class Detector
Public Class Methods
new(credentials)
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# File lib/minitest/naga/detector.rb, line 2 def initialize(credentials) @credentials = credentials @locked_achievements = Achievement.locked_achievements(@credentials) end
Public Instance Methods
a_trip_to_the_whizz_palace(total_time)
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# File lib/minitest/naga/detector.rb, line 26 def a_trip_to_the_whizz_palace(total_time) achievement = @locked_achievements["A trip to the whizz palace"] if achievement if 300 <= total_time && total_time <= 600 achievement.unlock(@credentials) end end end
bluebeard(item)
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# File lib/minitest/naga/detector.rb, line 35 def bluebeard(item) achievement = @locked_achievements["Bluebeard"] if achievement if item.level == 3 achievement.unlock(@credentials) end end end
cant_catch_em_all(count, failures)
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# File lib/minitest/naga/detector.rb, line 71 def cant_catch_em_all(count, failures) achievement = @locked_achievements["Can't Catch 'Em All"] if achievement quarter = (count * 0.25).to_i if (count >= 50) && (failures <= quarter) achievement.unlock(@credentials) end end end
dressed_like_a_bat(count)
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# File lib/minitest/naga/detector.rb, line 14 def dressed_like_a_bat(count) achievement = @locked_achievements["Dressed like a bat"] if achievement now = Time.now start_time = Time.new(now.year, now.month, now.day, 22, 0, 0) end_time = Time.new(now.year, now.month, now.day+1, 3, 59, 0) if count == 237 && ((start_time..end_time).cover? Time.now) achievement.unlock(@credentials) end end end
i_am_legendary(item)
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# File lib/minitest/naga/detector.rb, line 53 def i_am_legendary(item) achievement = @locked_achievements["I am Legendary"] if achievement if item.level == 5 achievement.unlock(@credentials) end end end
my_first_time()
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# File lib/minitest/naga/detector.rb, line 7 def my_first_time achievement = @locked_achievements["My First Time"] if achievement achievement.unlock(@credentials) end end
papyrus(count, failures, errors)
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# File lib/minitest/naga/detector.rb, line 62 def papyrus(count, failures, errors) achievement = @locked_achievements["Papyrus"] if achievement if (count == 2009) && (failures == 0) && (errors == 0) achievement.unlock(@credentials) end end end
purple_rain(item)
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# File lib/minitest/naga/detector.rb, line 44 def purple_rain(item) achievement = @locked_achievements["Purple Rain"] if achievement if item.level == 4 achievement.unlock(@credentials) end end end
why_do_we_fall(count, failures)
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# File lib/minitest/naga/detector.rb, line 81 def why_do_we_fall(count, failures) achievement = @locked_achievements["Why do we fall? So we can learn to pick ourselves up."] if achievement if (count >= 2) && (failures == count) achievement.unlock(@credentials) end end end