// Backbone.js 1.1.2

// © 2010-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors // Backbone may be freely distributed under the MIT license. // For all details and documentation: // backbonejs.org

(function(root, factory) {

// Set up Backbone appropriately for the environment. Start with AMD.
if (typeof define === 'function' && define.amd) {
  define(['underscore', 'jquery', 'exports'], function(_, $, exports) {
    // Export global even in AMD case in case this script is loaded with
    // others that may still expect a global Backbone.
    root.Backbone = factory(root, exports, _, $);
  });

// Next for Node.js or CommonJS. jQuery may not be needed as a module.
} else if (typeof exports !== 'undefined') {
  var _ = require('underscore');
  factory(root, exports, _);

// Finally, as a browser global.
} else {
  root.Backbone = factory(root, {}, root._, (root.jQuery || root.Zepto || root.ender || root.$));
}

}(this, function(root, Backbone, _, $) {

// Initial Setup
// -------------

// Save the previous value of the `Backbone` variable, so that it can be
// restored later on, if `noConflict` is used.
var previousBackbone = root.Backbone;

// Create local references to array methods we'll want to use later.
var array = [];
var slice = array.slice;

// Current version of the library. Keep in sync with `package.json`.
Backbone.VERSION = '1.1.2';

// For Backbone's purposes, jQuery, Zepto, Ender, or My Library (kidding) owns
// the `$` variable.
Backbone.$ = $;

// Runs Backbone.js in *noConflict* mode, returning the `Backbone` variable
// to its previous owner. Returns a reference to this Backbone object.
Backbone.noConflict = function() {
  root.Backbone = previousBackbone;
  return this;
};

// Turn on `emulateHTTP` to support legacy HTTP servers. Setting this option
// will fake `"PATCH"`, `"PUT"` and `"DELETE"` requests via the `_method` parameter and
// set a `X-Http-Method-Override` header.
Backbone.emulateHTTP = false;

// Turn on `emulateJSON` to support legacy servers that can't deal with direct
// `application/json` requests ... this will encode the body as
// `application/x-www-form-urlencoded` instead and will send the model in a
// form param named `model`.
Backbone.emulateJSON = false;

// Backbone.Events
// ---------------

// A module that can be mixed in to *any object* in order to provide it with
// custom events. You may bind with `on` or remove with `off` callback
// functions to an event; `trigger`-ing an event fires all callbacks in
// succession.
//
//     var object = {};
//     _.extend(object, Backbone.Events);
//     object.on('expand', function(){ alert('expanded'); });
//     object.trigger('expand');
//
var Events = Backbone.Events = {

  // Bind an event to a `callback` function. Passing `"all"` will bind
  // the callback to all events fired.
  on: function(name, callback, context) {
    if (!eventsApi(this, 'on', name, [callback, context]) || !callback) return this;
    this._events || (this._events = {});
    var events = this._events[name] || (this._events[name] = []);
    events.push({callback: callback, context: context, ctx: context || this});
    return this;
  },

  // Bind an event to only be triggered a single time. After the first time
  // the callback is invoked, it will be removed.
  once: function(name, callback, context) {
    if (!eventsApi(this, 'once', name, [callback, context]) || !callback) return this;
    var self = this;
    var once = _.once(function() {
      self.off(name, once);
      callback.apply(this, arguments);
    });
    once._callback = callback;
    return this.on(name, once, context);
  },

  // Remove one or many callbacks. If `context` is null, removes all
  // callbacks with that function. If `callback` is null, removes all
  // callbacks for the event. If `name` is null, removes all bound
  // callbacks for all events.
  off: function(name, callback, context) {
    if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this;

    // Remove all callbacks for all events.
    if (!name && !callback && !context) {
      this._events = void 0;
      return this;
    }

    var names = name ? [name] : _.keys(this._events);
    for (var i = 0, length = names.length; i < length; i++) {
      name = names[i];

      // Bail out if there are no events stored.
      var events = this._events[name];
      if (!events) continue;

      // Remove all callbacks for this event.
      if (!callback && !context) {
        delete this._events[name];
        continue;
      }

      // Find any remaining events.
      var remaining = [];
      for (var j = 0, k = events.length; j < k; j++) {
        var event = events[j];
        if (
          callback && callback !== event.callback &&
          callback !== event.callback._callback ||
          context && context !== event.context
        ) {
          remaining.push(event);
        }
      }

      // Replace events if there are any remaining.  Otherwise, clean up.
      if (remaining.length) {
        this._events[name] = remaining;
      } else {
        delete this._events[name];
      }
    }

    return this;
  },

  // Trigger one or many events, firing all bound callbacks. Callbacks are
  // passed the same arguments as `trigger` is, apart from the event name
  // (unless you're listening on `"all"`, which will cause your callback to
  // receive the true name of the event as the first argument).
  trigger: function(name) {
    if (!this._events) return this;
    var args = slice.call(arguments, 1);
    if (!eventsApi(this, 'trigger', name, args)) return this;
    var events = this._events[name];
    var allEvents = this._events.all;
    if (events) triggerEvents(events, args);
    if (allEvents) triggerEvents(allEvents, arguments);
    return this;
  },

  // Inversion-of-control versions of `on` and `once`. Tell *this* object to
  // listen to an event in another object ... keeping track of what it's
  // listening to.
  listenTo: function(obj, name, callback) {
    var listeningTo = this._listeningTo || (this._listeningTo = {});
    var id = obj._listenId || (obj._listenId = _.uniqueId('l'));
    listeningTo[id] = obj;
    if (!callback && typeof name === 'object') callback = this;
    obj.on(name, callback, this);
    return this;
  },

  listenToOnce: function(obj, name, callback) {
    if (typeof name === 'object') {
      for (var event in name) this.listenToOnce(obj, event, name[event]);
      return this;
    }
    var cb = _.once(function() {
      this.stopListening(obj, name, cb);
      callback.apply(this, arguments);
    });
    cb._callback = callback;
    return this.listenTo(obj, name, cb);
  },

  // Tell this object to stop listening to either specific events ... or
  // to every object it's currently listening to.
  stopListening: function(obj, name, callback) {
    var listeningTo = this._listeningTo;
    if (!listeningTo) return this;
    var remove = !name && !callback;
    if (!callback && typeof name === 'object') callback = this;
    if (obj) (listeningTo = {})[obj._listenId] = obj;
    for (var id in listeningTo) {
      obj = listeningTo[id];
      obj.off(name, callback, this);
      if (remove || _.isEmpty(obj._events)) delete this._listeningTo[id];
    }
    return this;
  }

};

// Regular expression used to split event strings.
var eventSplitter = /\s+/;

// Implement fancy features of the Events API such as multiple event
// names `"change blur"` and jQuery-style event maps `{change: action}`
// in terms of the existing API.
var eventsApi = function(obj, action, name, rest) {
  if (!name) return true;

  // Handle event maps.
  if (typeof name === 'object') {
    for (var key in name) {
      obj[action].apply(obj, [key, name[key]].concat(rest));
    }
    return false;
  }

  // Handle space separated event names.
  if (eventSplitter.test(name)) {
    var names = name.split(eventSplitter);
    for (var i = 0, length = names.length; i < length; i++) {
      obj[action].apply(obj, [names[i]].concat(rest));
    }
    return false;
  }

  return true;
};

// A difficult-to-believe, but optimized internal dispatch function for
// triggering events. Tries to keep the usual cases speedy (most internal
// Backbone events have 3 arguments).
var triggerEvents = function(events, args) {
  var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2];
  switch (args.length) {
    case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return;
    case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return;
    case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return;
    case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return;
    default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); return;
  }
};

// Aliases for backwards compatibility.
Events.bind   = Events.on;
Events.unbind = Events.off;

// Allow the `Backbone` object to serve as a global event bus, for folks who
// want global "pubsub" in a convenient place.
_.extend(Backbone, Events);

// Backbone.Model
// --------------

// Backbone **Models** are the basic data object in the framework --
// frequently representing a row in a table in a database on your server.
// A discrete chunk of data and a bunch of useful, related methods for
// performing computations and transformations on that data.

// Create a new model with the specified attributes. A client id (`cid`)
// is automatically generated and assigned for you.
var Model = Backbone.Model = function(attributes, options) {
  var attrs = attributes || {};
  options || (options = {});
  this.cid = _.uniqueId('c');
  this.attributes = {};
  if (options.collection) this.collection = options.collection;
  if (options.parse) attrs = this.parse(attrs, options) || {};
  attrs = _.defaults({}, attrs, _.result(this, 'defaults'));
  this.set(attrs, options);
  this.changed = {};
  this.initialize.apply(this, arguments);
};

// Attach all inheritable methods to the Model prototype.
_.extend(Model.prototype, Events, {

  // A hash of attributes whose current and previous value differ.
  changed: null,

  // The value returned during the last failed validation.
  validationError: null,

  // The default name for the JSON `id` attribute is `"id"`. MongoDB and
  // CouchDB users may want to set this to `"_id"`.
  idAttribute: 'id',

  // Initialize is an empty function by default. Override it with your own
  // initialization logic.
  initialize: function(){},

  // Return a copy of the model's `attributes` object.
  toJSON: function(options) {
    return _.clone(this.attributes);
  },

  // Proxy `Backbone.sync` by default -- but override this if you need
  // custom syncing semantics for *this* particular model.
  sync: function() {
    return Backbone.sync.apply(this, arguments);
  },

  // Get the value of an attribute.
  get: function(attr) {
    return this.attributes[attr];
  },

  // Get the HTML-escaped value of an attribute.
  escape: function(attr) {
    return _.escape(this.get(attr));
  },

  // Returns `true` if the attribute contains a value that is not null
  // or undefined.
  has: function(attr) {
    return this.get(attr) != null;
  },

  // Set a hash of model attributes on the object, firing `"change"`. This is
  // the core primitive operation of a model, updating the data and notifying
  // anyone who needs to know about the change in state. The heart of the beast.
  set: function(key, val, options) {
    var attr, attrs, unset, changes, silent, changing, prev, current;
    if (key == null) return this;

    // Handle both `"key", value` and `{key: value}` -style arguments.
    if (typeof key === 'object') {
      attrs = key;
      options = val;
    } else {
      (attrs = {})[key] = val;
    }

    options || (options = {});

    // Run validation.
    if (!this._validate(attrs, options)) return false;

    // Extract attributes and options.
    unset           = options.unset;
    silent          = options.silent;
    changes         = [];
    changing        = this._changing;
    this._changing  = true;

    if (!changing) {
      this._previousAttributes = _.clone(this.attributes);
      this.changed = {};
    }
    current = this.attributes, prev = this._previousAttributes;

    // Check for changes of `id`.
    if (this.idAttribute in attrs) this.id = attrs[this.idAttribute];

    // For each `set` attribute, update or delete the current value.
    for (attr in attrs) {
      val = attrs[attr];
      if (!_.isEqual(current[attr], val)) changes.push(attr);
      if (!_.isEqual(prev[attr], val)) {
        this.changed[attr] = val;
      } else {
        delete this.changed[attr];
      }
      unset ? delete current[attr] : current[attr] = val;
    }

    // Trigger all relevant attribute changes.
    if (!silent) {
      if (changes.length) this._pending = options;
      for (var i = 0, length = changes.length; i < length; i++) {
        this.trigger('change:' + changes[i], this, current[changes[i]], options);
      }
    }

    // You might be wondering why there's a `while` loop here. Changes can
    // be recursively nested within `"change"` events.
    if (changing) return this;
    if (!silent) {
      while (this._pending) {
        options = this._pending;
        this._pending = false;
        this.trigger('change', this, options);
      }
    }
    this._pending = false;
    this._changing = false;
    return this;
  },

  // Remove an attribute from the model, firing `"change"`. `unset` is a noop
  // if the attribute doesn't exist.
  unset: function(attr, options) {
    return this.set(attr, void 0, _.extend({}, options, {unset: true}));
  },

  // Clear all attributes on the model, firing `"change"`.
  clear: function(options) {
    var attrs = {};
    for (var key in this.attributes) attrs[key] = void 0;
    return this.set(attrs, _.extend({}, options, {unset: true}));
  },

  // Determine if the model has changed since the last `"change"` event.
  // If you specify an attribute name, determine if that attribute has changed.
  hasChanged: function(attr) {
    if (attr == null) return !_.isEmpty(this.changed);
    return _.has(this.changed, attr);
  },

  // Return an object containing all the attributes that have changed, or
  // false if there are no changed attributes. Useful for determining what
  // parts of a view need to be updated and/or what attributes need to be
  // persisted to the server. Unset attributes will be set to undefined.
  // You can also pass an attributes object to diff against the model,
  // determining if there *would be* a change.
  changedAttributes: function(diff) {
    if (!diff) return this.hasChanged() ? _.clone(this.changed) : false;
    var val, changed = false;
    var old = this._changing ? this._previousAttributes : this.attributes;
    for (var attr in diff) {
      if (_.isEqual(old[attr], (val = diff[attr]))) continue;
      (changed || (changed = {}))[attr] = val;
    }
    return changed;
  },

  // Get the previous value of an attribute, recorded at the time the last
  // `"change"` event was fired.
  previous: function(attr) {
    if (attr == null || !this._previousAttributes) return null;
    return this._previousAttributes[attr];
  },

  // Get all of the attributes of the model at the time of the previous
  // `"change"` event.
  previousAttributes: function() {
    return _.clone(this._previousAttributes);
  },

  // Fetch the model from the server. If the server's representation of the
  // model differs from its current attributes, they will be overridden,
  // triggering a `"change"` event.
  fetch: function(options) {
    options = options ? _.clone(options) : {};
    if (options.parse === void 0) options.parse = true;
    var model = this;
    var success = options.success;
    options.success = function(resp) {
      if (!model.set(model.parse(resp, options), options)) return false;
      if (success) success(model, resp, options);
      model.trigger('sync', model, resp, options);
    };
    wrapError(this, options);
    return this.sync('read', this, options);
  },

  // Set a hash of model attributes, and sync the model to the server.
  // If the server returns an attributes hash that differs, the model's
  // state will be `set` again.
  save: function(key, val, options) {
    var attrs, method, xhr, attributes = this.attributes;

    // Handle both `"key", value` and `{key: value}` -style arguments.
    if (key == null || typeof key === 'object') {
      attrs = key;
      options = val;
    } else {
      (attrs = {})[key] = val;
    }

    options = _.extend({validate: true}, options);

    // If we're not waiting and attributes exist, save acts as
    // `set(attr).save(null, opts)` with validation. Otherwise, check if
    // the model will be valid when the attributes, if any, are set.
    if (attrs && !options.wait) {
      if (!this.set(attrs, options)) return false;
    } else {
      if (!this._validate(attrs, options)) return false;
    }

    // Set temporary attributes if `{wait: true}`.
    if (attrs && options.wait) {
      this.attributes = _.extend({}, attributes, attrs);
    }

    // After a successful server-side save, the client is (optionally)
    // updated with the server-side state.
    if (options.parse === void 0) options.parse = true;
    var model = this;
    var success = options.success;
    options.success = function(resp) {
      // Ensure attributes are restored during synchronous saves.
      model.attributes = attributes;
      var serverAttrs = model.parse(resp, options);
      if (options.wait) serverAttrs = _.extend(attrs || {}, serverAttrs);
      if (_.isObject(serverAttrs) && !model.set(serverAttrs, options)) {
        return false;
      }
      if (success) success(model, resp, options);
      model.trigger('sync', model, resp, options);
    };
    wrapError(this, options);

    method = this.isNew() ? 'create' : (options.patch ? 'patch' : 'update');
    if (method === 'patch' && !options.attrs) options.attrs = attrs;
    xhr = this.sync(method, this, options);

    // Restore attributes.
    if (attrs && options.wait) this.attributes = attributes;

    return xhr;
  },

  // Destroy this model on the server if it was already persisted.
  // Optimistically removes the model from its collection, if it has one.
  // If `wait: true` is passed, waits for the server to respond before removal.
  destroy: function(options) {
    options = options ? _.clone(options) : {};
    var model = this;
    var success = options.success;

    var destroy = function() {
      model.stopListening();
      model.trigger('destroy', model, model.collection, options);
    };

    options.success = function(resp) {
      if (options.wait || model.isNew()) destroy();
      if (success) success(model, resp, options);
      if (!model.isNew()) model.trigger('sync', model, resp, options);
    };

    if (this.isNew()) {
      options.success();
      return false;
    }
    wrapError(this, options);

    var xhr = this.sync('delete', this, options);
    if (!options.wait) destroy();
    return xhr;
  },

  // Default URL for the model's representation on the server -- if you're
  // using Backbone's restful methods, override this to change the endpoint
  // that will be called.
  url: function() {
    var base =
      _.result(this, 'urlRoot') ||
      _.result(this.collection, 'url') ||
      urlError();
    if (this.isNew()) return base;
    return base.replace(/([^\/])$/, '$1/') + encodeURIComponent(this.id);
  },

  // **parse** converts a response into the hash of attributes to be `set` on
  // the model. The default implementation is just to pass the response along.
  parse: function(resp, options) {
    return resp;
  },

  // Create a new model with identical attributes to this one.
  clone: function() {
    return new this.constructor(this.attributes);
  },

  // A model is new if it has never been saved to the server, and lacks an id.
  isNew: function() {
    return !this.has(this.idAttribute);
  },

  // Check if the model is currently in a valid state.
  isValid: function(options) {
    return this._validate({}, _.extend(options || {}, { validate: true }));
  },

  // Run validation against the next complete set of model attributes,
  // returning `true` if all is well. Otherwise, fire an `"invalid"` event.
  _validate: function(attrs, options) {
    if (!options.validate || !this.validate) return true;
    attrs = _.extend({}, this.attributes, attrs);
    var error = this.validationError = this.validate(attrs, options) || null;
    if (!error) return true;
    this.trigger('invalid', this, error, _.extend(options, {validationError: error}));
    return false;
  }

});

// Underscore methods that we want to implement on the Model.
var modelMethods = ['keys', 'values', 'pairs', 'invert', 'pick', 'omit', 'chain', 'isEmpty'];

// Mix in each Underscore method as a proxy to `Model#attributes`.
_.each(modelMethods, function(method) {
  if (!_[method]) return;
  Model.prototype[method] = function() {
    var args = slice.call(arguments);
    args.unshift(this.attributes);
    return _[method].apply(_, args);
  };
});

// Backbone.Collection
// -------------------

// If models tend to represent a single row of data, a Backbone Collection is
// more analogous to a table full of data ... or a small slice or page of that
// table, or a collection of rows that belong together for a particular reason
// -- all of the messages in this particular folder, all of the documents
// belonging to this particular author, and so on. Collections maintain
// indexes of their models, both in order, and for lookup by `id`.

// Create a new **Collection**, perhaps to contain a specific type of `model`.
// If a `comparator` is specified, the Collection will maintain
// its models in sort order, as they're added and removed.
var Collection = Backbone.Collection = function(models, options) {
  options || (options = {});
  if (options.model) this.model = options.model;
  if (options.comparator !== void 0) this.comparator = options.comparator;
  this._reset();
  this.initialize.apply(this, arguments);
  if (models) this.reset(models, _.extend({silent: true}, options));
};

// Default options for `Collection#set`.
var setOptions = {add: true, remove: true, merge: true};
var addOptions = {add: true, remove: false};

// Define the Collection's inheritable methods.
_.extend(Collection.prototype, Events, {

  // The default model for a collection is just a **Backbone.Model**.
  // This should be overridden in most cases.
  model: Model,

  // Initialize is an empty function by default. Override it with your own
  // initialization logic.
  initialize: function(){},

  // The JSON representation of a Collection is an array of the
  // models' attributes.
  toJSON: function(options) {
    return this.map(function(model){ return model.toJSON(options); });
  },

  // Proxy `Backbone.sync` by default.
  sync: function() {
    return Backbone.sync.apply(this, arguments);
  },

  // Add a model, or list of models to the set.
  add: function(models, options) {
    return this.set(models, _.extend({merge: false}, options, addOptions));
  },

  // Remove a model, or a list of models from the set.
  remove: function(models, options) {
    var singular = !_.isArray(models);
    models = singular ? [models] : _.clone(models);
    options || (options = {});
    for (var i = 0, length = models.length; i < length; i++) {
      var model = models[i] = this.get(models[i]);
      if (!model) continue;
      var id = this.modelId(model.attributes);
      if (id != null) delete this._byId[id];
      delete this._byId[model.cid];
      var index = this.indexOf(model);
      this.models.splice(index, 1);
      this.length--;
      if (!options.silent) {
        options.index = index;
        model.trigger('remove', model, this, options);
      }
      this._removeReference(model, options);
    }
    return singular ? models[0] : models;
  },

  // Update a collection by `set`-ing a new list of models, adding new ones,
  // removing models that are no longer present, and merging models that
  // already exist in the collection, as necessary. Similar to **Model#set**,
  // the core operation for updating the data contained by the collection.
  set: function(models, options) {
    options = _.defaults({}, options, setOptions);
    if (options.parse) models = this.parse(models, options);
    var singular = !_.isArray(models);
    models = singular ? (models ? [models] : []) : models.slice();
    var id, model, attrs, existing, sort;
    var at = options.at;
    if (at < 0) at += this.length + 1;
    var sortable = this.comparator && (at == null) && options.sort !== false;
    var sortAttr = _.isString(this.comparator) ? this.comparator : null;
    var toAdd = [], toRemove = [], modelMap = {};
    var add = options.add, merge = options.merge, remove = options.remove;
    var order = !sortable && add && remove ? [] : false;
    var orderChanged = false;

    // Turn bare objects into model references, and prevent invalid models
    // from being added.
    for (var i = 0, length = models.length; i < length; i++) {
      attrs = models[i];

      // If a duplicate is found, prevent it from being added and
      // optionally merge it into the existing model.
      if (existing = this.get(attrs)) {
        if (remove) modelMap[existing.cid] = true;
        if (merge && attrs !== existing) {
          attrs = this._isModel(attrs) ? attrs.attributes : attrs;
          if (options.parse) attrs = existing.parse(attrs, options);
          existing.set(attrs, options);
          if (sortable && !sort && existing.hasChanged(sortAttr)) sort = true;
        }
        models[i] = existing;

      // If this is a new, valid model, push it to the `toAdd` list.
      } else if (add) {
        model = models[i] = this._prepareModel(attrs, options);
        if (!model) continue;
        toAdd.push(model);
        this._addReference(model, options);
      }

      // Do not add multiple models with the same `id`.
      model = existing || model;
      if (!model) continue;
      id = this.modelId(model.attributes);
      if (order && (model.isNew() || !modelMap[id])) {
        order.push(model);

        // Check to see if this is actually a new model at this index.
        orderChanged = orderChanged || !this.models[i] || model.cid !== this.models[i].cid;
      }

      modelMap[id] = true;
    }

    // Remove nonexistent models if appropriate.
    if (remove) {
      for (var i = 0, length = this.length; i < length; i++) {
        if (!modelMap[(model = this.models[i]).cid]) toRemove.push(model);
      }
      if (toRemove.length) this.remove(toRemove, options);
    }

    // See if sorting is needed, update `length` and splice in new models.
    if (toAdd.length || orderChanged) {
      if (sortable) sort = true;
      this.length += toAdd.length;
      if (at != null) {
        for (var i = 0, length = toAdd.length; i < length; i++) {
          this.models.splice(at + i, 0, toAdd[i]);
        }
      } else {
        if (order) this.models.length = 0;
        var orderedModels = order || toAdd;
        for (var i = 0, length = orderedModels.length; i < length; i++) {
          this.models.push(orderedModels[i]);
        }
      }
    }

    // Silently sort the collection if appropriate.
    if (sort) this.sort({silent: true});

    // Unless silenced, it's time to fire all appropriate add/sort events.
    if (!options.silent) {
      var addOpts = at != null ? _.clone(options) : options;
      for (var i = 0, length = toAdd.length; i < length; i++) {
        if (at != null) addOpts.index = at + i;
        (model = toAdd[i]).trigger('add', model, this, addOpts);
      }
      if (sort || orderChanged) this.trigger('sort', this, options);
    }

    // Return the added (or merged) model (or models).
    return singular ? models[0] : models;
  },

  // When you have more items than you want to add or remove individually,
  // you can reset the entire set with a new list of models, without firing
  // any granular `add` or `remove` events. Fires `reset` when finished.
  // Useful for bulk operations and optimizations.
  reset: function(models, options) {
    options = options ? _.clone(options) : {};
    for (var i = 0, length = this.models.length; i < length; i++) {
      this._removeReference(this.models[i], options);
    }
    options.previousModels = this.models;
    this._reset();
    models = this.add(models, _.extend({silent: true}, options));
    if (!options.silent) this.trigger('reset', this, options);
    return models;
  },

  // Add a model to the end of the collection.
  push: function(model, options) {
    return this.add(model, _.extend({at: this.length}, options));
  },

  // Remove a model from the end of the collection.
  pop: function(options) {
    var model = this.at(this.length - 1);
    this.remove(model, options);
    return model;
  },

  // Add a model to the beginning of the collection.
  unshift: function(model, options) {
    return this.add(model, _.extend({at: 0}, options));
  },

  // Remove a model from the beginning of the collection.
  shift: function(options) {
    var model = this.at(0);
    this.remove(model, options);
    return model;
  },

  // Slice out a sub-array of models from the collection.
  slice: function() {
    return slice.apply(this.models, arguments);
  },

  // Get a model from the set by id.
  get: function(obj) {
    if (obj == null) return void 0;
    var id = this.modelId(this._isModel(obj) ? obj.attributes : obj);
    return this._byId[obj] || this._byId[id] || this._byId[obj.cid];
  },

  // Get the model at the given index.
  at: function(index) {
    if (index < 0) index += this.length;
    return this.models[index];
  },

  // Return models with matching attributes. Useful for simple cases of
  // `filter`.
  where: function(attrs, first) {
    var matches = _.matches(attrs);
    return this[first ? 'find' : 'filter'](function(model) {
      return matches(model.attributes);
    });
  },

  // Return the first model with matching attributes. Useful for simple cases
  // of `find`.
  findWhere: function(attrs) {
    return this.where(attrs, true);
  },

  // Force the collection to re-sort itself. You don't need to call this under
  // normal circumstances, as the set will maintain sort order as each item
  // is added.
  sort: function(options) {
    if (!this.comparator) throw new Error('Cannot sort a set without a comparator');
    options || (options = {});

    // Run sort based on type of `comparator`.
    if (_.isString(this.comparator) || this.comparator.length === 1) {
      this.models = this.sortBy(this.comparator, this);
    } else {
      this.models.sort(_.bind(this.comparator, this));
    }

    if (!options.silent) this.trigger('sort', this, options);
    return this;
  },

  // Pluck an attribute from each model in the collection.
  pluck: function(attr) {
    return _.invoke(this.models, 'get', attr);
  },

  // Fetch the default set of models for this collection, resetting the
  // collection when they arrive. If `reset: true` is passed, the response
  // data will be passed through the `reset` method instead of `set`.
  fetch: function(options) {
    options = options ? _.clone(options) : {};
    if (options.parse === void 0) options.parse = true;
    var success = options.success;
    var collection = this;
    options.success = function(resp) {
      var method = options.reset ? 'reset' : 'set';
      collection[method](resp, options);
      if (success) success(collection, resp, options);
      collection.trigger('sync', collection, resp, options);
    };
    wrapError(this, options);
    return this.sync('read', this, options);
  },

  // Create a new instance of a model in this collection. Add the model to the
  // collection immediately, unless `wait: true` is passed, in which case we
  // wait for the server to agree.
  create: function(model, options) {
    options = options ? _.clone(options) : {};
    if (!(model = this._prepareModel(model, options))) return false;
    if (!options.wait) this.add(model, options);
    var collection = this;
    var success = options.success;
    options.success = function(model, resp) {
      if (options.wait) collection.add(model, options);
      if (success) success(model, resp, options);
    };
    model.save(null, options);
    return model;
  },

  // **parse** converts a response into a list of models to be added to the
  // collection. The default implementation is just to pass it through.
  parse: function(resp, options) {
    return resp;
  },

  // Create a new collection with an identical list of models as this one.
  clone: function() {
    return new this.constructor(this.models, {
      model: this.model,
      comparator: this.comparator
    });
  },

  // Define how to uniquely identify models in the collection.
  modelId: function (attrs) {
    return attrs[this.model.prototype.idAttribute || 'id'];
  },

  // Private method to reset all internal state. Called when the collection
  // is first initialized or reset.
  _reset: function() {
    this.length = 0;
    this.models = [];
    this._byId  = {};
  },

  // Prepare a hash of attributes (or other model) to be added to this
  // collection.
  _prepareModel: function(attrs, options) {
    if (this._isModel(attrs)) {
      if (!attrs.collection) attrs.collection = this;
      return attrs;
    }
    options = options ? _.clone(options) : {};
    options.collection = this;
    var model = new this.model(attrs, options);
    if (!model.validationError) return model;
    this.trigger('invalid', this, model.validationError, options);
    return false;
  },

  // Method for checking whether an object should be considered a model for
  // the purposes of adding to the collection.
  _isModel: function (model) {
    return model instanceof Model;
  },

  // Internal method to create a model's ties to a collection.
  _addReference: function(model, options) {
    this._byId[model.cid] = model;
    var id = this.modelId(model.attributes);
    if (id != null) this._byId[id] = model;
    model.on('all', this._onModelEvent, this);
  },

  // Internal method to sever a model's ties to a collection.
  _removeReference: function(model, options) {
    if (this === model.collection) delete model.collection;
    model.off('all', this._onModelEvent, this);
  },

  // Internal method called every time a model in the set fires an event.
  // Sets need to update their indexes when models change ids. All other
  // events simply proxy through. "add" and "remove" events that originate
  // in other collections are ignored.
  _onModelEvent: function(event, model, collection, options) {
    if ((event === 'add' || event === 'remove') && collection !== this) return;
    if (event === 'destroy') this.remove(model, options);
    if (event === 'change') {
      var prevId = this.modelId(model.previousAttributes());
      var id = this.modelId(model.attributes);
      if (prevId !== id) {
        if (prevId != null) delete this._byId[prevId];
        if (id != null) this._byId[id] = model;
      }
    }
    this.trigger.apply(this, arguments);
  }

});

// Underscore methods that we want to implement on the Collection.
// 90% of the core usefulness of Backbone Collections is actually implemented
// right here:
var methods = ['forEach', 'each', 'map', 'collect', 'reduce', 'foldl',
  'inject', 'reduceRight', 'foldr', 'find', 'detect', 'filter', 'select',
  'reject', 'every', 'all', 'some', 'any', 'include', 'contains', 'invoke',
  'max', 'min', 'toArray', 'size', 'first', 'head', 'take', 'initial', 'rest',
  'tail', 'drop', 'last', 'without', 'difference', 'indexOf', 'shuffle',
  'lastIndexOf', 'isEmpty', 'chain', 'sample', 'partition'];

// Mix in each Underscore method as a proxy to `Collection#models`.
_.each(methods, function(method) {
  if (!_[method]) return;
  Collection.prototype[method] = function() {
    var args = slice.call(arguments);
    args.unshift(this.models);
    return _[method].apply(_, args);
  };
});

// Underscore methods that take a property name as an argument.
var attributeMethods = ['groupBy', 'countBy', 'sortBy', 'indexBy'];

// Use attributes instead of properties.
_.each(attributeMethods, function(method) {
  if (!_[method]) return;
  Collection.prototype[method] = function(value, context) {
    var iterator = _.isFunction(value) ? value : function(model) {
      return model.get(value);
    };
    return _[method](this.models, iterator, context);
  };
});

// Backbone.View
// -------------

// Backbone Views are almost more convention than they are actual code. A View
// is simply a JavaScript object that represents a logical chunk of UI in the
// DOM. This might be a single item, an entire list, a sidebar or panel, or
// even the surrounding frame which wraps your whole app. Defining a chunk of
// UI as a **View** allows you to define your DOM events declaratively, without
// having to worry about render order ... and makes it easy for the view to
// react to specific changes in the state of your models.

// Creating a Backbone.View creates its initial element outside of the DOM,
// if an existing element is not provided...
var View = Backbone.View = function(options) {
  this.cid = _.uniqueId('view');
  options || (options = {});
  _.extend(this, _.pick(options, viewOptions));
  this._ensureElement();
  this.initialize.apply(this, arguments);
};

// Cached regex to split keys for `delegate`.
var delegateEventSplitter = /^(\S+)\s*(.*)$/;

// List of view options to be merged as properties.
var viewOptions = ['model', 'collection', 'el', 'id', 'attributes', 'className', 'tagName', 'events'];

// Set up all inheritable **Backbone.View** properties and methods.
_.extend(View.prototype, Events, {

  // The default `tagName` of a View's element is `"div"`.
  tagName: 'div',

  // jQuery delegate for element lookup, scoped to DOM elements within the
  // current view. This should be preferred to global lookups where possible.
  $: function(selector) {
    return this.$el.find(selector);
  },

  // Initialize is an empty function by default. Override it with your own
  // initialization logic.
  initialize: function(){},

  // **render** is the core function that your view should override, in order
  // to populate its element (`this.el`), with the appropriate HTML. The
  // convention is for **render** to always return `this`.
  render: function() {
    return this;
  },

  // Remove this view by taking the element out of the DOM, and removing any
  // applicable Backbone.Events listeners.
  remove: function() {
    this._removeElement();
    this.stopListening();
    return this;
  },

  // Remove this view's element from the document and all event listeners
  // attached to it. Exposed for subclasses using an alternative DOM
  // manipulation API.
  _removeElement: function() {
    this.$el.remove();
  },

  // Change the view's element (`this.el` property) and re-delegate the
  // view's events on the new element.
  setElement: function(element) {
    this.undelegateEvents();
    this._setElement(element);
    this.delegateEvents();
    return this;
  },

  // Creates the `this.el` and `this.$el` references for this view using the
  // given `el`. `el` can be a CSS selector or an HTML string, a jQuery
  // context or an element. Subclasses can override this to utilize an
  // alternative DOM manipulation API and are only required to set the
  // `this.el` property.
  _setElement: function(el) {
    this.$el = el instanceof Backbone.$ ? el : Backbone.$(el);
    this.el = this.$el[0];
  },

  // Set callbacks, where `this.events` is a hash of
  //
  // *{"event selector": "callback"}*
  //
  //     {
  //       'mousedown .title':  'edit',
  //       'click .button':     'save',
  //       'click .open':       function(e) { ... }
  //     }
  //
  // pairs. Callbacks will be bound to the view, with `this` set properly.
  // Uses event delegation for efficiency.
  // Omitting the selector binds the event to `this.el`.
  delegateEvents: function(events) {
    if (!(events || (events = _.result(this, 'events')))) return this;
    this.undelegateEvents();
    for (var key in events) {
      var method = events[key];
      if (!_.isFunction(method)) method = this[events[key]];
      if (!method) continue;
      var match = key.match(delegateEventSplitter);
      this.delegate(match[1], match[2], _.bind(method, this));
    }
    return this;
  },

  // Add a single event listener to the view's element (or a child element
  // using `selector`). This only works for delegate-able events: not `focus`,
  // `blur`, and not `change`, `submit`, and `reset` in Internet Explorer.
  delegate: function(eventName, selector, listener) {
    this.$el.on(eventName + '.delegateEvents' + this.cid, selector, listener);
  },

  // Clears all callbacks previously bound to the view by `delegateEvents`.
  // You usually don't need to use this, but may wish to if you have multiple
  // Backbone views attached to the same DOM element.
  undelegateEvents: function() {
    if (this.$el) this.$el.off('.delegateEvents' + this.cid);
    return this;
  },

  // A finer-grained `undelegateEvents` for removing a single delegated event.
  // `selector` and `listener` are both optional.
  undelegate: function(eventName, selector, listener) {
    this.$el.off(eventName + '.delegateEvents' + this.cid, selector, listener);
  },

  // Produces a DOM element to be assigned to your view. Exposed for
  // subclasses using an alternative DOM manipulation API.
  _createElement: function(tagName) {
    return document.createElement(tagName);
  },

  // Ensure that the View has a DOM element to render into.
  // If `this.el` is a string, pass it through `$()`, take the first
  // matching element, and re-assign it to `el`. Otherwise, create
  // an element from the `id`, `className` and `tagName` properties.
  _ensureElement: function() {
    if (!this.el) {
      var attrs = _.extend({}, _.result(this, 'attributes'));
      if (this.id) attrs.id = _.result(this, 'id');
      if (this.className) attrs['class'] = _.result(this, 'className');
      this.setElement(this._createElement(_.result(this, 'tagName')));
      this._setAttributes(attrs);
    } else {
      this.setElement(_.result(this, 'el'));
    }
  },

  // Set attributes from a hash on this view's element.  Exposed for
  // subclasses using an alternative DOM manipulation API.
  _setAttributes: function(attributes) {
    this.$el.attr(attributes);
  }

});

// Backbone.sync
// -------------

// Override this function to change the manner in which Backbone persists
// models to the server. You will be passed the type of request, and the
// model in question. By default, makes a RESTful Ajax request
// to the model's `url()`. Some possible customizations could be:
//
// * Use `setTimeout` to batch rapid-fire updates into a single request.
// * Send up the models as XML instead of JSON.
// * Persist models via WebSockets instead of Ajax.
//
// Turn on `Backbone.emulateHTTP` in order to send `PUT` and `DELETE` requests
// as `POST`, with a `_method` parameter containing the true HTTP method,
// as well as all requests with the body as `application/x-www-form-urlencoded`
// instead of `application/json` with the model in a param named `model`.
// Useful when interfacing with server-side languages like **PHP** that make
// it difficult to read the body of `PUT` requests.
Backbone.sync = function(method, model, options) {
  var type = methodMap[method];

  // Default options, unless specified.
  _.defaults(options || (options = {}), {
    emulateHTTP: Backbone.emulateHTTP,
    emulateJSON: Backbone.emulateJSON
  });

  // Default JSON-request options.
  var params = {type: type, dataType: 'json'};

  // Ensure that we have a URL.
  if (!options.url) {
    params.url = _.result(model, 'url') || urlError();
  }

  // Ensure that we have the appropriate request data.
  if (options.data == null && model && (method === 'create' || method === 'update' || method === 'patch')) {
    params.contentType = 'application/json';
    params.data = JSON.stringify(options.attrs || model.toJSON(options));
  }

  // For older servers, emulate JSON by encoding the request into an HTML-form.
  if (options.emulateJSON) {
    params.contentType = 'application/x-www-form-urlencoded';
    params.data = params.data ? {model: params.data} : {};
  }

  // For older servers, emulate HTTP by mimicking the HTTP method with `_method`
  // And an `X-HTTP-Method-Override` header.
  if (options.emulateHTTP && (type === 'PUT' || type === 'DELETE' || type === 'PATCH')) {
    params.type = 'POST';
    if (options.emulateJSON) params.data._method = type;
    var beforeSend = options.beforeSend;
    options.beforeSend = function(xhr) {
      xhr.setRequestHeader('X-HTTP-Method-Override', type);
      if (beforeSend) return beforeSend.apply(this, arguments);
    };
  }

  // Don't process data on a non-GET request.
  if (params.type !== 'GET' && !options.emulateJSON) {
    params.processData = false;
  }

  // Pass along `textStatus` and `errorThrown` from jQuery.
  var error = options.error;
  options.error = function(xhr, textStatus, errorThrown) {
    options.textStatus = textStatus;
    options.errorThrown = errorThrown;
    if (error) error.apply(this, arguments);
  };

  // Make the request, allowing the user to override any Ajax options.
  var xhr = options.xhr = Backbone.ajax(_.extend(params, options));
  model.trigger('request', model, xhr, options);
  return xhr;
};

// Map from CRUD to HTTP for our default `Backbone.sync` implementation.
var methodMap = {
  'create': 'POST',
  'update': 'PUT',
  'patch':  'PATCH',
  'delete': 'DELETE',
  'read':   'GET'
};

// Set the default implementation of `Backbone.ajax` to proxy through to `$`.
// Override this if you'd like to use a different library.
Backbone.ajax = function() {
  return Backbone.$.ajax.apply(Backbone.$, arguments);
};

// Backbone.Router
// ---------------

// Routers map faux-URLs to actions, and fire events when routes are
// matched. Creating a new one sets its `routes` hash, if not set statically.
var Router = Backbone.Router = function(options) {
  options || (options = {});
  if (options.routes) this.routes = options.routes;
  this._bindRoutes();
  this.initialize.apply(this, arguments);
};

// Cached regular expressions for matching named param parts and splatted
// parts of route strings.
var optionalParam = /\((.*?)\)/g;
var namedParam    = /(\(\?)?:\w+/g;
var splatParam    = /\*\w+/g;
var escapeRegExp  = /[\-{}\[\]+?.,\\\^$|#\s]/g;

// Set up all inheritable **Backbone.Router** properties and methods.
_.extend(Router.prototype, Events, {

  // Initialize is an empty function by default. Override it with your own
  // initialization logic.
  initialize: function(){},

  // Manually bind a single named route to a callback. For example:
  //
  //     this.route('search/:query/p:num', 'search', function(query, num) {
  //       ...
  //     });
  //
  route: function(route, name, callback) {
    if (!_.isRegExp(route)) route = this._routeToRegExp(route);
    if (_.isFunction(name)) {
      callback = name;
      name = '';
    }
    if (!callback) callback = this[name];
    var router = this;
    Backbone.history.route(route, function(fragment) {
      var args = router._extractParameters(route, fragment);
      if (router.execute(callback, args, name) !== false) {
        router.trigger.apply(router, ['route:' + name].concat(args));
        router.trigger('route', name, args);
        Backbone.history.trigger('route', router, name, args);
      }
    });
    return this;
  },

  // Execute a route handler with the provided parameters.  This is an
  // excellent place to do pre-route setup or post-route cleanup.
  execute: function(callback, args, name) {
    if (callback) callback.apply(this, args);
  },

  // Simple proxy to `Backbone.history` to save a fragment into the history.
  navigate: function(fragment, options) {
    Backbone.history.navigate(fragment, options);
    return this;
  },

  // Bind all defined routes to `Backbone.history`. We have to reverse the
  // order of the routes here to support behavior where the most general
  // routes can be defined at the bottom of the route map.
  _bindRoutes: function() {
    if (!this.routes) return;
    this.routes = _.result(this, 'routes');
    var route, routes = _.keys(this.routes);
    while ((route = routes.pop()) != null) {
      this.route(route, this.routes[route]);
    }
  },

  // Convert a route string into a regular expression, suitable for matching
  // against the current location hash.
  _routeToRegExp: function(route) {
    route = route.replace(escapeRegExp, '\\$&')
                 .replace(optionalParam, '(?:$1)?')
                 .replace(namedParam, function(match, optional) {
                   return optional ? match : '([^/?]+)';
                 })
                 .replace(splatParam, '([^?]*?)');
    return new RegExp('^' + route + '(?:\\?([\\s\\S]*))?$');
  },

  // Given a route, and a URL fragment that it matches, return the array of
  // extracted decoded parameters. Empty or unmatched parameters will be
  // treated as `null` to normalize cross-browser behavior.
  _extractParameters: function(route, fragment) {
    var params = route.exec(fragment).slice(1);
    return _.map(params, function(param, i) {
      // Don't decode the search params.
      if (i === params.length - 1) return param || null;
      return param ? decodeURIComponent(param) : null;
    });
  }

});

// Backbone.History
// ----------------

// Handles cross-browser history management, based on either
// [pushState](http://diveintohtml5.info/history.html) and real URLs, or
// [onhashchange](https://developer.mozilla.org/en-US/docs/DOM/window.onhashchange)
// and URL fragments. If the browser supports neither (old IE, natch),
// falls back to polling.
var History = Backbone.History = function() {
  this.handlers = [];
  _.bindAll(this, 'checkUrl');

  // Ensure that `History` can be used outside of the browser.
  if (typeof window !== 'undefined') {
    this.location = window.location;
    this.history = window.history;
  }
};

// Cached regex for stripping a leading hash/slash and trailing space.
var routeStripper = /^[#\/]|\s+$/g;

// Cached regex for stripping leading and trailing slashes.
var rootStripper = /^\/+|\/+$/g;

// Cached regex for stripping urls of hash.
var pathStripper = /#.*$/;

// Has the history handling already been started?
History.started = false;

// Set up all inheritable **Backbone.History** properties and methods.
_.extend(History.prototype, Events, {

  // The default interval to poll for hash changes, if necessary, is
  // twenty times a second.
  interval: 50,

  // Are we at the app root?
  atRoot: function() {
    var path = this.location.pathname.replace(/[^\/]$/, '$&/');
    return path === this.root && !this.getSearch();
  },

  // In IE6, the hash fragment and search params are incorrect if the
  // fragment contains `?`.
  getSearch: function() {
    var match = this.location.href.replace(/#.*/, '').match(/\?.+/);
    return match ? match[0] : '';
  },

  // Gets the true hash value. Cannot use location.hash directly due to bug
  // in Firefox where location.hash will always be decoded.
  getHash: function(window) {
    var match = (window || this).location.href.match(/#(.*)$/);
    return match ? match[1] : '';
  },

  // Get the pathname and search params, without the root.
  getPath: function() {
    var path = decodeURI(this.location.pathname + this.getSearch());
    var root = this.root.slice(0, -1);
    if (!path.indexOf(root)) path = path.slice(root.length);
    return path.slice(1);
  },

  // Get the cross-browser normalized URL fragment from the path or hash.
  getFragment: function(fragment) {
    if (fragment == null) {
      if (this._hasPushState || !this._wantsHashChange) {
        fragment = this.getPath();
      } else {
        fragment = this.getHash();
      }
    }
    return fragment.replace(routeStripper, '');
  },

  // Start the hash change handling, returning `true` if the current URL matches
  // an existing route, and `false` otherwise.
  start: function(options) {
    if (History.started) throw new Error('Backbone.history has already been started');
    History.started = true;

    // Figure out the initial configuration. Do we need an iframe?
    // Is pushState desired ... is it available?
    this.options          = _.extend({root: '/'}, this.options, options);
    this.root             = this.options.root;
    this._wantsHashChange = this.options.hashChange !== false;
    this._hasHashChange   = 'onhashchange' in window;
    this._wantsPushState  = !!this.options.pushState;
    this._hasPushState    = !!(this.options.pushState && this.history && this.history.pushState);
    this.fragment         = this.getFragment();

    // Add a cross-platform `addEventListener` shim for older browsers.
    var addEventListener = window.addEventListener || function (eventName, listener) {
      return attachEvent('on' + eventName, listener);
    };

    // Normalize root to always include a leading and trailing slash.
    this.root = ('/' + this.root + '/').replace(rootStripper, '/');

    // Proxy an iframe to handle location events if the browser doesn't
    // support the `hashchange` event, HTML5 history, or the user wants
    // `hashChange` but not `pushState`.
    if (!this._hasHashChange && this._wantsHashChange && (!this._wantsPushState || !this._hasPushState)) {
      var iframe = document.createElement('iframe');
      iframe.src = 'javascript:0';
      iframe.style.display = 'none';
      iframe.tabIndex = -1;
      var body = document.body;
      // Using `appendChild` will throw on IE < 9 if the document is not ready.
      this.iframe = body.insertBefore(iframe, body.firstChild).contentWindow;
      this.navigate(this.fragment);
    }

    // Depending on whether we're using pushState or hashes, and whether
    // 'onhashchange' is supported, determine how we check the URL state.
    if (this._hasPushState) {
      addEventListener('popstate', this.checkUrl, false);
    } else if (this._wantsHashChange && this._hasHashChange && !this.iframe) {
      addEventListener('hashchange', this.checkUrl, false);
    } else if (this._wantsHashChange) {
      this._checkUrlInterval = setInterval(this.checkUrl, this.interval);
    }

    // Transition from hashChange to pushState or vice versa if both are
    // requested.
    if (this._wantsHashChange && this._wantsPushState) {

      // If we've started off with a route from a `pushState`-enabled
      // browser, but we're currently in a browser that doesn't support it...
      if (!this._hasPushState && !this.atRoot()) {
        this.location.replace(this.root + '#' + this.getPath());
        // Return immediately as browser will do redirect to new url
        return true;

      // Or if we've started out with a hash-based route, but we're currently
      // in a browser where it could be `pushState`-based instead...
      } else if (this._hasPushState && this.atRoot()) {
        this.navigate(this.getHash(), {replace: true});
      }

    }

    if (!this.options.silent) return this.loadUrl();
  },

  // Disable Backbone.history, perhaps temporarily. Not useful in a real app,
  // but possibly useful for unit testing Routers.
  stop: function() {
    // Add a cross-platform `removeEventListener` shim for older browsers.
    var removeEventListener = window.removeEventListener || function (eventName, listener) {
      return detachEvent('on' + eventName, listener);
    };

    // Remove window listeners.
    if (this._hasPushState) {
      removeEventListener('popstate', this.checkUrl, false);
    } else if (this._wantsHashChange && this._hasHashChange && !this.iframe) {
      removeEventListener('hashchange', this.checkUrl, false);
    }

    // Clean up the iframe if necessary.
    if (this.iframe) {
      document.body.removeChild(this.iframe.frameElement);
      this.iframe = null;
    }

    // Some environments will throw when clearing an undefined interval.
    if (this._checkUrlInterval) clearInterval(this._checkUrlInterval);
    History.started = false;
  },

  // Add a route to be tested when the fragment changes. Routes added later
  // may override previous routes.
  route: function(route, callback) {
    this.handlers.unshift({route: route, callback: callback});
  },

  // Checks the current URL to see if it has changed, and if it has,
  // calls `loadUrl`, normalizing across the hidden iframe.
  checkUrl: function(e) {
    var current = this.getFragment();
    if (current === this.fragment && this.iframe) {
      current = this.getHash(this.iframe);
    }
    if (current === this.fragment) return false;
    if (this.iframe) this.navigate(current);
    this.loadUrl();
  },

  // Attempt to load the current URL fragment. If a route succeeds with a
  // match, returns `true`. If no defined routes matches the fragment,
  // returns `false`.
  loadUrl: function(fragment) {
    fragment = this.fragment = this.getFragment(fragment);
    return _.any(this.handlers, function(handler) {
      if (handler.route.test(fragment)) {
        handler.callback(fragment);
        return true;
      }
    });
  },

  // Save a fragment into the hash history, or replace the URL state if the
  // 'replace' option is passed. You are responsible for properly URL-encoding
  // the fragment in advance.
  //
  // The options object can contain `trigger: true` if you wish to have the
  // route callback be fired (not usually desirable), or `replace: true`, if
  // you wish to modify the current URL without adding an entry to the history.
  navigate: function(fragment, options) {
    if (!History.started) return false;
    if (!options || options === true) options = {trigger: !!options};

    // Normalize the fragment.
    fragment = this.getFragment(fragment || '');

    // Don't include a trailing slash on the root.
    var root = this.root;
    if (fragment === '' || fragment.charAt(0) === '?') {
      root = root.slice(0, -1) || '/';
    }
    var url = root + fragment;

    // Strip the hash and decode for matching.
    fragment = decodeURI(fragment.replace(pathStripper, ''));

    if (this.fragment === fragment) return;
    this.fragment = fragment;

    // If pushState is available, we use it to set the fragment as a real URL.
    if (this._hasPushState) {
      this.history[options.replace ? 'replaceState' : 'pushState']({}, document.title, url);

    // If hash changes haven't been explicitly disabled, update the hash
    // fragment to store history.
    } else if (this._wantsHashChange) {
      this._updateHash(this.location, fragment, options.replace);
      if (this.iframe && (fragment !== this.getHash(this.iframe))) {
        // Opening and closing the iframe tricks IE7 and earlier to push a
        // history entry on hash-tag change.  When replace is true, we don't
        // want this.
        if(!options.replace) this.iframe.document.open().close();
        this._updateHash(this.iframe.location, fragment, options.replace);
      }

    // If you've told us that you explicitly don't want fallback hashchange-
    // based history, then `navigate` becomes a page refresh.
    } else {
      return this.location.assign(url);
    }
    if (options.trigger) return this.loadUrl(fragment);
  },

  // Update the hash location, either replacing the current entry, or adding
  // a new one to the browser history.
  _updateHash: function(location, fragment, replace) {
    if (replace) {
      var href = location.href.replace(/(javascript:|#).*$/, '');
      location.replace(href + '#' + fragment);
    } else {
      // Some browsers require that `hash` contains a leading #.
      location.hash = '#' + fragment;
    }
  }

});

// Create the default Backbone.history.
Backbone.history = new History;

// Helpers
// -------

// Helper function to correctly set up the prototype chain, for subclasses.
// Similar to `goog.inherits`, but uses a hash of prototype properties and
// class properties to be extended.
var extend = function(protoProps, staticProps) {
  var parent = this;
  var child;

  // The constructor function for the new subclass is either defined by you
  // (the "constructor" property in your `extend` definition), or defaulted
  // by us to simply call the parent's constructor.
  if (protoProps && _.has(protoProps, 'constructor')) {
    child = protoProps.constructor;
  } else {
    child = function(){ return parent.apply(this, arguments); };
  }

  // Add static properties to the constructor function, if supplied.
  _.extend(child, parent, staticProps);

  // Set the prototype chain to inherit from `parent`, without calling
  // `parent`'s constructor function.
  var Surrogate = function(){ this.constructor = child; };
  Surrogate.prototype = parent.prototype;
  child.prototype = new Surrogate;

  // Add prototype properties (instance properties) to the subclass,
  // if supplied.
  if (protoProps) _.extend(child.prototype, protoProps);

  // Set a convenience property in case the parent's prototype is needed
  // later.
  child.__super__ = parent.prototype;

  return child;
};

// Set up inheritance for the model, collection, router, view and history.
Model.extend = Collection.extend = Router.extend = View.extend = History.extend = extend;

// Throw an error when a URL is needed, and none is supplied.
var urlError = function() {
  throw new Error('A "url" property or function must be specified');
};

// Wrap an optional error callback with a fallback error event.
var wrapError = function(model, options) {
  var error = options.error;
  options.error = function(resp) {
    if (error) error(model, resp, options);
    model.trigger('error', model, resp, options);
  };
};

return Backbone;

}));