Table of Contents - tic-tac-toe-with-ai-0.0.2 Documentation
Classes and Modules
Methods
- ::new — TicTacToe::ComputerPlayer
- ::new — TicTacToe::Board
- ::new — TicTacToe::Game
- ::new — TicTacToe::Rules
- #change_current_mark — TicTacToe::Game
- #columns — TicTacToe::Board
- #current_mark — TicTacToe::Game
- #decide_move — TicTacToe::ComputerPlayer
- #define_permutation — TicTacToe::ComputerPlayer
- #diagonals — TicTacToe::Board
- #find_cell — TicTacToe::ComputerPlayer
- #find_winning_cell — TicTacToe::ComputerPlayer
- #get_mark_at — TicTacToe::Board
- #get_mark_at — TicTacToe::Game
- #in_progress? — TicTacToe::Game
- #it_finds_a_winning_triple — TicTacToe::ComputerPlayer
- #move — TicTacToe::Game
- #position_groups_to_marks — TicTacToe::Board
- #potential_winning_combinations — TicTacToe::Rules
- #random_move — TicTacToe::ComputerPlayer
- #return_entire_board — TicTacToe::Board
- #rows — TicTacToe::Board
- #set_mark — TicTacToe::Board
- #spot_is_empty? — TicTacToe::ComputerPlayer
- #tie — TicTacToe::Game
- #tie — TicTacToe::Rules
- #winner — TicTacToe::Game
- #winner — TicTacToe::Rules
- #winning_mark? — TicTacToe::Rules
- #winning_marks? — TicTacToe::Rules