Table of Contents - math2d-1.2.1 Documentation
Classes and Modules
Methods
- ::clamp — Math2D::Utils2D
- ::constrain — Math2D::Utils2D
- ::distance — Math2D::Utils2D
- ::dot_grid_gradient — Math2D::Utils2D
- ::down — Math2D::Vector2D
- ::from_angle — Math2D::Vector2D
- ::grayscale — Math2D::Utils2D
- ::left — Math2D::Vector2D
- ::lerp — Math2D::Utils2D
- ::map — Math2D::Utils2D
- ::new — Math2D::Vector2D
- ::noise — Math2D::Utils2D
- ::normalize — Math2D::Utils2D
- ::one — Math2D::Vector2D
- ::random — Math2D::Vector2D
- ::random_gradient — Math2D::Utils2D
- ::right — Math2D::Vector2D
- ::to_deg — Math2D::Utils2D
- ::to_rad — Math2D::Utils2D
- ::to_vector — Math2D::Vector2D
- ::up — Math2D::Vector2D
- ::zero — Math2D::Vector2D
- #* — Math2D::Vector2D
- #+ — Math2D::Vector2D
- #- — Math2D::Vector2D
- #-@ — Math2D::Vector2D
- #/ — Math2D::Vector2D
- #angle_between — Math2D::Vector2D
- #clamp — Math2D::Vector2D
- #constrain — Math2D::Vector2D
- #cross — Math2D::Vector2D
- #distance — Math2D::Vector2D
- #dot — Math2D::Vector2D
- #heading — Math2D::Vector2D
- #lerp — Math2D::Vector2D
- #limit — Math2D::Vector2D
- #magnitude — Math2D::Vector2D
- #negate — Math2D::Vector2D
- #normalize — Math2D::Vector2D
- #normalized? — Math2D::Vector2D
- #ratio — Math2D::Vector2D
- #reflect — Math2D::Vector2D
- #rotate — Math2D::Vector2D
- #rotate_around — Math2D::Vector2D
- #set — Math2D::Vector2D
- #set_magnitude — Math2D::Vector2D
- #squared — Math2D::Vector2D
- #to_a — Math2D::Vector2D
- #to_s — Math2D::Vector2D
- #unit — Math2D::Vector2D
- #unit? — Math2D::Vector2D
- #y_heading — Math2D::Vector2D