class Sorare::Rewards::League
League
stores the reward config for a league
Attributes
config[R]
game_week[R]
name[R]
supply[R]
Public Class Methods
new(name:, config:, supply:, game_week:)
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# File lib/sorare/rewards/league.rb, line 13 def initialize(name:, config:, supply:, game_week:) @name = name @config = config @supply = supply @game_week = game_week end
Public Instance Methods
cards_in_circulation_limit(rarity)
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# File lib/sorare/rewards/league.rb, line 26 def cards_in_circulation_limit(rarity) return unless cards_in_circulation&.dig(rarity) && game_week.config.rewards_ratio_per_cards_in_circulation (cards_in_circulation[rarity] * game_week.config.rewards_ratio_per_cards_in_circulation).floor end
each_division_prize_pools() { |index| ... }
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# File lib/sorare/rewards/league.rb, line 32 def each_division_prize_pools prize_pools.each_with_index do |prize_pool, index| return to_enum(:each_division_prize_pools) unless block_given? yield(index + 1, prize_pool) end end
each_rarity_supply() { |rarity, supply| ... }
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# File lib/sorare/rewards/league.rb, line 40 def each_rarity_supply supply.each_key do |rarity| return to_enum(:each_rarity_supply) unless block_given? yield(rarity, supply[rarity]) end end
each_rarity_tier_supply() { |rarity, transformed_tier, qualified_supply| ... }
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# File lib/sorare/rewards/league.rb, line 48 def each_rarity_tier_supply each_rarity_supply do |rarity, rarity_supply| qualified_supply = Tiers::QualifyPlayers.call!(sorted_supply: rarity_supply).players qualified_supply.each_key.map do |tier| return to_enum(:each_rarity_tier_supply) unless block_given? transformed_tier = Sorare::Rewards.configuration.transform_tier.call(tier) yield(rarity, transformed_tier, qualified_supply[tier]) end end end