Table of Contents - lzrtag-base-1.0.2 Documentation
Classes and Modules
- LZRTag
- LZRTag::Game
- LZRTag::Game::Base
- LZRTag::Handler
- LZRTag::Handler::Base
- LZRTag::Handler::Count
- LZRTag::Handler::Game
- LZRTag::Handler::HitArb
- LZRTag::Handler::NoArbitration
- LZRTag::Hook
- LZRTag::Hook::Base
- LZRTag::Hook::Damager
- LZRTag::Hook::Debug
- LZRTag::Hook::GunSelector
- LZRTag::Hook::Regenerator
- LZRTag::Hook::TeamSelector
- LZRTag::Map
- LZRTag::Map::MyMapsParser
- LZRTag::Map::Set
- LZRTag::Map::Zone
- LZRTag::Player
- LZRTag::Player::Base
- LZRTag::Player::Effects
- LZRTag::Player::Hardware
- LZRTag::Player::Life
- LZRTag::Player::Statistics
Methods
- ::Handler — LZRTag
- ::describe_option — LZRTag::Hook::Base
- ::from_raw_zone — LZRTag::Map::Zone
- ::getBrightnessKeys — LZRTag::Player::Hardware
- ::getCBs — LZRTag::Hook::Base
- ::getOptionDescriptions — LZRTag::Hook::Base
- ::get_hooks — LZRTag::Game::Base
- ::get_phase_end_map — LZRTag::Game::Base
- ::get_phase_map — LZRTag::Game::Base
- ::get_phase_prep_map — LZRTag::Game::Base
- ::hook — LZRTag::Game::Base
- ::new — LZRTag::Game::Base
- ::new — LZRTag::Handler::Base
- ::new — LZRTag::Handler::Count
- ::new — LZRTag::Handler::Game
- ::new — LZRTag::Handler::HitArb
- ::new — LZRTag::Hook::Base
- ::new — LZRTag::Hook::Debug
- ::new — LZRTag::Hook::TeamSelector
- ::new — LZRTag::Hook::Regenerator
- ::new — LZRTag::Hook::Damager
- ::new — LZRTag::Hook::GunSelector
- ::new — LZRTag::Map::Set
- ::new — LZRTag::Map::Zone
- ::new — LZRTag::Map::MyMapsParser
- ::new — LZRTag::Player::Base
- ::new — LZRTag::Player::Effects
- ::new — LZRTag::Player::Hardware
- ::new — LZRTag::Player::Life
- ::new — LZRTag::Player::Statistics
- ::on — LZRTag::Hook::Base
- ::phase — LZRTag::Game::Base
- ::phase_end — LZRTag::Game::Base
- ::phase_prep — LZRTag::Game::Base
- ::print_end_line — LZRTag::Player::Statistics
- ::print_start_line — LZRTag::Player::Statistics
- #[] — LZRTag::Handler::Base
- #_fetch_marks — LZRTag::Map::MyMapsParser
- #_fetch_polygons — LZRTag::Map::MyMapsParser
- #_fetch_styles — LZRTag::Map::MyMapsParser
- #_handle_hitArb — LZRTag::Handler::HitArb
- #_increment_stat — LZRTag::Player::Statistics
- #_pub_to — LZRTag::Player::Base
- #_set_dead — LZRTag::Player::Hardware
- #_set_dead — LZRTag::Player::Statistics
- #_start_game_thread — LZRTag::Handler::Game
- #_tick_connection — LZRTag::Player::Base
- #_update_stat — LZRTag::Player::Statistics
- #add_hook — LZRTag::Handler::Base
- #affects_teams — LZRTag::Map::Zone
- #brightness= — LZRTag::Player::Hardware
- #check_beacons — LZRTag::Player::Hardware
- #clean_game_topics — LZRTag::Handler::Game
- #clear — LZRTag::Map::Set
- #clear_all_topics — LZRTag::Player::Base
- #clear_all_topics — LZRTag::Player::Effects
- #clear_all_topics — LZRTag::Player::Hardware
- #clear_all_topics — LZRTag::Player::Life
- #clear_all_topics — LZRTag::Player::Statistics
- #clipAmmo= — LZRTag::Player::Hardware
- #connected? — LZRTag::Player::Base
- #consume_event — LZRTag::Game::Base
- #consume_event — LZRTag::Handler::Base
- #consume_event — LZRTag::Handler::Count
- #consume_event — LZRTag::Handler::Game
- #consume_event — LZRTag::Handler::HitArb
- #consume_event — LZRTag::Hook::Base
- #consume_event — LZRTag::Hook::Debug
- #damage_by — LZRTag::Player::Life
- #damage_by — LZRTag::Player::Statistics
- #dead= — LZRTag::Player::Hardware
- #each — LZRTag::Handler::Base
- #each_participating — LZRTag::Handler::Game
- #gamePhase= — LZRTag::Handler::Game
- #gamePlayers= — LZRTag::Handler::Game
- #generate_zones — LZRTag::Map::MyMapsParser
- #get_allowed_phases — LZRTag::Handler::Game
- #get_phase_map — LZRTag::Game::Base
- #get_player — LZRTag::Handler::Base
- #get_team_killcount — LZRTag::Handler::Count
- #gunDamage — LZRTag::Player::Hardware
- #gunNo= — LZRTag::Player::Hardware
- #handle_game_tick — LZRTag::Game::Base
- #handle_phase_change — LZRTag::Game::Base
- #heartbeat= — LZRTag::Player::Effects
- #hit — LZRTag::Player::Effects
- #id= — LZRTag::Player::Base
- #ignores_teams — LZRTag::Map::Zone
- #in_game? — LZRTag::Handler::Game
- #in_phase — LZRTag::Hook::TeamSelector
- #inspect — LZRTag::Map::Zone
- #inspect — LZRTag::Player::Base
- #is_selecting — LZRTag::Hook::TeamSelector
- #kill_by — LZRTag::Player::Hardware
- #marked= — LZRTag::Player::Effects
- #maxLife= — LZRTag::Player::Life
- #noise — LZRTag::Player::Effects
- #num_connected — LZRTag::Handler::Base
- #on — LZRTag::Hook::Base
- #on_hookin — LZRTag::Hook::Base
- #on_hookout — LZRTag::Hook::Base
- #on_mqtt_data — LZRTag::Player::Base
- #on_mqtt_data — LZRTag::Player::Hardware
- #print_stat_line — LZRTag::Player::Statistics
- #process_raw_hit — LZRTag::Handler::HitArb
- #process_raw_hit — LZRTag::Hook::Base
- #process_raw_hit — LZRTag::Hook::Damager
- #publish — LZRTag::Map::Set
- #ratio_kd — LZRTag::Player::Statistics
- #regenerate — LZRTag::Player::Life
- #regenerate — LZRTag::Player::Statistics
- #register_game — LZRTag::Handler::Game
- #reload — LZRTag::Player::Hardware
- #remove_hook — LZRTag::Handler::Base
- #reserveAmmo= — LZRTag::Player::Hardware
- #reset — LZRTag::Player::Statistics
- #revive_by — LZRTag::Player::Hardware
- #send_event — LZRTag::Handler::Base
- #set_phase — LZRTag::Handler::Game
- #sound — LZRTag::Player::Effects
- #start_game — LZRTag::Handler::Game
- #stop_game — LZRTag::Handler::Game
- #team= — LZRTag::Player::Hardware
- #to_h — LZRTag::Map::Set
- #to_h — LZRTag::Map::Zone
- #to_json — LZRTag::Map::Set
- #to_s — LZRTag::Player::Base
- #vibrate — LZRTag::Player::Effects