module StudioGame::GameTurn

Public Class Methods

take_turn(player) click to toggle source
# File lib/studio_game/game_turn.rb, line 7
def self.take_turn(player)
        die = Die.new
                case die.roll
                        when 1..2
                                player.blam
                        when 3..4
                                puts "#{player.name} was skipped."
                        else
                                player.woot
                end
                # This will provide the random treasure found by the player
                # during the game
                treasure = TreasureTrove.random
                #puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
                player.found_treasure(treasure)
end