Table of Contents - gameworks-2.1.1 Documentation
Classes and Modules
- Gameworks
- Gameworks::Fuse
- Gameworks::Game
- Gameworks::Game::Snapshot
- Gameworks::GameRegistry
- Gameworks::Notifier
- Gameworks::Player
- Gameworks::Server
- Gameworks::Servlet
- Gameworks::Servlet::AddMove
- Gameworks::Servlet::AddObserver
- Gameworks::Servlet::AddObserver::DeferrableBody
- Gameworks::Servlet::AddPlayer
- Gameworks::Servlet::Base
- Gameworks::Servlet::GameList
- Gameworks::Servlet::GameView
- Gameworks::Servlet::MatchMaker
- Gameworks::Servlet::MatchMaker::Promise
Methods
- ::find_match — Gameworks::Servlet::MatchMaker
- ::new — Gameworks::Fuse
- ::new — Gameworks::Game
- ::new — Gameworks::GameRegistry
- ::new — Gameworks::Game::Snapshot
- ::new — Gameworks::Player
- ::new — Gameworks::Server
- ::new — Gameworks::Servlet::AddObserver::DeferrableBody
- ::new — Gameworks::Servlet::Base
- ::new — Gameworks::Servlet::MatchMaker::Promise
- ::process — Gameworks::Servlet::Base
- ::queue — Gameworks::Servlet::MatchMaker
- ::request_game — Gameworks::Servlet::MatchMaker
- ::run_match — Gameworks::Servlet::MatchMaker
- #GET — Gameworks::Servlet::GameList
- #GET — Gameworks::Servlet::GameView
- #GET — Gameworks::Servlet::MatchMaker
- #POST — Gameworks::Servlet::AddMove
- #POST — Gameworks::Servlet::AddObserver
- #POST — Gameworks::Servlet::AddPlayer
- #POST — Gameworks::Servlet::GameList
- #abort — Gameworks::Fuse
- #active_players — Gameworks::Game
- #add — Gameworks::GameRegistry
- #add_move — Gameworks::Game
- #add_player — Gameworks::Game
- #app_id — Gameworks::Notifier
- #as_json — Gameworks::Game
- #as_json — Gameworks::GameRegistry
- #as_json — Gameworks::Player
- #base_url — Gameworks::Notifier
- #build_move — Gameworks::Game
- #build_url — Gameworks::Notifier
- #call — Gameworks::Server
- #call — Gameworks::Servlet::AddObserver::DeferrableBody
- #configured? — Gameworks::Notifier
- #delta — Gameworks::Game
- #demand — Gameworks::Servlet::MatchMaker::Promise
- #disqualify — Gameworks::Game
- #disqualify! — Gameworks::Player
- #each — Gameworks::Servlet::AddObserver::DeferrableBody
- #end_game — Gameworks::Game
- #fulfill — Gameworks::Servlet::MatchMaker::Promise
- #full? — Gameworks::Game
- #game_class — Gameworks::Server
- #generate_uuid — Gameworks::Game
- #ignore_disqualified_players — Gameworks::Game
- #init_game — Gameworks::Game
- #instance — Gameworks::GameRegistry
- #key — Gameworks::Notifier
- #method_not_allowed — Gameworks::Servlet::Base
- #move_legal? — Gameworks::Game
- #player_changed? — Gameworks::Game
- #player_class — Gameworks::Game
- #player_for_token — Gameworks::Game
- #process_move — Gameworks::Game
- #process_request — Gameworks::Server
- #push — Gameworks::Notifier
- #register_observer — Gameworks::Game
- #secret — Gameworks::Notifier
- #signal_turn — Gameworks::Player
- #signal_turns — Gameworks::Game
- #snapshot — Gameworks::Game
- #snapshot_class — Gameworks::Game
- #snapshot_for_observer — Gameworks::Game
- #start_if_ready — Gameworks::Game
- #to_json — Gameworks::Game
- #to_json — Gameworks::GameRegistry
- #to_json — Gameworks::Player
- #update_observers — Gameworks::Game
- #valid? — Gameworks::Player
- #wait_for_turn — Gameworks::Player
- #waiting_on_moves? — Gameworks::Game