class String

Public Instance Methods

gradient(*arg_colours, exclude_spaces: true, bg: false, bold: false, italic: false, underline: false, blink: false, strikethrough: false, double_underline: false, overline: false ) { |style| ... } click to toggle source

gradient(*arg_colours, bg: false, exclude_spaces: true, bold: false, blink: false) # => string or nil

Prettifies your string by adding gradient colours.

This method accept a lot of colours. For example:

  1. puts “Hello”.gradient('#f55', '#55f')

This will add f55 (red) to #55f (blue) gradient colours to your texts.

  1. puts “HellonWorld”.gradient('#f55', '#55f')

This will add f55 (red) to #55f (blue) gradient colours to your texts, spanning multiple lines.

  1. puts “HellonWorld!nColoursnarenrotated here”.gradient('f55','55f', '3eb' 'ff5')

This will add ff5555 (red) to #5555ff (blue) gradient colours to the first line, 5555ff to 33eebb colour to the 2nd line, 33eebb to ffff55 to the third line And then back to ffff55 to ff5555 to the fourth line, And it will continue to rotate between these colours.

To stop rotating, just don't give more than two arguments to this method.

Passing blocks is also optional, and is handy for animating text. For example:

"Hello\nWorld!\nColours\nare\nrotated here".gradient('f55','55f', '3eb' 'ff5', bg:true) { |x| print x ; sleep 0.05 }

This will pass the values to the block itself, and will draw the colourful text slowly. Passing block will return nil from the method because the values will be passed to the block variable instead.

Adding the option bg will change the background colour, but will keep the foreground colour defined in the terminal settings.

The option exclude_spaces, is expected to set either true or false. By default it's set to true. Enabling this option will not waste colours on white-spaces. White spaces only include: s, t

Please do note that u0000 and r in the middle of the string will not be counted as a white space, but as a character instead. This is because r wipes out the previous characters, and using u0000 in a string is uncommon, and developers are requested to delete u0000 from string if such situations arise.

The option bold makes texts bold, but it also makes the string bigger. Set bold to anything truthy or falsey, but better just go with true and false or nil

The option blink makes the texts blink on supported terminals. Set blink to anything truthy or falsey, but better just go with true and false or nil

# File lib/string_dot_gradient/gradient.rb, line 49
def gradient(*arg_colours,
        exclude_spaces: true,
        bg: false,
        bold: false,
        italic: false,
        underline: false,
        blink: false,
        strikethrough: false,
        double_underline: false,
        overline: false
        )

        space, tab = ?\s.freeze, ?\t.freeze

        block_given = block_given?
        temp = ''
        flatten_colours = arg_colours.flatten

        # Create the styling here rather than creating it in the each_line loop
        # We also make it a bit different, rather than using \e[1m\e[5m, we will do
        # \e[1;5m to save the number of characters spit out by this method
        style = nil

        if bold || italic || underline || blink || strikethrough || double_underline || overline
                style = "\e["

                style << '1;'.freeze if bold
                style << '3;'.freeze if italic
                style << '4;'.freeze if underline
                style << '5;'.freeze if blink
                style << '9;'.freeze if strikethrough
                style << '21;'.freeze if double_underline
                style << '53;'.freeze if overline

                style.chop!
                style << ?m.freeze
        end

        raise ArgumentError, "Wrong numeber of colours (given #{flatten_colours.length}, expected minimum 2)" if flatten_colours.length < 2
        raise ArgumentError, "Given argument for colour is neither a String nor an Integer" if flatten_colours.any? { |x| !(x.is_a?(String) || x.is_a?(Integer)) }

        all_rgbs = flatten_colours.map!(&method(:hex_to_rgb))

        yield style if block_given && style

        # r, g, b => starting r, g, b
        # r2, g2, b2 => stopping r, g, b
        r, g, b = *all_rgbs[0]
        r2, g2, b2 = *all_rgbs[1]
        rotate = all_rgbs.length > 2

        init = bg ? 48 : 38

        each_line do |c|
                temp << style if style

                _r, _g, _b = r, g, b
                chomped = !!c.chomp!(''.freeze)

                len = c.length
                n_variable = exclude_spaces ? c.delete("\t\s".freeze).length : len
                n_variable -= 1
                n_variable = 1 if n_variable < 1

                # colour operator, colour value
                #
                # r_op, g_op, b_op are also flags to determine
                # if the r, g, and b values respectively should change or not
                # For example, if the given blues are equal, the b_op is nil
                # So it won't change the colour in the ouput
                r_op = r_val  = nil
                g_op = g_val = nil
                b_op = b_val = nil

                if r2 > r
                        r_op, r_val = :+, r2.-(r).fdiv(n_variable)
                elsif r2 < r
                        r_op, r_val = :-, r.-(r2).fdiv(n_variable)
                end

                if g2 > g
                        g_op, g_val = :+, g2.-(g).fdiv(n_variable)
                elsif g2 < g
                        g_op, g_val = :-, g.-(g2).fdiv(n_variable)
                end

                if b2 > b
                        b_op, b_val = :+, b2.-(b).fdiv(n_variable)
                elsif b2 < b
                        b_op, b_val = :-, b.-(b2).fdiv(n_variable)
                end

                # To avoid the value getting adding | subtracted from the initial character
                _r = _r.send(r_op, r_val * -1) if r_op
                _g = _g.send(g_op, g_val * -1) if g_op
                _b = _b.send(b_op, b_val * -1) if b_op

                i = -1
                while (i += 1) < len
                        _c = c[i]

                        if !exclude_spaces || (_c != space && _c != tab)
                                _r = _r.send(r_op, r_val) if r_op
                                _g = _g.send(g_op, g_val) if g_op
                                _b = _b.send(b_op, b_val) if b_op
                        end

                        r_to_i = _r.to_i
                        g_to_i = _g.to_i
                        b_to_i = _b.to_i

                        clamped_r = r_to_i < 0 ? 0 : r_to_i > 255 ? 255 : r_to_i
                        clamped_g = g_to_i < 0 ? 0 : g_to_i > 255 ? 255 : g_to_i
                        clamped_b = b_to_i < 0 ? 0 : b_to_i > 255 ? 255 : b_to_i

                        ret = "\e[#{init};2;#{clamped_r};#{clamped_g};#{clamped_b}m#{_c}"

                        if block_given
                                yield ret
                        else
                                temp << ret
                        end
                end

                ret = if !c.empty?
                        chomped ? "\e[0m\n".freeze : "\e[0m".freeze
                elsif chomped
                        ?\n.freeze
                end

                if block_given
                        yield ret
                else
                        temp << ret
                end

                if rotate
                        all_rgbs.rotate!
                        r, g, b = all_rgbs[0]
                        r2, g2, b2 = all_rgbs[1]
                end
        end

        block_given ? nil : temp
end
multi_gradient(*colours, exclude_spaces: true, bg: false, bold: false, italic: false, underline: false, blink: false, strikethrough: false, double_underline: false, overline: false, &block ) click to toggle source

multi_gradient(*n_arg_colours, bg: false, exclude_spaces: true, bold: false, blink: false) # => string or nil

Accepts n number of colours. Example:

'Hello world this is multi_gradient()'.multi_gradient('3eb', '55f', 'f55', 'fa0')

In this example, multi_gradient() paints the string with 4 colours in one line.

It Splits up a string with the Calls String#gradient() with the given number of colours So each call to multi_gradient() involves many calls to String#gradient(). Hence it's slower than String#gradient()

# File lib/string_dot_gradient/gradient.rb, line 206
def multi_gradient(*colours,
        exclude_spaces: true,
        bg: false,
        bold: false,
        italic: false,
        underline: false,
        blink: false,
        strikethrough: false,
        double_underline: false,
        overline: false,
        &block
        )

        len = colours.length
        raise ArgumentError, "Minimum two colours are required, given #{len}" if len < 2

        div = len - 1
        div_1 = div - 1
        ret = ''
        block_given = block_given?

        params = {
                exclude_spaces: exclude_spaces,
                bg: bg,
                bold: bold,
                italic: italic,
                underline: underline,
                blink: blink,
                strikethrough: strikethrough,
                double_underline: double_underline,
                overline: overline,
        }

        each_line { |l|
                _len = l.length

                len, c = _len.fdiv(div).round, colours.dup
                counter, i, j = -1, -1, 0
                ch = ''

                while x = l[i += 1] do
                        counter += 1

                        # colour % len == 0 is very slow approach
                        if counter == len && j < div_1
                                counter, j = 0, j + 1
                                if block_given
                                        ch.gradient(c[0], c[1], **params, &block)
                                else
                                        ret << ch.gradient(c[0], c[1], **params)
                                end

                                c.rotate!
                                ch.clear
                        end

                        ch << x
                end

                if block_given
                        ch.gradient(c[0], c[1], **params, &block)
                else
                        ret << ch.gradient(c[0], c[1], **params)
                end
        }

        block_given ? nil : ret
end

Private Instance Methods

hex_to_rgb(hex) click to toggle source

Fast conversion to RGB when Integer is passed. For example: 0xffffff for white, 0x000000 or 0x0 for black, 0x00aa00 for deep green 0xff50a6 for pink, 0xff5555 for light red, etc.

Similarly: (255 * 256 * 256) + (255 * 256) + (255) => 0xffffff (0 * 256 * 256) + (0 * 256) + 0 => 0x0 (255 * 256 * 256) + (85 * 256) + 85 => ff5555 (85 * 256 * 256) + (85 * 256) + 255 => #5555ff (255 * 256 * 256) + (170 * 256) + 0 => 0xffaa00 (0 * 256 * 256) + (170 * 256) + 0 => 0x00aa00

# File lib/string_dot_gradient/hex_to_rgb.rb, line 14
def hex_to_rgb(hex)
        return [
                255 & hex >> 16,
                255 & hex >> 8,
                255 & hex
        ] if hex.is_a?(Integer)

        # Duplicate colour, even if colour is nil
        # This workaround is for Ruby 2.0 to Ruby 2.2
        # Which won't allow duplicate nil.
        colour = hex && hex.dup.to_s || ''
        colour.strip!
        colour.downcase!
        colour[0] = ''.freeze if colour[0] == ?#.freeze

        # out of range
        oor = colour.scan(/[^a-f0-9]/)

        unless oor.empty?
                invalids = colour.chars.map { |x|
                        oor.include?(x) ? "\e[1;31m#{x}\e[0m" : x
                }.join

                raise ArgumentError, "\e[0mHex Colour \e[1m##{invalids} is Out of Range\e[0m"
        end

        clen = colour.length

        if clen == 3
                colour.chars.map { |x| x.<<(x).to_i(16) }
        elsif clen == 6
                colour.chars.each_slice(2).map { |x| x.join.to_i(16) }
        else
                sli = clen > 6 ? 'too long'.freeze : clen < 3 ? 'too short'.freeze : 'invalid'.freeze
                raise ArgumentError, "Invalid Hex Colour ##{colour} (length #{sli})"
        end
end