module StudioGame::GameTurn
Public Class Methods
take_turn(player)
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# File lib/studio_game/game_turn.rb, line 9 def self.take_turn(player) die = Die.new number_rolled = die.roll case die.roll when 1..2 "#{player.name} has been hit" player.hit when 5..6 "#{player.name} has been healed" player.heal else "#{player.name} has been skipped" end treasure = TreasureTrove.random player.found_treasure(treasure) end