Table of Contents - snake_the_game-1.0.0 Documentation
Classes and Modules
- Constants
- SnakeGame
- SnakeGame::Bait
- SnakeGame::BaitManager
- SnakeGame::CLI
- SnakeGame::GameObject
- SnakeGame::ImageDatabase
- SnakeGame::Position
- SnakeGame::Snake
- SnakeGame::SnakePart
- SnakeGame::SnakeTheGame
Methods
- ::new — SnakeGame::Bait
- ::new — SnakeGame::BaitManager
- ::new — SnakeGame::GameObject
- ::new — SnakeGame::ImageDatabase
- ::new — SnakeGame::Position
- ::new — SnakeGame::Snake
- ::new — SnakeGame::SnakePart
- ::new — SnakeGame::SnakeTheGame
- ::run — SnakeGame::CLI
- #+ — SnakeGame::Position
- #== — SnakeGame::Position
- #add_bait — SnakeGame::BaitManager
- #add_part — SnakeGame::Snake
- #button_down — SnakeGame::SnakeTheGame
- #calculate_random_movement — SnakeGame::BaitManager
- #cut_tail — SnakeGame::Snake
- #draw — SnakeGame::BaitManager
- #draw — SnakeGame::GameObject
- #draw — SnakeGame::Snake
- #draw — SnakeGame::SnakeTheGame
- #eating? — SnakeGame::Snake
- #free? — SnakeGame::BaitManager
- #gameover! — SnakeGame::Snake
- #go — SnakeGame::Snake
- #initialize_snake — SnakeGame::Snake
- #process_input — SnakeGame::Snake
- #random_free_position — SnakeGame::BaitManager
- #update — SnakeGame::BaitManager
- #update — SnakeGame::Snake
- #update — SnakeGame::SnakeTheGame
- #update_baits — SnakeGame::BaitManager
- #update_game_objects — SnakeGame::SnakeTheGame