Table of Contents - tic_tac_toe_ecastillo-1.0.0 Documentation
Classes and Modules
- TicTacToe
- TicTacToe::Board
- TicTacToe::Cell
- TicTacToe::Checker
- TicTacToe::Console
- TicTacToe::Display
- TicTacToe::Gameplay
- TicTacToe::Input
- TicTacToe::Player
- TicTacToe::Start
- TicTacToeEcastillo
Methods
- ::new — TicTacToe::Board
- ::new — TicTacToe::Cell
- ::new — TicTacToe::Checker
- ::new — TicTacToe::Gameplay
- ::new — TicTacToe::Player
- ::new — TicTacToe::Start
- ::valid_position_string? — TicTacToe::Board
- #cell_from_position — TicTacToe::Board
- #change_turn — TicTacToe::Gameplay
- #clear_console — TicTacToe::Console
- #completed_player_move — TicTacToe::Gameplay
- #computer? — TicTacToe::Player
- #console — TicTacToe::Start
- #content — TicTacToe::Cell
- #create_players — TicTacToe::Gameplay
- #diagonal_win? — TicTacToe::Checker
- #display — TicTacToe::Display
- #display — TicTacToe::Input
- #display_action? — TicTacToe::Console
- #display_board — TicTacToe::Display
- #display_msg_ask_for_player_name — TicTacToe::Display
- #display_msg_computer_thinking — TicTacToe::Display
- #display_msg_win — TicTacToe::Display
- #display_turn_status — TicTacToe::Display
- #draw? — TicTacToe::Checker
- #empty? — TicTacToe::Cell
- #empty_board — TicTacToe::Board
- #enter_mode — TicTacToe::Input
- #enter_players_name — TicTacToe::Start
- #fill_board_space — TicTacToe::Board
- #finish_game — TicTacToe::Gameplay
- #finished_turn_status — TicTacToe::Gameplay
- #get_empty_positions — TicTacToe::Board
- #horizontal_win? — TicTacToe::Checker
- #input_action — TicTacToe::Gameplay
- #input_action? — TicTacToe::Console
- #input_error_message — TicTacToe::Input
- #input_line — TicTacToe::Input
- #input_mode — TicTacToe::Input
- #input_name — TicTacToe::Input
- #input_player_action — TicTacToe::Input
- #input_replay — TicTacToe::Input
- #input_validation — TicTacToe::Input
- #instructions? — TicTacToe::Display
- #left_to_right_diagonal_win? — TicTacToe::Checker
- #method_missing — TicTacToe::Console
- #method_missing — TicTacToe::Display
- #msg_in_yml_file? — TicTacToe::Display
- #owner? — TicTacToe::Cell
- #play — TicTacToe::Gameplay
- #play_until_no_more_replay — TicTacToe::Start
- #player_turn — TicTacToe::Gameplay
- #position_empty? — TicTacToe::Board
- #prepare_initial_conditions — TicTacToe::Gameplay
- #quit_reset_option? — TicTacToe::Input
- #receive_player_input — TicTacToe::Input
- #replay? — TicTacToe::Start
- #reset — TicTacToe::Gameplay
- #respond_to? — TicTacToe::Console
- #respond_to? — TicTacToe::Display
- #respond_to_console? — TicTacToe::Console
- #respond_to_display? — TicTacToe::Display
- #right_to_left_diagonal_win? — TicTacToe::Checker
- #row_message — TicTacToe::Display
- #select_position — TicTacToe::Input
- #select_random_position — TicTacToe::Input
- #set_players_symbols — TicTacToe::Gameplay
- #start — TicTacToe::Start
- #start_game — TicTacToe::Start
- #update — TicTacToe::Checker
- #valid? — TicTacToe::Input
- #valid_mode? — TicTacToe::Input
- #vertical_win? — TicTacToe::Checker
- #win? — TicTacToe::Checker
- #win_horizontal_line? — TicTacToe::Checker
- #win_vertical_line? — TicTacToe::Checker