class Sorare::Rewards::Supply::ComputeForRarity
ComputeForRarity
computes the rewardable supply for a given rarity
Public Instance Methods
call()
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# File lib/sorare/rewards/interactors/supply/compute_for_rarity.rb, line 16 def call context.rarity_supply = [] context.rewardable = rewardable_supply distribute_in_tiers! end
capped_tier_supply(total_supply, tier_supply, rewardable, tier_players)
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Cap with the actual pickable supply for the tier
# File lib/sorare/rewards/interactors/supply/compute_for_rarity.rb, line 40 def capped_tier_supply(total_supply, tier_supply, rewardable, tier_players) target = ComputeForQuality.call!( randomizer: randomizer, total_supply: total_supply, tier_supply: tier_supply, rewardable: rewardable, rewarded: rarity_supply ).quality_supply [target, tier_players.sum { |player| player_pickable_supply(player) }].min end
distribute_in_tiers!()
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# File lib/sorare/rewards/interactors/supply/compute_for_rarity.rb, line 29 def distribute_in_tiers! ctx = Tiers::QualifySupply.call!(sorted_supply: supply) qualified_players = Tiers::QualifyPlayers.call!(sorted_supply: supply).players ctx.supply.each_with_index do |tier_supply, index| rarity_supply.push( capped_tier_supply(ctx.count, tier_supply, rewardable, qualified_players[index]) ) end end
player_contribution(slug)
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# File lib/sorare/rewards/interactors/supply/compute_for_rarity.rb, line 56 def player_contribution(slug) game_week.player(slug).reward_pool_supply_contribution(league, rarity) end
player_pickable_supply(slug)
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# File lib/sorare/rewards/interactors/supply/compute_for_rarity.rb, line 60 def player_pickable_supply(slug) game_week.player(slug).pickable_supply(league, rarity) end
remaining_supply(reward_probability)
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# File lib/sorare/rewards/interactors/supply/compute_for_rarity.rb, line 64 def remaining_supply(reward_probability) probability = randomizer.rand return 0 unless probability < reward_probability 1 end
rewardable_supply()
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# File lib/sorare/rewards/interactors/supply/compute_for_rarity.rb, line 23 def rewardable_supply total_float_supply = supply.keys.sum { |player| player_contribution(player) } round_and_cap_league_supply(total_float_supply) end
round_and_cap_league_supply(float_supply)
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# File lib/sorare/rewards/interactors/supply/compute_for_rarity.rb, line 49 def round_and_cap_league_supply(float_supply) [ float_supply.floor + remaining_supply(float_supply.modulo(1)), # Supply limit league.cards_in_circulation_limit(rarity) # Circulation limit ].compact.min end