Table of Contents - pc-0.0.3 Documentation
Classes and Modules
- Pc
- Pc::Campfire
- Pc::Desktop
- Pc::Game
- Pc::Interface
- Pc::Loop
- Pc::OddsAndEvens
- Pc::RockPaperScissors
- Pc::Shell
- Pc::Tournament
- Pc::Window
Methods
- ::included — Pc::Game
- ::included — Pc::Interface
- ::included — Pc::Loop
- ::new — Pc::Window
- #ask — Pc::Loop
- #button_down — Pc::Window
- #button_up — Pc::Window
- #choose — Pc::Game
- #choose — Pc::Campfire
- #choose — Pc::Shell
- #compare_moves — Pc::Game
- #compare_moves — Pc::OddsAndEvens
- #compare_moves — Pc::RockPaperScissors
- #draw — Pc::Window
- #draw_buttons — Pc::Window
- #draw_rectangle — Pc::Window
- #draw_text — Pc::Window
- #enqueue — Pc::Interface
- #enqueue — Pc::Campfire
- #enqueue — Pc::Desktop
- #enqueue — Pc::Shell
- #exit — Pc::Loop
- #goodbye — Pc::Loop
- #is_fullscreen — Pc::Window
- #loaded_games — Pc::Tournament
- #moves — Pc::Game
- #moves — Pc::OddsAndEvens
- #moves — Pc::RockPaperScissors
- #needs_cursor? — Pc::Window
- #play — Pc::Tournament
- #prompt_move — Pc::Game
- #random_move — Pc::Game
- #rules — Pc::Game
- #rules — Pc::OddsAndEvens
- #rules — Pc::RockPaperScissors
- #run — Pc::Interface
- #run — Pc::Campfire
- #run — Pc::Desktop
- #run — Pc::Shell
- #run — Pc::Loop
- #say — Pc::Campfire
- #say — Pc::Shell
- #say — Pc::Loop
- #select_game — Pc::Tournament
- #set_alert — Pc::Window
- #set_buttons — Pc::Window
- #show_outcome — Pc::Game
- #update — Pc::Window
- #welcome — Pc::Game
- #welcome — Pc::Loop
- #welcome — Pc::Tournament