Table of Contents - Nicks_Studio_Game-1.0.0 Documentation
Classes and Modules
- StudioGame
- StudioGame::BossPlayer
- StudioGame::Game
- StudioGame::GameTurn
- StudioGame::Playable
- StudioGame::Player
- StudioGame::SuperBossPlayer
- StudioGame::TreasureTrove
Methods
- ::new — StudioGame::Game
- ::new — StudioGame::Player
- ::new — StudioGame::SuperBossPlayer
- ::roll_dice — StudioGame::GameTurn
- ::take_turn — StudioGame::GameTurn
- #<=> — StudioGame::Player
- #add_player — StudioGame::Game
- #berserk? — StudioGame::SuperBossPlayer
- #blam — StudioGame::SuperBossPlayer
- #blam — StudioGame::Playable
- #each_found_treasure — StudioGame::Player
- #find_random_treasures — StudioGame::Game
- #found_treasure — StudioGame::BossPlayer
- #found_treasure — StudioGame::Player
- #found_treasure — StudioGame::SuperBossPlayer
- #load_players — StudioGame::Game
- #play — StudioGame::Game
- #points — StudioGame::Player
- #print_all_treasures — StudioGame::Game
- #print_game_intro — StudioGame::Game
- #print_game_number — StudioGame::Game
- #print_high_scores — StudioGame::Game
- #print_player_stats — StudioGame::Game
- #print_stats — StudioGame::Game
- #print_stats_header — StudioGame::Game
- #print_weak_strong — StudioGame::Game
- #random_score — StudioGame::Player
- #save_high_scores — StudioGame::Game
- #strong? — StudioGame::Playable
- #to_s — StudioGame::Player
- #total_points — StudioGame::Game
- #use_special_attack — StudioGame::Player
- #w00t — StudioGame::SuperBossPlayer
- #w00t — StudioGame::Playable
- #weak? — StudioGame::Playable