class StudioGame::Player
Attributes
health[RW]
name[RW]
Public Class Methods
from_csv(string)
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# File lib/studio_game/player.rb, line 32 def self.from_csv(string) name, health = string.split(',') Player.new(name,Integer(health)) end
new(name,health=100)
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# File lib/studio_game/player.rb, line 9 def initialize(name,health=100) @name = name.capitalize @health = health @found_treasures = Hash.new(0) end
Public Instance Methods
<=>(other)
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# File lib/studio_game/player.rb, line 37 def <=>(other) other.score <=> score end
each_found_treasure() { |treasure_recreated| ... }
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# File lib/studio_game/player.rb, line 51 def each_found_treasure @found_treasures.each do |name, points| treasure_recreated = Treasure.new(name, points) yield treasure_recreated end end
found_treasure(treasure)
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# File lib/studio_game/player.rb, line 41 def found_treasure (treasure) @found_treasures[treasure.name] += treasure.points puts "#{@name} found a #{treasure.name} worth #{treasure.points} points." puts "#{@name}'s treasures #{@found_treasures}" end
name=(new_name)
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Ruby generated the default name= method for you when you used “attr_accessor :name”, but you can easily override it. For example, if we want to capitalize the name before it's assigned, all we need to do is explicitly define a “name=” method in the Player
class:
# File lib/studio_game/player.rb, line 20 def name=(new_name) @name=new_name.capitalize end
points()
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# File lib/studio_game/player.rb, line 47 def points @found_treasures.values.reduce(0,:+) end
score()
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# File lib/studio_game/player.rb, line 24 def score @health + points end
to_s()
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# File lib/studio_game/player.rb, line 28 def to_s "I'm #{@name} with a health = #{@health}, points = #{points}, and a score = #{score}." end