# Generated from studio_game_ar-1.0.0.gem by gem2rpm -*- rpm-spec -*- %global gem_name studio_game_ar Name: rubygem-%{gem_name} Version: 1.0.0 Release: 1%{?dist} Summary: Players find treasures and accumulate points License: MIT URL: http://mygamear.com Source0: https://rubygems.org/gems/%{gem_name}-%{version}.gem BuildRequires: ruby(release) BuildRequires: rubygems-devel BuildRequires: ruby >= 1.9 # BuildRequires: rubygem(rspec) BuildArch: noarch %description Players start with a given score. Throughout the game they can find treasures which increase their score. The object of the game is to accumulate as many points as possible as the rounds continue. Whoever has the highest amount of points wins. %package doc Summary: Documentation for %{name} Requires: %{name} = %{version}-%{release} BuildArch: noarch %description doc Documentation for %{name}. %prep %setup -q -n %{gem_name}-%{version} %build # Create the gem as gem install only works on a gem file gem build ../%{gem_name}-%{version}.gemspec # %%gem_install compiles any C extensions and installs the gem into ./%%gem_dir # by default, so that we can move it into the buildroot in %%install %gem_install %install mkdir -p %{buildroot}%{gem_dir} cp -a .%{gem_dir}/* \ %{buildroot}%{gem_dir}/ mkdir -p %{buildroot}%{_bindir} cp -a .%{_bindir}/* \ %{buildroot}%{_bindir}/ find %{buildroot}%{gem_instdir}/bin -type f | xargs chmod a+x %check pushd .%{gem_instdir} # rspec spec popd %files %dir %{gem_instdir} %{_bindir}/studio_game %license %{gem_instdir}/LICENSE %{gem_instdir}/bin %{gem_libdir} %exclude %{gem_cache} %{gem_spec} %files doc %doc %{gem_docdir} %doc %{gem_instdir}/README %{gem_instdir}/spec %changelog * Thu Sep 16 2021 mockbuilder - 1.0.0-1 - Initial package