class Gameworks::Servlet::AddMove
Public Instance Methods
POST(request)
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# File lib/gameworks/servlet/add_move.rb, line 6 def POST(request) game_id = request[:path].split('/')[1] game = @server.game_registry.instance(game_id) return [404, {}, ["no such game"]] unless game if game.state == Gameworks::Game::STATE_IN_PLAY player = game.player_for_token(request[:tokens][:turn]) if player snapshot = game.snapshot legal, error = game.add_move(request[:payload], player) if legal player.wait_for_turn do |turn_token| EventMachine.add_timer(game.delay_time) do request[:async_cb].call [ 200, { 'Content-Type' => 'application/json', 'X-Turn-Token' => turn_token }, [game.delta(snapshot, player).to_json] ] end end [-1, {}, []] else # invalid move! game.disqualify(player) [403, {}, ["invalid move: #{error}. disqualified!"]] end else # not your turn! [403, {}, ["invalid/missing turn token"]] end else if game.state == Gameworks::Game::STATE_INITIATING # not yet allowed [403, {}, ["game not yet started"]] else # no longer available [410, {}, ["game finished"]] end end end