module StudioGame::GameTurn

Public Class Methods

take_turn(player) click to toggle source
# File lib/studio_game/game_turn.rb, line 9
def self.take_turn(player)
  die = Die.new
  number_rolled = die.roll
  case die.roll
    when 1..2
    "#{player.name} has been hit"
    player.hit
    when 5..6
    "#{player.name} has been healed"
    player.heal
    else
    "#{player.name} has been skipped"
  end
  treasure = TreasureTrove.random
  player.found_treasure(treasure)
end