip
- #attack_group_2 — Player
- #brake — PilotableShip
- #brake — Player
- #button_down — GameWindow
- #button_down — LoadoutWindow
- #button_down — Main
- #button_up — GameWindow
- #button_up — LoadoutWindow
- #button_up — Main
- #calc_angle — GeneralObject
- #calc_angle — Projectile
- #calc_radian — GeneralObject
- #calc_radian — Projectile
- #click_inventory — ShipLoadoutSetting
- #click_ship_hardpoint — ShipLoadoutSetting
- #clicked — Setting
- #clicked — ShipLoadoutSetting
- #clicked — Menu
- #clicked — MenuItem
- #collect_pickups — GrapplingHook
- #collect_pickups — PilotableShip
- #collect_pickups — Player
- #collected_by_player — BombPack
- #collected_by_player — HealthPack
- #collected_by_player — MissilePack
- #collected_by_player — Pickup
- #collected_by_player — RocketLauncherPickup
- #collected_by_player — Star
- #collision_triggers — GeneralObject
- #collision_triggers — LaserParticle
- #convert_x_and_y_to_opengl_coords — Cursor
- #convert_x_and_y_to_opengl_coords — GeneralObject
- #cooldown_delay — GrapplingHook
- #deactivate — GrapplingHook
- #deactivate — LaserLauncher
- #deactivate — Launcher
- #deactivate_group — PilotableShip
- #deactivate_group_1 — PilotableShip
- #deactivate_group_1 — Player
- #deactivate_group_2 — PilotableShip
- #deactivate_group_2 — Player
- #decrement_secondary_ammo_count — PilotableShip
- #decrement_secondary_ammo_count — Player
- #destructable? — DumbProjectile
- #destructable? — Projectile
- #destructable? — SemiGuidedMissile
- #draw — GameWindow
- #draw — Setting
- #draw — ShipLoadoutSetting
- #draw — ShipSetting
- #draw — LoadoutWindow
- #draw — Bomb
- #draw — BombPack
- #draw — Bullet
- #draw — BulletLauncher
- #draw — Cursor
- #draw — EnemyBomb
- #draw — EnemyBullet
- #draw — ExecuteOpenGl
- #draw — FooterBar
- #draw — GeneralObject
- #draw — GLBackground
- #draw — GrapplingHook
- #draw — Hardpoint
- #draw — HealthPack
- #draw — LaserParticle
- #draw — Launcher
- #draw — Main
- #draw — Menu
- #draw — MenuItem
- #draw — MissilePack
- #draw — Pickup
- #draw — PilotableShip
- #draw — Player
- #draw — Projectile
- #draw — SmallExplosion
- #draw — Star
- #draw_gl — Bullet
- #draw_gl — DumbProjectile
- #draw_gl — EnemyBullet
- #draw_gl — Hardpoint
- #draw_gl — LaserLauncher
- #draw_gl — LaserParticle
- #draw_gl — Launcher
- #draw_gl — PilotableShip
- #draw_gl — Player
- #draw_gl — Projectile
- #draw_gl_list — PilotableShip
- #draw_gl_list — Player
- #draw_rot — GeneralObject
- #drops — Building
- #drops — EnemyPlayer
- #drops — Missile
- #drops — MissileBoat
- #drops — Mite
- #drops — Mothership
- #drops — SemiGuidedMissile
- #dynamic_get_resolution_fs — LoadoutWindow
- #dynamic_get_resolution_fs — Main
- #exec_gl — GLBackground
- #fill_matrix — ShipLoadoutSetting
- #find_next_matrix_space — ShipLoadoutSetting
- #get_background_image — LaserParticle
- #get_center_font_ui_x — GameWindow
- #get_center_font_ui_x — LoadoutWindow
- #get_center_font_ui_x — Main
- #get_center_font_ui_y — GameWindow
- #get_center_font_ui_y — LoadoutWindow
- #get_center_font_ui_y — Main
- #get_chain_height — GrapplingHook
- #get_chain_radius — GrapplingHook
- #get_chain_size — GrapplingHook
- #get_chain_width — GrapplingHook
- #get_cooldown — LaserLauncher
- #get_cooldown — Launcher
- #get_draw_ordering — Building
- #get_draw_ordering — DumbProjectile
- #get_draw_ordering — EnemyPlayer
- #get_draw_ordering — FooterBar
- #get_draw_ordering — GeneralObject
- #get_draw_ordering — Hardpoint
- #get_draw_ordering — LaserParticle
- #get_draw_ordering — Launcher
- #get_draw_ordering — MissileBoat
- #get_draw_ordering — Mite
- #get_draw_ordering — Mothership
- #get_draw_ordering — Pickup
- #get_draw_ordering — PilotableShip
- #get_draw_ordering — Player
- #get_draw_ordering — Projectile
- #get_font_ui_y — GameWindow
- #get_furthest_active_particle — LaserLauncher
- #get_hardpoint_image — LaserLauncher
- #get_hardpoint_image — Launcher
- #get_hardpoints — ShipLoadoutSetting
- #get_height — GeneralObject
- #get_image — ShipLoadoutSetting
- #get_image — Bomb
- #get_image — BombPack
- #get_image — Building
- #get_image — Bullet
- #get_image — Cursor
- #get_image — DumbProjectile
- #get_image — EnemyBomb
- #get_image — EnemyBullet
- #get_image — EnemyPlayer
- #get_image — GeneralObject
- #get_image — HealthPack
- #get_image — LaserLauncher
- #get_image — LaserParticle
- #get_image — Missile
- #get_image — MissileBoat
- #get_image — MissilePack
- #get_image — Mite
- #get_image — Mothership
- #get_image — PilotableShip
- #get_image — Projectile
- #get_image — RocketLauncherPickup
- #get_image — SemiGuidedMissile
- #get_image — Star
- #get_image_path — GeneralObject
- #get_image_path — PilotableShip
- #get_kill_count_max — Player
- #get_large_image — ShipLoadoutSetting
- #get_points — Building
- #get_points — EnemyPlayer
- #get_points — MissileBoat
- #get_points — Mite
- #get_points — Mothership
- #get_points — Star
- #get_radius — GeneralObject
- #get_secondary_ammo_count — Player
- #get_secondary_name — PilotableShip
- #get_secondary_name — Player
- #get_size — GeneralObject
- #get_speed — EnemyPlayer
- #get_speed — PilotableShip
- #get_values — ResolutionSetting
- #get_values — Setting
- #get_values — ShipLoadoutSetting
- #get_values — ShipSetting
- #get_width — GeneralObject
- #get_x — Hardpoint
- #get_x — PilotableShip
- #get_x — Player
- #get_y — Hardpoint
- #get_y — PilotableShip
- #get_y — Player
- #hardpoint_draw — ShipLoadoutSetting
- #hardpoint_update — ShipLoadoutSetting
- #hit_object — DumbProjectile
- #hit_object — Projectile
- #hit_objects — DumbProjectile
- #hit_objects — GrapplingHook
- #hit_objects — Projectile
- #increase_center_font_ui_y — LoadoutWindow
- #increase_center_font_ui_y — Main
- #increase_y_offset — Menu
- #init_hardpoints — ShipLoadoutSetting
- #init_matrix — ShipLoadoutSetting
- #init_projectile — BulletLauncher
- #init_projectile — DumbMissileLauncher
- #init_projectile — LaserLauncher
- #init_projectile — Launcher
- #is_alive — Building
- #is_alive — EnemyPlayer
- #is_alive — MissileBoat
- #is_alive — Mite
- #is_alive — Mothership
- #is_alive — PilotableShip
- #is_alive — Player
- #is_alive — SemiGuidedMissile
- #is_angle_between_two_angles? — GeneralObject
- #is_debug? — GameWindow
- #is_mouse_hovering — MenuItem
- #is_mouse_hovering_next — Setting
- #is_mouse_hovering_next — ShipLoadoutSetting
- #is_mouse_hovering_prev — Setting
- #is_mouse_hovering_prev — ShipLoadoutSetting
- #is_on_screen? — GeneralObject
- #matrix_draw — ShipLoadoutSetting
- #matrix_update — ShipLoadoutSetting
- #move_left — PilotableShip
- #move_left — Player
- #move_right — PilotableShip
- #move_right — Player
- #nearest_angle — GeneralObject
- #next_clicked — Setting
- #onClick — Setting
- #onClick — LoadoutWindow
- #onClick — Menu
- #parental_update — LaserParticle
- #point_is_between_the_ys_of_the_line_segment? — GeneralObject
- #point_is_between_the_ys_of_the_line_segment? — Projectile
- #previous_clicked — Setting
- #print_out_matrix — ShipLoadoutSetting
- #ray_crosses_through_line_segment? — GeneralObject
- #ray_crosses_through_line_segment? — Projectile
- #ready_for_special? — Player
- #rec_intersection — Projectile
- #reset_center_font_ui_y — LoadoutWindow
- #reset_center_font_ui_y — Main
- #reset_font_ui_y — GameWindow
- #retrieve_inventory_items — ShipLoadoutSetting
- #rotate_clockwise — PilotableShip
- #rotate_clockwise — Player
- #rotate_counterclockwise — PilotableShip
- #rotate_counterclockwise — Player
- #rotate_hardpoints_clockwise — PilotableShip
- #rotate_hardpoints_counterclockwise — PilotableShip
- #scroll — GLBackground
- #secondary_attack — Mothership
- #special_attack_2 — Player
- #stop_attack — Hardpoint
- #subtract_angles — GeneralObject
- #take_damage — Building
- #take_damage — EnemyPlayer
- #take_damage — MissileBoat
- #take_damage — Mite
- #take_damage — Mothership
- #take_damage — PilotableShip
- #take_damage — Player
- #take_damage — SemiGuidedMissile
- #tertiary_attack — Mothership
- #toggle_secondary — Player
- #trigger_hard_point_load — Player
- #update — GameWindow
- #update — Setting
- #update — ShipLoadoutSetting
- #update — ShipSetting
- #update — LoadoutWindow
- #update — Bomb
- #update — Building
- #update — Cursor
- #update — DumbProjectile
- #update — EnemyBomb
- #update — EnemyPlayer
- #update — FooterBar
- #update — GeneralObject
- #update — GrapplingHook
- #update — Hardpoint
- #update — LaserLauncher
- #update — LaserParticle
- #update — Launcher
- #update — Main
- #update — Menu
- #update — MenuItem
- #update — MissileBoat
- #update — Mite
- #update — Mothership
- #update — Pickup
- #update — PilotableShip
- #update — Player
- #update — Projectile
- #update — SemiGuidedMissile
- #update — SmallExplosion
- #y_is_on_screen — GeneralObject